这里列出了所有类成员,并附带类的详细说明:
- g -
- G : Game.AStar< T >.Node
- Gait : Game.ComponentFourLeggedModel
- GameDatabase : Game.DatabaseManager
- GameLoad() : Game.PlayScreen
- GameLoadingScreen() : Game.GameLoadingScreen
- GameLogSink() : Game.GameLogSink
- GameMenuDialog() : Game.GameMenuDialog
- GameMenuDialogTimeFactor : Game.SubsystemTime
- GameMode : Game.WorldSettings
- GamepadCursorSpeed : Game.SettingsManager
- GamepadDeadZone : Game.SettingsManager
- GamepadHelp : Game.PlayerInput
- GamepadHelpDialog() : Game.GamepadHelpDialog
- GameScreen() : Game.GameScreen
- GamesWidget : Game.SubsystemGameWidgets
- GameTime : Game.SubsystemTime.DelayedExecutionRequest, Game.SubsystemTime
- GameTimeDelta : Game.SubsystemTime
- GameTimeFactor : Game.SubsystemTime
- GameVersion : ModsManager
- GameWidget : Game.Camera, Game.ComponentPlayer, Game.InventorySlotWidget, Game.PlayerData, Game.ViewWidget, GameWidget
- GameWidgetIndex : GameWidget
- GameWidgets : Game.SubsystemGameWidgets
- GarbageCollectDesigns() : Game.SubsystemFurnitureBlockBehavior
- GarbageCollectItems() : Game.SubsystemEditableItemBehavior< T >
- GatherPickable() : Game.ComponentBlockEntity, Game.ComponentPickableGatherer, Game.ComponentPickableGathererPlayer
- GenerateAction : Game.ChunkGenerationStep
- GenerateBedrockAndAir() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateBottomSuckers() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateCacti() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateCairns() : Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateCaves() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateChunkContentsPass1() : Game.ITerrainContentsGenerator, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- GenerateChunkContentsPass2() : Game.ITerrainContentsGenerator, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- GenerateChunkContentsPass3() : Game.ITerrainContentsGenerator, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- GenerateChunkContentsPass4() : Game.ITerrainContentsGenerator, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- GenerateChunkEdgeLightSources() : Game.TerrainUpdater
- GenerateChunkLightSources() : Game.ModLoader, Game.TerrainUpdater
- GenerateChunkSunLightAndHeight() : Game.TerrainUpdater
- GenerateChunkVertices() : Game.ModLoader, Game.TerrainUpdater
- GenerateClothingSpeedFactors() : Game.ComponentLevel
- GenerateCrossfaceVertices() : Game.BlockGeometryGenerator
- GenerateCubeVertices() : Game.BlockGeometryGenerator
- GeneratedSliceContentsHashes : Game.TerrainChunk
- GeneratedSlices : Game.TerrainUpdater.UpdateStatistics
- GenerateFacesForSameNeighbors : Game.Block
- GenerateFacesForSameNeighbors_() : Game.Block
- GenerateFlatVertices() : Game.BlockGeometryGenerator
- GenerateFluidTerrainVertices() : Game.FluidBlock
- GenerateGeometry() : Game.SubsystemMovingBlocks
- GenerateGrassAndPlants() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateGraves() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateHungerFactors() : Game.ComponentFactors, Game.ComponentLevel
- GenerateIvy() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateKelp() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateLogs() : Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateMeshVertices() : Game.BlockGeometryGenerator
- GenerateMinerals() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateOrder : Game.ChunkGenerationStep
- GenerateOtherFactors() : Game.ComponentFactors
- GeneratePathNormals() : Game.PathRenderer
- GeneratePathPoints() : Game.BevelledShapeRenderer
- GeneratePockets() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GeneratePumpkins() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateRandomPlantValue() : Game.PlantsManager
- GenerateRandomTreeType() : Game.PlantsManager
- GenerateResilienceFactors() : Game.ComponentFactors, Game.ComponentLevel
- GenerateSeagrass() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateShadedMeshVertices() : Game.BlockGeometryGenerator
- GenerateSidesData() : Game.BlockMesh
- GenerateSnowAndIce() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateSpeedFactors() : Game.ComponentFactors, Game.ComponentLevel
- GenerateSplash : Game.PrecipitationShaftParticleSystem.Particle
- GenerateStrengthFactors() : Game.ComponentFactors, Game.ComponentLevel
- GenerateSurface() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateSurfaceParameters() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateTerrain() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateTerrainVertices() : Game.AirBlock, Game.AlphaTestCubeBlock, Game.ArrowBlock, Game.AttachedSignBlock, Game.AxeBlock, Game.BasePumpkinBlock, Game.BatteryBlock, Game.Block, Game.BoatBlock, Game.BombBlock, Game.BowBlock, Game.BrickBlock, Game.BucketBlock, Game.BulletBlock, Game.ButtonBlock, Game.CactusBlock, Game.CairnBlock, Game.CampfireBlock, Game.CarpetBlock, Game.ChristmasTreeBlock, Game.ChunkBlock, Game.ClothingBlock, Game.CompassBlock, Game.CottonBlock, Game.CraftingTableBlock, Game.CrossBlock, Game.CrossbowBlock, Game.CubeBlock, Game.DetonatorBlock, Game.DiamondChunkBlock, Game.DoorBlock, Game.EggBlock, Game.ExperienceBlock, Game.FallenLeavesBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FireBlock, Game.FireworksBlock, Game.FlatBlock, Game.FoodBlock, Game.FourLedBlock, Game.FurBlock, Game.FurnaceBlock, Game.FurnitureBlock, Game.GrassBlock, Game.GrassTrapBlock, Game.GravestoneBlock, Game.GunpowderKegBlock, Game.HammerBlock, Game.HygrometerBlock, Game.IncendiaryBombBlock, Game.IngotBlock, Game.IvyBlock, Game.JackOLanternBlock, Game.KelpBlock, Game.LadderBlock, Game.LeatherBlock, Game.LeavesBlock, Game.LedBlock, Game.LightbulbBlock, Game.MacheteBlock, Game.MagmaBlock, Game.MagnetBlock, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.MusketBlock, Game.OneLedBlock, Game.PaintedCubeBlock, Game.PhotodiodeBlock, Game.PickaxeBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.RakeBlock, Game.RodBlock, Game.RotateableMountedElectricElementBlock, Game.RyeBlock, Game.SaddleBlock, Game.SeagrassBlock, Game.SeaUrchinBlock, Game.SevenSegmentDisplayBlock, Game.ShadowBlock, Game.ShovelBlock, Game.SlabBlock, Game.SnowballBlock, Game.SnowBlock, Game.SoilBlock, Game.SpearBlock, Game.SpikedPlankBlock, Game.StairsBlock, Game.StarfishBlock, Game.StickBlock, Game.StoneAxeBlock, Game.StoneClubBlock, Game.SwitchBlock, Game.TallGrassBlock, Game.TargetBlock, Game.ThermometerBlock, Game.TorchBlock, Game.TrapdoorBlock, Game.TreasureGeneratorBlock, Game.WaterBlock, Game.WhistleBlock, Game.WireBlock, Game.WoodBlock, Game.WoodenClubBlock
- GenerateTraps() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateTrees() : Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- GenerateTreesAndLogs() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22
- GenerateWetnessFactors() : Game.ComponentLevel
- GenerateWireVertices() : Game.BlockGeometryGenerator
- GenerationAccumulator : Game.FireworksParticleSystem.Particle
- GenerationFrequency : Game.FireworksParticleSystem.Particle
- Geometry : Game.FurnitureDesign, Game.SubsystemMovingBlocks.MovingBlockSet, Game.TerrainChunk
- GeometryGenerationPosition : Game.SubsystemMovingBlocks.MovingBlockSet
- GeometryHash : Game.TerrainChunkSliceGeometry
- GeometryOffset : Game.SubsystemMovingBlocks.MovingBlockSet
- GermaniumChunkBlock() : Game.GermaniumChunkBlock
- GermaniumOreChunkBlock() : Game.GermaniumOreChunkBlock
- Get() : Game.ContentManager, Game.IAStarStorage< T >, Game.IContentReader.AssemblyReader, Game.IContentReader.BitmapFontReader, Game.IContentReader.ContentStreamReader, Game.IContentReader.DaeModelReader, Game.IContentReader.IContentReader, Game.IContentReader.ImageReader, Game.IContentReader.JsonArrayReader, Game.IContentReader.JsonModelReader, Game.IContentReader.JsonObjectReader, Game.IContentReader.MtllibStructReader, Game.IContentReader.ObjModelReader, Game.IContentReader.ShaderReader, Game.IContentReader.SoundBufferReader, Game.IContentReader.StreamingSourceReader, Game.IContentReader.StringReader, Game.IContentReader.SubtextureReader, Game.IContentReader.Texture2DReader, Game.IContentReader.XmlReader, Game.LanguageControl, Game.ShaderCodeManager, Game.SubsystemExplosions.SparseSpatialArray< T >, Game.SubsystemPathfinding.Storage, Game.Terrain.ChunksStorage, Game.TerrainContentsGenerator21.Grid2d, Game.TerrainContentsGenerator21.Grid3d, Game.TerrainContentsGenerator22.Grid2d, Game.TerrainContentsGenerator22.Grid3d, Game.TerrainContentsGenerator23.Grid2d, Game.TerrainContentsGenerator23.Grid3d, Game.TerrainContentsGenerator24.Grid2d, Game.TerrainContentsGenerator24.Grid3d, Game.WebManager
- Get8() : Game.TerrainContentsGenerator21.Grid3d, Game.TerrainContentsGenerator22.Grid3d, Game.TerrainContentsGenerator23.Grid3d, Game.TerrainContentsGenerator24.Grid3d
- Get< T >() : Game.ContentManager
- GetAcceptsDrops() : Game.DispenserBlock
- GetActiveExternalContent() : Game.SubsystemGameInfo
- GetActiveShafts() : Game.SubsystemWeather
- GetAdHocCraftingRecipe() : Game.Block, Game.CarpetBlock, Game.ClothingBlock, Game.FurnitureBlock
- GetAlignToVelocity() : Game.Block
- GetAllConnectedNeighbors() : Game.SubsystemElectricity
- GetAllowContinue() : ModsManager
- GetAllowedGameModes() : Game.SelectGameModeDialog
- GetAltitude() : Game.FireworksBlock
- GetAndRegisterHandlers() : Game.JsInterface
- GetArrowType() : Game.ArrowBlock, Game.BowBlock, Game.CrossbowBlock
- GetAssemblies() : Game.FastDebugModEntity, Game.ModEntity, Game.SurvivalCraftModEntity
- GetAssetsFile() : Game.FastDebugModEntity, Game.ModEntity
- GetBlock() : Game.BlocksManager, Game.LanguageControl
- GetBlock< T >() : Game.BlocksManager
- GetBlockBehaviors() : Game.SubsystemBlockBehaviors
- GetBlockData() : Game.SubsystemEditableItemBehavior< T >
- GetBlockDescriptionScreen() : Game.Block
- GetBlockDigMethod() : Game.Block
- GetBlockEntity() : Game.SubsystemBlockEntities
- GetBlockGeneral< T >() : Game.BlocksManager
- GetBlockHealth() : Game.Block
- GetBlockIndex() : Game.BlocksManager
- GetBlockIndex< T >() : Game.BlocksManager
- GetBlockInMod() : Game.BlocksManager
- GetBlockProperties() : Game.RecipaediaDescriptionScreen
- GetBlockRecipeScreen() : Game.Block
- GetBlockWalkingHeight() : Game.SubsystemPathfinding.World
- GetBoneAbsoluteTransform() : Game.BlockMesh
- GetBoneTransform() : Game.ComponentModel, Game.ModelWidget
- GetBottomHeight() : Game.Terrain
- GetBottomHeightFast() : Game.TerrainChunk
- GetBucket() : Game.ArrayCache< T >
- GetBulletType() : Game.BulletBlock, Game.MusketBlock
- GetCategory() : Game.Block, Game.ClothingBlock, Game.EggBlock, Game.FenceBlock, Game.FenceGateBlock, Game.LightbulbBlock, Game.PaintedCubeBlock, Game.PostedSignBlock, Game.SlabBlock, Game.StairsBlock
- GetCategoryName() : Game.CreativeInventoryWidget
- GetCellContents() : Game.Terrain
- GetCellContentsFast() : Game.Terrain, Game.TerrainChunk
- GetCellFaceBoundingBox() : Game.ComponentBlockHighlight
- GetCellLight() : Game.Terrain
- GetCellLightFast() : Game.Terrain, Game.TerrainChunk
- GetCellValue() : Game.Terrain
- GetCellValueFast() : Game.Terrain, Game.TerrainChunk
- GetCellValueFastChunkExists() : Game.Terrain
- GetChunkAtCell() : Game.Terrain
- GetChunkAtCoords() : Game.Terrain
- GetClockValue() : Game.RealTimeClockElectricElement
- GetClothes() : Game.ComponentClothing
- GetClothingColor() : Game.ClothingBlock
- GetClothingData() : Game.Block, Game.ClothingBlock
- GetClothingIndex() : Game.ClothingBlock
- GetCollisionBoxes() : Game.FurnitureDesign
- GetColor() : Game.AttachedSignBlock, Game.CarpetBlock, Game.FallenLeavesBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FireworksBlock, Game.FourLedBlock, Game.LedBlock, Game.LightbulbBlock, Game.LoadingScreen, Game.PaintBucketBlock, Game.PaintedCubeBlock, Game.PostedSignBlock, Game.SevenSegmentDisplayBlock, Game.SlabBlock, Game.StairsBlock, Game.SubsystemPalette, Game.WireBlock
- GetColorString() : Game.EditColorDialog
- GetComponent< T >() : Game.EntityReference
- GetConnectedWireFacesMask() : Game.IElectricWireElementBlock, Game.WireBlock, Game.WireThroughBlock
- GetConnectionMask() : Game.AttachedSignBlock, Game.BatteryBlock, Game.ChristmasTreeBlock, Game.DispenserBlock, Game.DoorBlock, Game.FenceGateBlock, Game.FurnitureBlock, Game.GunpowderKegBlock, Game.HygrometerBlock, Game.IElectricElementBlock, Game.MountedElectricElementBlock, Game.PistonBlock, Game.PostedSignBlock, Game.ThermometerBlock, Game.TrapdoorBlock, Game.WireBlock, Game.WireThroughBlock
- GetConnectionPath() : Game.SubsystemElectricity
- GetConnectorDirection() : Game.SubsystemElectricity
- GetConnectorFace() : Game.SubsystemElectricity
- GetConnectorType() : Game.AdjustableDelayGateBlock, Game.AnalogToDigitalConverterBlock, Game.AndGateBlock, Game.AttachedSignBlock, Game.BatteryBlock, Game.ButtonBlock, Game.ChristmasTreeBlock, Game.CounterBlock, Game.DelayGateBlock, Game.DetonatorBlock, Game.DigitalToAnalogConverterBlock, Game.DispenserBlock, Game.DoorBlock, Game.FenceGateBlock, Game.FourLedBlock, Game.FurnitureBlock, Game.GunpowderKegBlock, Game.HygrometerBlock, Game.IElectricElementBlock, Game.LedBlock, Game.LightbulbBlock, Game.MemoryBankBlock, Game.MotionDetectorBlock, Game.MountedElectricElementBlock, Game.MulticoloredLedBlock, Game.NandGateBlock, Game.NorGateBlock, Game.NotGateBlock, Game.OneLedBlock, Game.OrGateBlock, Game.PhotodiodeBlock, Game.PistonBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.RandomGeneratorBlock, Game.RealTimeClockBlock, Game.SevenSegmentDisplayBlock, Game.SoundGeneratorBlock, Game.SpikedPlankBlock, Game.SRLatchBlock, Game.SwitchBlock, Game.TargetBlock, Game.ThermometerBlock, Game.TrapdoorBlock, Game.TruthTableCircuitBlock, Game.WireBlock, Game.WireThroughBlock, Game.XorGateBlock
- GetContentWidgets() : Game.LanguageControl
- GetControllerMatrix() : Game.VrManager
- GetCornerType() : Game.StairsBlock
- GetCraftingId() : Game.Block
- GetCreationDate() : Game.BlocksTexturesManager, Game.CharacterSkinsManager, Game.FurniturePacksManager
- GetCreativeValues() : Game.AirBlock, Game.ArrowBlock, Game.BasePumpkinBlock, Game.Block, Game.BulletBlock, Game.CarpetBlock, Game.ClothingBlock, Game.CottonBlock, Game.DeciduousLeavesBlock, Game.DirtSlabBlock, Game.DirtStairsBlock, Game.EggBlock, Game.EvergreenLeavesBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FireworksBlock, Game.FourLedBlock, Game.GravestoneBlock, Game.LedBlock, Game.LightbulbBlock, Game.MulticoloredLedBlock, Game.PaintBucketBlock, Game.PaintedCubeBlock, Game.PistonBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.RyeBlock, Game.SaplingBlock, Game.SeedsBlock, Game.SevenSegmentDisplayBlock, Game.SlabBlock, Game.SoilBlock, Game.StairsBlock, Game.WireBlock
- GetCustomCollisionBoxes() : Game.AttachedSignBlock, Game.BasePumpkinBlock, Game.BatteryBlock, Game.Block, Game.ButtonBlock, Game.CairnBlock, Game.CampfireBlock, Game.CarpetBlock, Game.DetonatorBlock, Game.DoorBlock, Game.FallenLeavesBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FluidBlock, Game.FourLedBlock, Game.FurnitureBlock, Game.GrassTrapBlock, Game.GravestoneBlock, Game.GunpowderKegBlock, Game.HygrometerBlock, Game.IvyBlock, Game.JackOLanternBlock, Game.LadderBlock, Game.LedBlock, Game.LightbulbBlock, Game.MagnetBlock, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.OneLedBlock, Game.PhotodiodeBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.RotateableMountedElectricElementBlock, Game.SeaUrchinBlock, Game.SevenSegmentDisplayBlock, Game.SlabBlock, Game.SnowBlock, Game.SoilBlock, Game.SpikedPlankBlock, Game.StairsBlock, Game.StarfishBlock, Game.SwitchBlock, Game.TargetBlock, Game.ThermometerBlock, Game.TorchBlock, Game.TrapdoorBlock, Game.WireBlock
- GetCustomInteractionBoxes() : Game.Block, Game.FurnitureBlock
- GetCutFace() : Game.WoodBlock
- GetDamage() : Game.BasePumpkinBlock, Game.Block, Game.BowBlock, Game.ClothingBlock, Game.CrossbowBlock, Game.EggBlock, Game.MusketBlock
- GetDamageDestructionValue() : Game.BasePumpkinBlock, Game.Block, Game.EggBlock, Game.FoodBlock, Game.MilkBucketBlock, Game.PaintBucketBlock, Game.PaintStripperBucketBlock, Game.PumpkinSoupBucketBlock
- GetDatabase() : Game.LanguageControl
- GetDecipherStream() : ModsManageContentScreen
- GetDefaultName() : Game.FurnitureDesign
- GetDelay() : Game.AdjustableDelayGateBlock
- GetDensity() : Game.Block
- GetDescription() : Game.Block, Game.ClothingBlock, Game.EggBlock
- GetDesign() : Game.FurnitureBlock, Game.SubsystemFurnitureBlockBehavior
- GetDesignIndex() : Game.FurnitureBlock
- GetDeviceDisplayName() : Game.PlayerScreen
- GetDiggingCrackingTexture() : Game.Block
- GetDigResilience() : Game.Block
- GetDigValue() : Game.Block, Game.DeciduousLeavesBlock, Game.WireBlock
- GetDirection() : Game.DispenserBlock, Game.PostedSignBlock
- GetDirectoryEntry() : Game.DiskExternalContentProvider
- GetDisplayName() : Game.AirBlock, Game.ArrowBlock, Game.BasePumpkinBlock, Game.Block, Game.BlocksTexturesManager, Game.BulletBlock, Game.CarpetBlock, Game.CharacterSkinsManager, Game.ClothingBlock, Game.CottonBlock, Game.DeciduousLeavesBlock, Game.EggBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FireworksBlock, Game.FourLedBlock, Game.FurnitureBlock, Game.FurniturePacksManager, Game.LedBlock, Game.LightbulbBlock, Game.PaintBucketBlock, Game.PaintedCubeBlock, Game.PistonBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.SevenSegmentDisplayBlock, Game.SlabBlock, Game.SoilBlock, Game.StairsBlock, Game.WireBlock
- GetDisplayOrder() : Game.Block, Game.ClothingBlock
- GetDownloadedContentAddress() : Game.CommunityContentManager, OriginalCommunityContentManager
- GetDraw() : Game.BowBlock, Game.CrossbowBlock
- GetDrawItemFromCache() : Game.Widget.DrawContext
- GetDropValues() : Game.AdjustableDelayGateBlock, Game.AttachedSignBlock, Game.BasePumpkinBlock, Game.BatteryBlock, Game.Block, Game.CairnBlock, Game.CarpetBlock, Game.CottonBlock, Game.DeciduousLeavesBlock, Game.EvergreenLeavesBlock, Game.FallenLeavesBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FlowerBlock, Game.FourLedBlock, Game.FurnitureBlock, Game.GravelBlock, Game.GravestoneBlock, Game.LargeDryBushBlock, Game.LedBlock, Game.LightbulbBlock, Game.OneLedBlock, Game.PaintedCubeBlock, Game.PistonBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.PumpkinBlock, Game.RyeBlock, Game.SevenSegmentDisplayBlock, Game.SlabBlock, Game.SnowBlock, Game.StairsBlock, Game.TallGrassBlock, Game.WireBlock, Game.WoodBlock
- GetDurability() : Game.Block
- GetEggType() : Game.EggBlock
- GetEggTypeByCreatureTemplateName() : Game.EggBlock
- GetElectricElement() : Game.SubsystemElectricity
- GetEmittedLightAmount() : Game.Block, Game.CampfireBlock, Game.ChristmasTreeBlock, Game.FurnitureBlock, Game.LightbulbBlock
- GetEntity() : Game.EntityReference
- GetEntityName() : Game.SubsystemNames
- GetEntityTemplateName() : Game.PlayerData
- GetEntryTypeDescription() : Game.ExternalContentManager, Game.OriginalCommunityContentScreen
- GetEntryTypeExtensions() : Game.ExternalContentManager
- GetEntryTypeIcon() : Game.ExternalContentManager
- GetEnumerator() : Game.SortedMultiCollection< TKey, TValue >, Game.WidgetsList
- GetEnumName() : Game.EnumUtils
- GetEnumNames() : Game.EnumUtils
- GetEnumValues() : Game.EnumUtils
- GetExplosionIncendiary() : Game.Block
- GetExplosionPressure() : Game.ArrowBlock, Game.Block, Game.BulletBlock
- GetExplosionResilience() : Game.Block
- GetExternal() : Game.ShaderCodeManager
- GetEyeToHeadTransform() : Game.VrManager
- GetFabricColor() : Game.SubsystemPalette
- GetFace() : Game.AttachedSignBlock, Game.BottomSuckerBlock, Game.ButtonBlock, Game.DetonatorBlock, Game.FourLedBlock, Game.IvyBlock, Game.LadderBlock, Game.LedBlock, Game.LightbulbBlock, Game.MotionDetectorBlock, Game.MountedElectricElementBlock, Game.MulticoloredLedBlock, Game.OneLedBlock, Game.PhotodiodeBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PressurePlateBlock, Game.RotateableMountedElectricElementBlock, Game.SevenSegmentDisplayBlock, Game.SpikedPlankBlock, Game.SwitchBlock, Game.TargetBlock
- GetFaceTextureSlot() : Game.BirchLeavesBlock, Game.Block, Game.BulletBlock, Game.ChestBlock, Game.CottonBlock, Game.DispenserBlock, Game.ExperienceBlock, Game.FlowerBlock, Game.FluidBlock, Game.GrassBlock, Game.KelpBlock, Game.MimosaLeavesBlock, Game.OakLeavesBlock, Game.PaintedCubeBlock, Game.PoplarLeavesBlock, Game.RyeBlock, Game.SaplingBlock, Game.SeagrassBlock, Game.SeedsBlock, Game.SoilBlock, Game.TallGrassBlock, Game.WickerLampBlock, Game.WireThroughBlock, Game.WoodBlock
