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My Project v1
Project
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Public 成员函数 | |
| int | GetSlotValue (int slotIndex) |
| int | GetSlotCount (int slotIndex) |
| int | GetSlotCapacity (int slotIndex, int value) |
| int | GetSlotProcessCapacity (int slotIndex, int value) |
| void | AddSlotItems (int slotIndex, int value, int count) |
| void | ProcessSlotItems (int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount) |
| int | RemoveSlotItems (int slotIndex, int count) |
| void | DropAllItems (Vector3 position) |
属性 | |
| Project | Project [get] |
| int | SlotsCount [get] |
| int | VisibleSlotsCount [get, set] |
| int | ActiveSlotIndex [get, set] |
| void Game.IInventory.AddSlotItems | ( | int | slotIndex, |
| int | value, | ||
| int | count ) |
| void Game.IInventory.DropAllItems | ( | Vector3 | position | ) |
| int Game.IInventory.GetSlotCapacity | ( | int | slotIndex, |
| int | value ) |
| int Game.IInventory.GetSlotCount | ( | int | slotIndex | ) |
在 Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory , 以及 Game.ComponentInventoryBase 内被实现.

| int Game.IInventory.GetSlotProcessCapacity | ( | int | slotIndex, |
| int | value ) |
在 Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory , 以及 Game.ComponentInventoryBase 内被实现.

| int Game.IInventory.GetSlotValue | ( | int | slotIndex | ) |
在 Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory , 以及 Game.ComponentInventoryBase 内被实现.

| void Game.IInventory.ProcessSlotItems | ( | int | slotIndex, |
| int | value, | ||
| int | count, | ||
| int | processCount, | ||
| out int | processedValue, | ||
| out int | processedCount ) |
在 Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory , 以及 Game.ComponentInventoryBase 内被实现.

| int Game.IInventory.RemoveSlotItems | ( | int | slotIndex, |
| int | count ) |
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