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My Project v1
Project
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Public 成员函数 | |
| void | Draw (Camera camera, int drawOrder) |
属性 | |
| int[] | DrawOrders [get] |
| void Game.IDrawable.Draw | ( | Camera | camera, |
| int | drawOrder ) |
在 Game.ComponentAimingSights, Game.ComponentBlockHighlight, Game.ComponentDiggingCracks, Game.ComponentFirstPersonModel, Game.ComponentGlowingEyes, Game.ComponentGui, Game.ComponentScreenOverlays, Game.ComponentVrHandsModel, Game.SubsystemGlow, Game.SubsystemModelsRenderer, Game.SubsystemMovingBlocks, Game.SubsystemParticles, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemShadows, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemTerrain , 以及 Game.SubsystemWeather 内被实现.
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get |
在 Game.ComponentAimingSights, Game.ComponentBlockHighlight, Game.ComponentDiggingCracks, Game.ComponentFirstPersonModel, Game.ComponentGlowingEyes, Game.ComponentGui, Game.ComponentScreenOverlays, Game.ComponentVrHandsModel, Game.SubsystemGlow, Game.SubsystemModelsRenderer, Game.SubsystemMovingBlocks, Game.SubsystemParticles, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemShadows, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemTerrain , 以及 Game.SubsystemWeather 内被实现.