这里列出了所有类成员,并附带类的详细说明:
- i -
- IceFactor : Game.ComponentScreenOverlays
- Icon : Game.CommunityContentEntry, Game.ModEntity, Game.TreeViewNode
- IconMargin : Game.TreeViewNode
- IconSrc : Game.CommunityContentEntry
- Id : Game.IMovingBlockSet, Game.SubsystemMovingBlocks.MovingBlockSet, ManageUserScreen.ComUserInfo
- IdString : Game.SubsystemCollapsingBlockBehavior, Game.SubsystemPistonBlockBehavior
- IgniteFuse() : Game.SubsystemExplosivesBlockBehavior
- IgnoreDoors : Game.SubsystemPathfinding.Request
- IgnoreHeightDifference : Game.ComponentPathfinding, Game.ComponentPilot
- IgnoreInvulnerability : Game.Injury
- Image : Game.BlocksManager.ImageExtrusionKey
- ImgTexture : ManageUserScreen.ComUserInfo
- ImmersionDepth : Game.ComponentBody
- ImmersionFactor : Game.ComponentBody
- ImmersionFluidBlock : Game.ComponentBody
- ImpactSoundsFolder : Game.ClothingData
- ImportanceLevel : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBehavior, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentLayEggBehavior, Game.ComponentLookAroundBehavior, Game.ComponentMoveAwayBehavior, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRunAwayBehavior, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentWalkAroundBehavior
- ImportanceLevelNonPersistent : Game.ComponentChaseBehavior
- ImportanceLevelPersistent : Game.ComponentChaseBehavior
- ImportBlocksTexture() : Game.BlocksTexturesManager
- ImportCharacterSkin() : Game.CharacterSkinsManager
- ImportedFrom : Game.FurnitureSet
- ImportExternalContent() : Game.ExternalContentManager
- ImportExternalContentSync() : Game.ExternalContentManager
- ImportFurniturePack() : Game.FurniturePacksManager
- ImportFurnitureSet() : Game.FurnitureInventoryPanel
- ImportMod() : ModsManager
- ImportWorld() : Game.WorldsManager
- ImpulseFactor : Game.Attackment
- ImpulseTarget() : Game.Attackment
- InAirWalkFactor : Game.ComponentLocomotion
- IncreaseResolution() : Game.BuildFurnitureDialog
- IndentAsSpace : Game.TextBoxWidget
- IndentWidth : Game.TextBoxWidget
- Index : Game.AdjustableDelayGateBlock, Game.AirBlock, Game.AnalogToDigitalConverterBlock, Game.AndGateBlock, Game.ArrowBlock, Game.BasaltBlock, Game.BasaltFenceBlock, Game.BasaltSlabBlock, Game.BasaltStairsBlock, Game.BatteryBlock, Game.BedrockBlock, Game.BirchLeavesBlock, Game.BirchWoodBlock, Game.BlockAllocateData, Game.BoatBlock, Game.BombBlock, Game.BowBlock, Game.BreadBlock, Game.BrickBlock, Game.BrickFenceBlock, Game.BricksBlock, Game.BrickSlabBlock, Game.BrickStairsBlock, Game.BulletBlock, Game.ButtonBlock, Game.CactusBlock, Game.CairnBlock, Game.CampfireBlock, Game.CanvasBlock, Game.CarpetBlock, Game.CellDoorBlock, Game.CellTrapdoorBlock, Game.ChestBlock, Game.ChristmasTreeBlock, Game.ClayBlock, Game.ClothingBlock, Game.ClothingData, Game.CoalBlock, Game.CoalChunkBlock, Game.CoalOreBlock, Game.CobblestoneBlock, Game.CobblestoneSlabBlock, Game.CobblestoneStairsBlock, Game.CommunityContentEntry, Game.CompassBlock, Game.CookedBirdBlock, Game.CookedFishBlock, Game.CookedMeatBlock, Game.CopperAxeBlock, Game.CopperBlock, Game.CopperIngotBlock, Game.CopperMacheteBlock, Game.CopperOreBlock, Game.CopperPickaxeBlock, Game.CopperRakeBlock, Game.CopperShovelBlock, Game.CopperSpearBlock, Game.CottonBlock, Game.CottonWadBlock, Game.CounterBlock, Game.CraftingTableBlock, Game.CrossbowBlock, Game.DelayGateBlock, Game.DetonatorBlock, Game.DiamondAxeBlock, Game.DiamondBlock, Game.DiamondChunkBlock, Game.DiamondMacheteBlock, Game.DiamondOreBlock, Game.DiamondPickaxeBlock, Game.DiamondRakeBlock, Game.DiamondShovelBlock, Game.DiamondSpearBlock, Game.DigitalToAnalogConverterBlock, Game.DirtBlock, Game.DirtSlabBlock, Game.DirtStairsBlock, Game.DispenserBlock, Game.DoughBlock, Game.DryBushBlock, Game.EggBlock, Game.EmptyBucketBlock, Game.ExperienceBlock, Game.FallenLeavesBlock, Game.FeatherBlock, Game.FireBlock, Game.FireworksBlock, Game.FlourBlock, Game.FourLedBlock, Game.FramedGlassBlock, Game.FurBlock, Game.FurnaceBlock, Game.FurnitureBlock, Game.FurnitureDesign, Game.GermaniumChunkBlock, Game.GermaniumOreBlock, Game.GermaniumOreChunkBlock, Game.GlassBlock, Game.GraniteBlock, Game.GrassBlock, Game.GrassTrapBlock, Game.GravelBlock, Game.GravestoneBlock, Game.GunpowderBlock, Game.HelpTopic, Game.HygrometerBlock, Game.IceBlock, Game.IncendiaryBombBlock, Game.IronAttachedSignBlock, Game.IronAxeBlock, Game.IronBlock, Game.IronDoorBlock, Game.IronFenceBlock, Game.IronFenceGateBlock, Game.IronHammerBlock, Game.IronIngotBlock, Game.IronLadderBlock, Game.IronMacheteBlock, Game.IronOreBlock, Game.IronOreChunkBlock, Game.IronPickaxeBlock, Game.IronPostedSignBlock, Game.IronRakeBlock, Game.IronShovelBlock, Game.IronSpearBlock, Game.IvyBlock, Game.JackOLanternBlock, Game.KelpBlock, Game.LargeDryBushBlock, Game.LargeGunpowderKegBlock, Game.LargeIncendiaryKegBlock, Game.LeatherBlock, Game.LedBlock, Game.LightbulbBlock, Game.LimestoneBlock, Game.LitFurnaceBlock, Game.MagmaBlock, Game.MagmaBucketBlock, Game.MagnetBlock, Game.MalachiteBlock, Game.MalachiteChunkBlock, Game.MarbleBlock, Game.MarbleSlabBlock, Game.MarbleStairsBlock, Game.MatchBlock, Game.MediumGunpowderKegBlock, Game.MediumIncendiaryKegBlock, Game.MemoryBankBlock, Game.MilkBucketBlock, Game.MimosaLeavesBlock, Game.MimosaWoodBlock, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.MusketBlock, Game.NandGateBlock, Game.NorGateBlock, Game.NotGateBlock, Game.OakLeavesBlock, Game.OakWoodBlock, Game.OneLedBlock, Game.OrGateBlock, Game.PaintBucketBlock, Game.PaintStripperBucketBlock, Game.PhotodiodeBlock, Game.PigmentBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PlanksBlock, Game.PoplarLeavesBlock, Game.PoplarWoodBlock, Game.PressurePlateBlock, Game.PumpkinBlock, Game.PumpkinSoupBucketBlock, Game.PurpleFlowerBlock, Game.RandomGeneratorBlock, Game.RawBirdBlock, Game.RawFishBlock, Game.RawMeatBlock, Game.RealTimeClockBlock, Game.RedFlowerBlock, Game.RodBlock, Game.RottenBirdBlock, Game.RottenBreadBlock, Game.RottenDoughBlock, Game.RottenEggBlock, Game.RottenFishBlock, Game.RottenMeatBlock, Game.RottenMilkBucketBlock, Game.RottenPumpkinBlock, Game.RottenPumpkinSoupBucketBlock, Game.RyeBlock, Game.SaddleBlock, Game.SaltpeterChunkBlock, Game.SaltpeterOreBlock, Game.SandBlock, Game.SandstoneBlock, Game.SandstoneSlabBlock, Game.SandstoneStairsBlock, Game.SaplingBlock, Game.SeagrassBlock, Game.SeaUrchinBlock, Game.SeedsBlock, Game.SemiconductorBlock, Game.SevenSegmentDisplayBlock, Game.ShadowBlock, Game.SmallGunpowderKegBlock, Game.SmallIncendiaryKegBlock, Game.SnowballBlock, Game.SnowBlock, Game.SoilBlock, Game.SoundGeneratorBlock, Game.SpikedPlankBlock, Game.SpruceLeavesBlock, Game.SpruceWoodBlock, Game.SRLatchBlock, Game.StarfishBlock, Game.StickBlock, Game.StoneAxeBlock, Game.StoneBrickBlock, Game.StoneBrickSlabBlock, Game.StoneBrickStairsBlock, Game.StoneChunkBlock, Game.StoneClubBlock, Game.StoneFenceBlock, Game.StoneSlabBlock, Game.StoneSpearBlock, Game.StoneStairsBlock, Game.StringBlock, Game.SulphurChunkBlock, Game.SulphurOreBlock, Game.SwitchBlock, Game.TallGrassBlock, Game.TallSpruceLeavesBlock, Game.TargetBlock, Game.TerrainSerializer23.SingleFileStorage.ChunkDescriptor, Game.ThermometerBlock, Game.TorchBlock, Game.TreasureGeneratorBlock, Game.TruthTableCircuitBlock, Game.WaterBlock, Game.WaterBucketBlock, Game.WhistleBlock, Game.WhiteFlowerBlock, Game.WickerLampBlock, Game.WindowBlock, Game.WireBlock, Game.WireThroughBricksBlock, Game.WireThroughCobblestoneBlock, Game.WireThroughPlanksBlock, Game.WireThroughSemiconductorBlock, Game.WireThroughStoneBlock, Game.WoodenAttachedSignBlock, Game.WoodenClubBlock, Game.WoodenDoorBlock, Game.WoodenFenceBlock, Game.WoodenFenceGateBlock, Game.WoodenLadderBlock, Game.WoodenPostedSignBlock, Game.WoodenRakeBlock, Game.WoodenSlabBlock, Game.WoodenSpearBlock, Game.WoodenStairsBlock, Game.WoodenTrapdoorBlock, Game.XorGateBlock
- IndexBuffer : Game.InstancedModelData, Game.SubsystemSky.SkyDome, Game.TerrainChunkGeometry.Buffer
- IndexInContainer : Game.ScannedItemData
- IndexOf() : Game.WidgetsList
- Indices : Game.BlockMesh, Game.SubsystemSky.SkyDome, Game.TerrainGeometrySubset
- InelasticCollision() : Game.ComponentBody
- Info() : Game.LoadingScreen
- IngotBlock() : Game.IngotBlock
- Ingredients : Game.CraftingRecipe
- InHandItemOffsetOrder : Game.ComponentCreatureModel
- InHandItemRotationOrder : Game.ComponentCreatureModel
- InHandOffset : Game.Block, Game.JsonModel
- InHandRotation : Game.Block, Game.JsonModel
- InHandScale : Game.Block, Game.JsonModel
- Init() : Game.TreeViewNode
- InitActions() : Game.LoadingScreen
- InitButton() : Game.EditMemoryBankDialogAPI
- initData() : Game.EditMemoryBankDialogAPI
- Initialize() : Game.APIUpdateManager, Game.ArrowBlock, Game.AttachedSignBlock, Game.AxeBlock, Game.BasePumpkinBlock, Game.BatteryBlock, Game.Block, Game.BlocksManager, Game.BlocksTexturesManager, Game.BoatBlock, Game.BombBlock, Game.BowBlock, Game.BrickBlock, Game.ButtonBlock, Game.CactusBlock, Game.CairnBlock, Game.CampfireBlock, Game.CharacterSkinsManager, Game.ChristmasTreeBlock, Game.ChunkBlock, Game.ClothingBlock, Game.ClothingSlot, Game.CommunityContentManager, Game.CompassBlock, Game.ContentManager, Game.CraftingRecipesManager, Game.CraftingTableBlock, Game.CrossbowBlock, Game.DatabaseManager, Game.DetonatorBlock, Game.DiamondChunkBlock, Game.DoorBlock, Game.EggBlock, Game.EmptyBucketBlock, Game.ExperienceBlock, Game.ExternalContentManager, Game.FenceBlock, Game.FenceGateBlock, Game.FireworksBlock, Game.FluidBlock, Game.FoodBlock, Game.FourLedBlock, Game.FurBlock, Game.FurnaceBlock, Game.FurnitureBlock, Game.FurniturePacksManager, Game.GrassTrapBlock, Game.GravestoneBlock, Game.GunpowderKegBlock, Game.HammerBlock, Game.HygrometerBlock, Game.IncendiaryBombBlock, Game.IngotBlock, Game.JackOLanternBlock, Game.LadderBlock, Game.LanguageControl, Game.LeatherBlock, Game.LedBlock, Game.LightbulbBlock, Game.LightingManager, Game.MacheteBlock, Game.MagmaBucketBlock, Game.MagnetBlock, Game.MarketplaceManager, Game.MilkBucketBlock, Game.MotdManager, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.MusicManager, Game.MusketBlock, Game.OneLedBlock, Game.PaintBucketBlock, Game.PaintStripperBucketBlock, Game.PhotodiodeBlock, Game.Pickable, Game.PickaxeBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PostedSignBlock, Game.PrecipitationShaftParticleSystem, Game.PressurePlateBlock, Game.Program, Game.Projectile, Game.PumpkinSoupBucketBlock, Game.RakeBlock, Game.RodBlock, Game.RotateableMountedElectricElementBlock, Game.RottenMilkBucketBlock, Game.RottenPumpkinSoupBucketBlock, Game.SaddleBlock, Game.ScreensManager, Game.SeaUrchinBlock, Game.SettingsManager, Game.SevenSegmentDisplayBlock, Game.ShovelBlock, Game.SlabBlock, Game.SnowballBlock, Game.SpearBlock, Game.SpikedPlankBlock, Game.StairsBlock, Game.StarfishBlock, Game.StickBlock, Game.StoneAxeBlock, Game.StoneClubBlock, Game.SubsystemBlocksManager, Game.SwitchBlock, Game.TextureAtlasManager, Game.ThermometerBlock, Game.TorchBlock, Game.TrapdoorBlock, Game.VersionsManager, Game.VrManager, Game.WaterBucketBlock, Game.WhistleBlock, Game.WireBlock, Game.WoodenClubBlock, Game.WorldsManager, ModsManager, OriginalCommunityContentManager
- InitializeBlocks() : Game.BlocksManager
- InitializeCalculation() : Game.SubsystemSky
- InitializeCategories() : Game.BlocksManager
- InitializeClothingSlots() : Game.ModLoader
- InitializeCreatureTypes() : Game.ModLoader, Game.SubsystemCreatureSpawn
- InitializeFireDataTime() : Game.SubsystemFireBlockBehavior
- InitializeFireDataTimes() : Game.SubsystemFireBlockBehavior
- InitializeKeyboardMappingSettings() : Game.SettingsManager
- Initiate() : Game.JsInterface
- InitModifiedElement() : ModsManager
- InitResources() : Game.FastDebugModEntity, Game.ModEntity
- InitScreens() : Game.LoadingScreen, Game.ScreensManager
- InitSubsets() : Game.TerrainGeometry
- Injure() : Game.ComponentBoat, Game.ComponentHealth, Game.IInjurable
- Injured : Game.ComponentHealth
- Injury() : Game.Injury
- InnerClothedTexture : Game.ComponentClothing
- InnerColor : Game.PathRenderer.Point
- InnerColorL : Game.PathRenderer.Point
- InnerColorR : Game.PathRenderer.Point
- InnerRadius : Game.PathRenderer.Point
- InnerRadiusL : Game.PathRenderer.Point
- InnerRadiusR : Game.PathRenderer.Point
- Input : Game.Widget
- InputDevice : Game.PlayerData
- InputDeviceWidget() : Game.PlayerScreen.InputDeviceWidget
- InputMethodEnabled : Game.TextBoxWidget
- InputType : Game.TouchInput
- Insert() : Game.WidgetsList
- InsertAfter() : Game.WidgetsList
- InsertBefore() : Game.WidgetsList
- InspectionModLists() : Game.ModListManager
- InstallModChange() : ModsManageContentScreen
- Instance : Game.BlocksManager.BlockAllocateDataComparer, Game.InstancedModelsManager.InstancedVertex, Game.SubsystemUpdate.Comparer
- InstancedModelsManager() : Game.InstancedModelsManager
- InstancesCount : Game.ModelShader
- Insulation : Game.ClothingData, Game.ComponentClothing
- InsulationBySlots : Game.ComponentClothing
- Int() : Game.Random, Game.TerrainContentsGenerator21.Random
- Intensity : Game.PrecipitationShaftInfo
- Interact() : Game.ComponentMiner, Game.PlayerInput
- InteractBlockEntity() : Game.SubsystemChestBlockBehavior, Game.SubsystemCraftingTableBlockBehavior, Game.SubsystemDispenserBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemFurnaceBlockBehavior
- InteractionMode : Game.FurnitureDesign
- InternalRandom() : Game.TerrainContentsGenerator21.OldRandom.InternalRandom
- InternalSample() : Game.TerrainContentsGenerator21.OldRandom.InternalRandom
- InternetGetConnectedState() : Game.WebManager
- InterpolateCornerLights() : Game.BlockGeometryGenerator
- Intersection() : Game.Segment2
- Interval() : Game.IntervalUtils
- IntroCamera() : Game.IntroCamera
- InUse : Game.ContentInfo
- Invalidate() : Game.FurnitureInventoryPanel
- InvalidateRenderTarget() : Game.SubsystemSignBlockBehavior
- InvalidateSliceContentsHashes() : Game.TerrainChunk
- Inventory : Game.ComponentMiner, Game.InventoryDragData
- InventorySlotWidget() : Game.InventorySlotWidget
- InventorySlotWidgetMeasureOverride() : Game.ModLoader
- InvertedGlobalTransform : Game.Widget
- InvertedProjectionMatrix : Game.BasePerspectiveCamera, Game.Camera
- InvertedViewMatrix : Game.BasePerspectiveCamera, Game.Camera
- Invoke() : Game.JsInterface
- InWorldMatrix : Game.DrawBlockEnvironmentData
- IronAttachedSignBlock() : Game.IronAttachedSignBlock
- IronAxeBlock() : Game.IronAxeBlock
- IronBlock() : Game.IronBlock
- IronDoorBlock() : Game.IronDoorBlock
- IronFenceBlock() : Game.IronFenceBlock
- IronFenceGateBlock() : Game.IronFenceGateBlock
- IronHammerBlock() : Game.IronHammerBlock
- IronIngotBlock() : Game.IronIngotBlock
- IronLadderBlock() : Game.IronLadderBlock
- IronMacheteBlock() : Game.IronMacheteBlock
- IronOreChunkBlock() : Game.IronOreChunkBlock
- IronPickaxeBlock() : Game.IronPickaxeBlock
- IronPostedSignBlock() : Game.IronPostedSignBlock
- IronRakeBlock() : Game.IronRakeBlock
- IronShovelBlock() : Game.IronShovelBlock
- IronSpearBlock() : Game.IronSpearBlock
- IsActive : Game.ComponentBehavior, Game.ComponentFlyAwayBehavior, Game.Particle, Game.PrecipitationShaftParticleSystem.Particle
- IsActiveSlotEditable() : Game.ComponentGui
- IsAdmin() : Game.CommunityContentManager, ManageUserScreen.ComUserInfo
- IsAdventureRespawnAllowed : Game.WorldSettings
- IsAimable : Game.Block
- IsAimable_() : Game.Block
- IsAllPlayerLivingSleeping() : Game.SubsystemTime
- IsAndroid : ModsManager
- IsAnimating : Game.ScreensManager
- IsAttackHitMoment : Game.ComponentCreatureModel
- IsAutoCheckingEnabled : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.ButtonWidget, Game.CheckboxWidget, Game.ClickableWidget
- IsBetween() : Game.IntervalUtils
- IsBlockBlocking() : Game.SubsystemPistonBlockBehavior
- IsBlocked() : Game.SubsystemPathfinding.World
- IsBlockingPiston() : Game.Block
- IsBlockMovable() : Game.SubsystemPistonBlockBehavior
- IsBlockPlacingAllowed() : Game.ComponentMiner
- IsBodyInAttackRange() : Game.ComponentChaseBehavior
- IsBottomPart() : Game.DoorBlock
- IsBuiltIn() : Game.BlocksTexturesManager, Game.CharacterSkinsManager, ManageContentScreen.ListItem
- IsButtonDown() : Game.VrManager
- IsButtonDownOnce() : Game.VrManager
- IsCameraAllowed() : GameWidget
- IsCancelButtonEnabled : Game.CancellableBusyDialog
- IsCellOnFire() : Game.SubsystemFireBlockBehavior
- IsCellValid() : Game.GridPanelWidget, Game.Terrain, Game.TerrainChunk
- IsChecked : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.ButtonWidget, Game.CheckboxWidget, Game.ClickableWidget
- IsChildOfBody() : Game.ComponentBody
- IsChildWidgetOf() : Game.Widget
- IsChunkInRange() : Game.TerrainUpdater
- IsClick : ManageContentScreen.ListItem
- isclick : Game.EditMemoryBankDialogAPI
- IsClicked : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.ButtonWidget, Game.CheckboxWidget, Game.ClickableWidget, Game.LinkWidget
- IsClothingVisible() : Game.ComponentGui
- IsCNLanguageType() : Game.MotdManager
- IsCollapsable : Game.Block
- IsCollapseDestructibleBlock() : Game.Block, Game.FluidBlock, Game.SubsystemCollapsingBlockBehavior, Game.TrapdoorBlock
- IsCollapseSupportBlock() : Game.Block, Game.FramedGlassBlock, Game.GlassBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.SoilBlock, Game.SubsystemCollapsingBlockBehavior, Game.TrapdoorBlock, Game.WindowBlock
- IsCollapseSupportBlock_ : Game.FramedGlassBlock, Game.GlassBlock, Game.WindowBlock
- IsCollidable : Game.Block
- IsCollidable_() : Game.Block
- IsColliding() : Game.ComponentBody
- IsCollidingWithIce() : Game.ComponentBody
- IsColored() : Game.PaintedCubeBlock
- IsCompleted : Game.PathfindingResult
- IsContent() : Game.ContentManager
- IsContentRated() : Game.CommunityContentManager, OriginalCommunityContentManager
- IsControlledByTouch : Game.ComponentInput
- IsControlledByVr : Game.ComponentInput
- IsControllerPresent() : Game.VrManager
- IsCoughing : Game.ComponentFlu
- IsCreativeFlyEnabled : Game.ComponentLocomotion
- IsCreativeFlyEnabledSet : Game.ComponentLocomotion
- IsCrouching : Game.ComponentBody
- IsDecreaseResolutionPossible() : Game.BuildFurnitureDialog
- IsDefaultName : Game.PlayerData
- IsDependencyChecked : Game.ModEntity
- IsDespawning : Game.ComponentSpawn
- IsDiggingTransparent : Game.Block
- IsDoorElectricallyConnected() : Game.SubsystemDoorBlockBehavior
- IsDragInProgress : Game.DragHostWidget
- IsDrawEnabled : Game.Widget
- IsDrawRequired : Game.Widget
- IsEditable : Game.Block
- IsEditable_() : Game.Block
- IsEmbeddedInIce : Game.ComponentBody
- IsEmissive : Game.BlockMeshVertex
- IsEnabled : Game.ComponentShapeshifter, Game.ComponentSummonBehavior, Game.Widget
- IsEnabledGlobal : Game.Widget
- IsEntityControlEnabled : Game.Camera, Game.DeathCamera, Game.DebugCamera, Game.FixedCamera, Game.FlyCamera, Game.FppCamera, Game.IntroCamera, Game.LoadingCamera, Game.OrbitCamera, Game.RandomJumpCamera, Game.StraightFlightCamera, Game.TppCamera
- IsEntityFirstPersonTarget() : GameWidget
- IsEntityTarget() : GameWidget
- IsEntryTypeDownloadSupported() : Game.ExternalContentManager, Game.OriginalCommunityContentScreen
- IsExplosionProof : Game.Pickable
- IsFaceNonAttachable() : Game.Block, Game.FenceBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.SoilBlock
- IsFaceTransparent() : Game.Block, Game.CarpetBlock, Game.FourLedBlock, Game.FurnaceBlock, Game.FurnitureBlock, Game.MagmaBlock, Game.OneLedBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PressurePlateBlock, Game.SevenSegmentDisplayBlock, Game.SlabBlock, Game.SnowBlock, Game.SoilBlock, Game.SpikedPlankBlock, Game.StairsBlock
- IsFilenameUtf8 : Game.ZipArchiveEntry
- IsFireProof : Game.WorldItem
- IsFluidBlocker : Game.Block
- IsFluidBlocker_() : Game.Block
- IsFogStarted : Game.SubsystemWeather
