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Game.IInventory
类 Game.IInventory 继承关系图:

Public 成员函数

int GetSlotValue (int slotIndex)
 
int GetSlotCount (int slotIndex)
 
int GetSlotCapacity (int slotIndex, int value)
 
int GetSlotProcessCapacity (int slotIndex, int value)
 
void AddSlotItems (int slotIndex, int value, int count)
 
void ProcessSlotItems (int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
int RemoveSlotItems (int slotIndex, int count)
 
void DropAllItems (Vector3 position)
 

属性

Project Project [get]
 
int SlotsCount [get]
 
int VisibleSlotsCount [get, set]
 
int ActiveSlotIndex [get, set]
 

成员函数说明

◆ AddSlotItems()

void Game.IInventory.AddSlotItems ( int slotIndex,
int value,
int count )

◆ DropAllItems()

void Game.IInventory.DropAllItems ( Vector3 position)

◆ GetSlotCapacity()

int Game.IInventory.GetSlotCapacity ( int slotIndex,
int value )

◆ GetSlotCount()

int Game.IInventory.GetSlotCount ( int slotIndex)

◆ GetSlotProcessCapacity()

int Game.IInventory.GetSlotProcessCapacity ( int slotIndex,
int value )

◆ GetSlotValue()

int Game.IInventory.GetSlotValue ( int slotIndex)

◆ ProcessSlotItems()

void Game.IInventory.ProcessSlotItems ( int slotIndex,
int value,
int count,
int processCount,
out int processedValue,
out int processedCount )

◆ RemoveSlotItems()

int Game.IInventory.RemoveSlotItems ( int slotIndex,
int count )

属性说明

◆ ActiveSlotIndex

◆ Project

◆ SlotsCount

◆ VisibleSlotsCount


该接口的文档由以下文件生成: