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My Project v1
Project
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静态 Public 成员函数 | |
| static void | Initialize () |
| static void | StartVr () |
| static void | StopVr () |
| static void | WaitGetPoses () |
| static void | SubmitEyeTexture (VrEye eye, Texture2D texture) |
| static Matrix | GetEyeToHeadTransform (VrEye eye) |
| static Matrix | GetProjectionMatrix (VrEye eye, float near, float far) |
| static bool | IsControllerPresent (VrController controller) |
| static Matrix | GetControllerMatrix (VrController controller) |
| static Vector2 | GetStickPosition (VrController controller, float deadZone=0f) |
| static ? Vector2 | GetTouchpadPosition (VrController controller, float deadZone=0f) |
| static float | GetTriggerPosition (VrController controller, float deadZone=0f) |
| static bool | IsButtonDown (VrController controller, VrControllerButton button) |
| static bool | IsButtonDownOnce (VrController controller, VrControllerButton button) |
| static ? TouchInput | GetTouchInput (VrController controller) |
属性 | |
| static bool | IsVrAvailable [get] |
| static bool | IsVrStarted [get] |
| static RenderTarget2D | VrRenderTarget [get] |
| static Matrix | HmdMatrix [get] |
| static Matrix | HmdMatrixInverted [get] |
| static Vector3 | HmdMatrixYpr [get] |
| static Matrix | HmdLastMatrix [get] |
| static Matrix | HmdLastMatrixInverted [get] |
| static Vector3 | HmdLastMatrixYpr [get] |
| static Vector2 | HeadMove [get] |
| static Vector2 | WalkingVelocity [get] |
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