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Game.PlayerScreen.InputDeviceWidget
类 Game.PlayerScreen.InputDeviceWidget 继承关系图:
Game.PlayerScreen.InputDeviceWidget 的协作图:

Public 成员函数

 InputDeviceWidget ()
 
override void Update ()
 
- Public 成员函数 继承自 Game.LabelWidget
 LabelWidget ()
 
- Public 成员函数 继承自 Game.FontTextWidget
 FontTextWidget ()
 
override void Draw (DrawContext dc)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
float CalculateLineHeight ()
 
void UpdateLines (float availableWidth, float availableHeight)
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void ArrangeOverride ()
 
virtual void UpdateCeases ()
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
virtual void Dispose ()
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

WidgetInputDevice Device
 
- Public 属性 继承自 Game.FontTextWidget
string m_text
 
TextOrientation m_textOrientation
 
BitmapFont m_font
 
Vector2 m_fontSpacing
 
float m_fontScale
 
int m_maxLines = int.MaxValue
 
bool m_wordWrap
 
bool m_ellipsis
 
List< string > m_lines = []
 
Vector2? m_linesSize
 
float? m_linesAvailableWidth
 
float? m_linesAvailableHeight
 
bool m_usedebug
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 
- 静态 Public 属性 继承自 Game.LabelWidget
static BitmapFont m_bitmapFont
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 
- 属性 继承自 Game.LabelWidget
static BitmapFont BitmapFont [get, set]
 
override string Text [get, set]
 
- 属性 继承自 Game.FontTextWidget
Vector2 Size [get, set]
 
virtual string Text [get, set]
 
TextAnchor TextAnchor [get, set]
 
TextOrientation TextOrientation [get, set]
 
BitmapFont Font [get, set]
 
float FontScale [get, set]
 
Vector2 FontSpacing [get, set]
 
bool WordWrap [get, set]
 
bool Ellipsis [get, set]
 
int MaxLines [get, set]
 
Color Color [get, set]
 
bool DropShadow [get, set]
 
bool TextureLinearFilter [get, set]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

构造及析构函数说明

◆ InputDeviceWidget()

Game.PlayerScreen.InputDeviceWidget.InputDeviceWidget ( )

成员函数说明

◆ Update()

override void Game.PlayerScreen.InputDeviceWidget.Update ( )
virtual

重载 Game.Widget .

函数调用图:

类成员变量说明

◆ Device

WidgetInputDevice Game.PlayerScreen.InputDeviceWidget.Device

该类的文档由以下文件生成: