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Game.WebManager

class  ProgressHttpContent
 

静态 Public 成员函数

static bool InternetGetConnectedState (out int Description, int ReservedValue)
 
static bool IsInternetConnectionAvailable ()
 
static void Get (string address, Dictionary< string, string > parameters, Dictionary< string, string > headers, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
 
static void Put (string address, Dictionary< string, string > parameters, Dictionary< string, string > headers, Stream data, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
 
static void Post (string address, Dictionary< string, string > parameters, Dictionary< string, string > headers, Stream data, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
 
static string UrlParametersToString (Dictionary< string, string > values)
 
static byte[] UrlParametersToBytes (Dictionary< string, string > values)
 
static MemoryStream UrlParametersToStream (Dictionary< string, string > values)
 
static Dictionary< string, string > UrlParametersFromString (string s)
 
static Dictionary< string, string > UrlParametersFromBytes (byte[] bytes)
 
static void PutOrPost (bool isPost, string address, Dictionary< string, string > parameters, Dictionary< string, string > headers, Stream data, CancellableProgress progress, Action< byte[]> success, Action< Exception > failure)
 
static async Task VerifyResponse (HttpResponseMessage message)
 

成员函数说明

◆ Get()

static void Game.WebManager.Get ( string address,
Dictionary< string, string > parameters,
Dictionary< string, string > headers,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static
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◆ InternetGetConnectedState()

static bool Game.WebManager.InternetGetConnectedState ( out int Description,
int ReservedValue )
static
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◆ IsInternetConnectionAvailable()

static bool Game.WebManager.IsInternetConnectionAvailable ( )
static
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◆ Post()

static void Game.WebManager.Post ( string address,
Dictionary< string, string > parameters,
Dictionary< string, string > headers,
Stream data,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static
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◆ Put()

static void Game.WebManager.Put ( string address,
Dictionary< string, string > parameters,
Dictionary< string, string > headers,
Stream data,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static
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◆ PutOrPost()

static void Game.WebManager.PutOrPost ( bool isPost,
string address,
Dictionary< string, string > parameters,
Dictionary< string, string > headers,
Stream data,
CancellableProgress progress,
Action< byte[]> success,
Action< Exception > failure )
static
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◆ UrlParametersFromBytes()

static Dictionary< string, string > Game.WebManager.UrlParametersFromBytes ( byte[] bytes)
static
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◆ UrlParametersFromString()

static Dictionary< string, string > Game.WebManager.UrlParametersFromString ( string s)
static
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◆ UrlParametersToBytes()

static byte[] Game.WebManager.UrlParametersToBytes ( Dictionary< string, string > values)
static
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◆ UrlParametersToStream()

static MemoryStream Game.WebManager.UrlParametersToStream ( Dictionary< string, string > values)
static
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◆ UrlParametersToString()

static string Game.WebManager.UrlParametersToString ( Dictionary< string, string > values)
static
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◆ VerifyResponse()

static async Task Game.WebManager.VerifyResponse ( HttpResponseMessage message)
static
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