- IsFriendlyFireEnabled : Game.WorldSettings
- IsGameMenuDialogVisible() : Game.ComponentGui
- IsGateElectricallyConnected() : Game.SubsystemFenceGateBlockBehavior
- IsGatherable : Game.Block
- IsGatherable_() : Game.Block
- IsGoal() : Game.IAStarWorld< T >, Game.SubsystemPathfinding.World
- IsGravityEnabled : Game.ComponentBody
- IsGroundDragEnabled : Game.ComponentBody
- IsGrowthStopCell() : Game.IvyBlock
- IsHeatBlocker() : Game.Block, Game.DoorBlock, Game.FluidBlock
- IsHerding : Game.BestiaryCreatureInfo
- IsHitTestVisible : Game.Widget
- IsIncendiary : Game.Projectile, Game.SubsystemExplosions.ExplosionData, Game.SubsystemExplosions.SurroundingPressurePoint
- IsIncreaseResolutionPossible() : Game.BuildFurnitureDialog
- IsIndexDynamic : Game.Block
- IsInFluid : Game.Projectile
- IsInProgress : Game.PathfindingResult
- IsInteractive() : Game.Block, Game.FurnitureBlock
- IsInternetConnectionAvailable() : Game.WebManager
- IsInventoryVisible() : Game.ComponentGui
- IsInverted : Game.StackPanelWidget
- IsInvulnerable : Game.ComponentHealth
- IsInWater : Game.Projectile
- IsKeyDown() : Game.ComponentInput, Game.WidgetInput
- IsKeyDownOnce() : Game.ComponentInput, Game.WidgetInput
- IsKeyDownRepeat() : Game.WidgetInput
- IsLabelVisible : Game.SliderWidget
- IslandSize : Game.WorldSettings
- IsLevelSufficientForTool() : Game.ComponentMiner
- IsLightEmitter : Game.FurnitureDesign
- IsLoaded : Game.TerrainChunk
- IsLock : ManageUserScreen.ComUserInfo
- IsLoggedIn : Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.IExternalContentProvider, Game.SchubExternalContentProvider
- IsMagma() : Game.SubsystemProjectiles
- IsMouseButtonDown() : Game.WidgetInput
- IsMouseButtonDownOnce() : Game.WidgetInput
- IsMouseCursorVisible : Game.WidgetInput
- IsMovableByPiston() : Game.AttachedSignBlock, Game.BedrockBlock, Game.Block, Game.BottomSuckerBlock, Game.CactusBlock, Game.DiamondBlock, Game.DoorBlock, Game.FurnitureBlock, Game.JackOLanternBlock, Game.LadderBlock, Game.MountedElectricElementBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PumpkinBlock, Game.RottenPumpkinBlock, Game.TrapdoorBlock
- IsNear() : Game.BlockMesh
- IsNeedUpdate : Game.APIUpdateManager
- IsNodeIncludedOnCurrentPlatform() : Game.Widget
- IsNonAttachable() : Game.Block, Game.FramedGlassBlock, Game.GlassBlock, Game.WindowBlock
- IsNonDuplicable : Game.Block
- IsNonDuplicable_() : Game.Block
- IsNullOrEmpty() : Game.EntityReference
- IsNullOrStopped() : Game.MovingBlock
- IsolatedStorageMigrationCounter : Game.SettingsManager
- IsOldApiVersionMod() : ModsManageContentScreen
- IsOnFire : Game.ComponentOnFire
- IsOuter : Game.ClothingData
- IsOutOfWater() : Game.ComponentFishOutOfWaterBehavior
- IsOverdraw : Game.Widget.DrawItem
- IsOverdrawRequired : Game.Widget
- IsPadButtonDown() : Game.WidgetInput
- IsPadButtonDownOnce() : Game.WidgetInput
- IsPadButtonDownRepeat() : Game.WidgetInput
- IsPadCursorVisible : Game.WidgetInput
- IsPassable() : Game.SubsystemPathfinding
- IsPerspective : Game.ModelWidget
- IsPickableInAttractRange() : Game.ComponentPickableGatherer
- IsPickableInGatherRange() : Game.ComponentPickableGatherer
- IsPlaceable : Game.Block
- IsPlaceable_() : Game.Block
- IsPlaceFrozen : Game.SubsystemWeather
- IsPlacementTransparent : Game.Block
- IsPlacementTransparent_() : Game.Block
- IsPlayer() : Game.SubsystemPlayers
- IsPlaying : Game.MusicManager
- IsPrecipitationStarted : Game.SubsystemWeather
- IsPredator() : Game.ComponentFlyAwayBehavior
- IsPressed : Game.CheckboxWidget, Game.ClickableWidget, Game.LinkWidget
- IsPuking : Game.ComponentSickness
- IsRaycastTransparent : Game.ComponentBody
- IsReadyForPlaying : Game.PlayerData
- IsSet : Game.ComponentModel
- isSetPos : Game.EditMemoryBankDialogAPI
- IsShaftValid() : Game.TerrainChunk
- IsShiftPossible() : Game.BuildFurnitureDialog
- IsShow : Game.CommunityContentEntry
- IsSick : Game.ComponentSickness
- IsSightsVisible : Game.ComponentAimingSights
- IsSignalHigh() : Game.ElectricElement
- IsSleeping : Game.ComponentSleep
- IsSliding : Game.SliderWidget
- IsSmoothRiseEnabled : Game.ComponentBody
- IsSneaking : Game.ComponentBody
- IsSpaceFreeToMove() : Game.ComponentBody
- IsSpawned : Game.SpawnChunk
- IsSplitMode() : Game.InventorySlotWidget
- IsStickable : Game.Block
- IsStickable_() : Game.Block
- IsStopped : Game.FireParticleSystem, Game.FireworksTrailParticleSystem, Game.ITrailParticleSystem, Game.OnFireParticleSystem, Game.PukeParticleSystem, Game.SmokeTrailParticleSystem, Game.WhalePlumeParticleSystem
- IsStuck : Game.ComponentPathfinding, Game.ComponentPilot
- IsSuitableForPlants() : Game.BasePumpkinBlock, Game.Block, Game.DirtBlock, Game.GrassBlock, Game.SandBlock, Game.SoilBlock
- IsSupport() : Game.SubsystemBottomSuckerBlockBehavior
- IsSwapAnimationNeeded() : Game.Block, Game.BowBlock, Game.CrossbowBlock, Game.MusketBlock
- IsTapped : Game.CheckboxWidget, Game.ClickableWidget
- IsTargetInAttackRange() : Game.ComponentChaseBehavior
- IsTargetInWater() : Game.ComponentChaseBehavior
- IsTerrainSafeToGo() : Game.ComponentPilot
- IsTheSameFluid() : Game.FluidBlock
- IsTimeReadyToSpawn : Game.PlayerData
- IsTokenFlow : Game.DropboxExternalContentProvider.LoginProcessData, Game.SchubExternalContentProvider.LoginProcessData
- IsTopPart() : Game.DoorBlock
- IsTransparent : Game.Block
- IsTransparent_() : Game.Block
- IsTrapdoorElectricallyConnected() : Game.SubsystemTrapdoorBlockBehavior
- IsTrialMode : Game.MarketplaceManager
- IsUpdateEnabled : Game.Widget
- IsUTF8Bytes() : Game.ZipArchive
- IsValueAllowed() : Game.SubsystemFurnitureBlockBehavior
- IsValueDisallowed() : Game.SubsystemFurnitureBlockBehavior
- IsValueTransparent() : Game.FurnitureDesign
- IsVisible : Game.Widget
- IsVisibleForCamera : Game.ComponentModel
- IsVisibleGlobal : Game.Widget
- IsVrAvailable : Game.VrManager
- IsVrButtonDown() : Game.WidgetInput
- IsVrButtonDownOnce() : Game.WidgetInput
- IsVrCursorVisible : Game.WidgetInput
- IsVrStarted : Game.VrManager
- IsWaitingForKeyInput : Game.KeyboardMappingScreen
- IsWater() : Game.SubsystemProjectiles
- IsWaterDragEnabled : Game.ComponentBody
- ItemClicked : Game.ListPanelWidget
- ItemOffsetOrder : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- ItemRotationOrder : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- Items : Game.FloatListDebugMenuItemAttribute, Game.ListPanelWidget
- ItemsCrafted : Game.PlayerStats
- ItemSize : Game.ListPanelWidget, Game.TreeViewWidget
- ItemsScanned : Game.SubsystemItemsScanner, Game.SubsystemRotBlockBehavior
- ItemWidgetFactory : Game.ListPanelWidget
- Ivy : Game.BlockColorsMap