- GetFast() : Game.ShaderCodeManager
- GetFile() : Game.FastDebugModEntity, Game.ModEntity
- GetFileName() : Game.BlocksTexturesManager, Game.CharacterSkinsManager, Game.FurniturePacksManager
- GetFilenameFromLink() : Game.PublishCommunityLinkDialog
- GetFileOffset() : Game.ZipArchive
- GetFiles() : Game.FastDebugModEntity, Game.ModEntity
- GetFilesAndExist() : Game.ModEntity
- GetFilterDisplayName() : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen, ManageContentScreen, ManageUserScreen
- GetFireDuration() : Game.Block
- GetFireworks() : Game.LanguageControl
- GetFirstPersonOffset() : Game.Block
- GetFirstPersonRotation() : Game.Block
- GetFirstPersonScale() : Game.Block
- GetFlickering() : Game.FireworksBlock
- GetFoodFactor() : Game.ComponentEatPickableBehavior
- GetFoodType() : Game.Block
- GetFootstepSoundMaterialName() : Game.SubsystemSoundMaterials
- GetFreeNodes() : Game.TerrainSerializer23.SingleFileStorage
- GetFuelFireDuration() : Game.Block
- GetFuelHeatLevel() : Game.Block
- GetFurnitureDesign() : Game.FurnitureSetItemWidget
- GetFurnitureSetDesigns() : Game.SubsystemFurnitureBlockBehavior
- GetGameInfoNode() : Game.WorldsManager
- GetGeometry() : Game.TerrainGeometry
- GetHackPower() : Game.Block
- GetHammerState() : Game.MusketBlock
- GetHandlers() : Game.JsInterface
- GetHanging() : Game.PostedSignBlock
- GetHashCode() : Game.BlocksManager.ImageExtrusionKey, Game.CellFace, Game.ModEntity, Game.ModInfo
- GetHeat() : Game.Block, Game.CampfireBlock, Game.SubsystemMetersBlockBehavior
- GetHingeFace() : Game.DoorBlock, Game.FenceGateBlock
- GetHitBody() : Game.ComponentChaseBehavior
- GetHumidity() : Game.Terrain
- GetHumidityFast() : Game.TerrainChunk
- GetHydration() : Game.SoilBlock
- GetIconBlockOffset() : Game.Block
- GetIconViewOffset() : Game.Block
- GetIconViewScale() : Game.ArrowBlock, Game.Block, Game.FurnitureBlock
- GetImageExtrusionBlockMesh() : Game.BlocksManager
- GetIncludeText() : Game.ShaderCodeManager
- GetIndexData< T >() : Game.BlockMesh
- GetInHandOffset() : Game.Block
- GetInHandRotation() : Game.Block
- GetInHandScale() : Game.Block
- GetInPakOrStorageFile< T >() : ModsManager
- GetInstancedModelData() : Game.InstancedModelsManager
- GetInteractionBoxes() : Game.FurnitureDesign
- GetIsCollapsable() : Game.Block
- GetIsCooked() : Game.EggBlock
- GetIsDead() : Game.BasePumpkinBlock
- GetIsDiggingTransparent() : Game.Block
- GetIsExtended() : Game.PistonBlock
- GetIsLaid() : Game.EggBlock
- GetIsLightEmitter() : Game.FurnitureBlock
- GetIsNeedUpdate() : Game.APIUpdateManager
- GetIsShaft() : Game.PistonHeadBlock
- GetIsShaken() : Game.DeciduousLeavesBlock
- GetIsSmall() : Game.FlowerBlock, Game.TallGrassBlock
- GetIsTop() : Game.FluidBlock, Game.SlabBlock
- GetIsUpsideDown() : Game.StairsBlock
- GetIsWild() : Game.CottonBlock, Game.RyeBlock
- GetItemData() : Game.SubsystemEditableItemBehavior< T >
- GetJsonFromUrlAsync() : Game.OnlineJsonReader
- GetLatestAPIJsonDocument() : Game.APIUpdateManager
- GetLatestVersion() : Game.APIUpdateManager
- GetLeafDropProbability() : Game.DeciduousLeavesBlock
- GetLeavesBlockColor() : Game.DeciduousLeavesBlock, Game.LeavesBlock, Game.SpruceLeavesBlock, Game.TallSpruceLeavesBlock
- GetLeavesItemColor() : Game.DeciduousLeavesBlock, Game.LeavesBlock, Game.SpruceLeavesBlock, Game.TallSpruceLeavesBlock
- GetLevel() : Game.FluidBlock
- GetLevelHeight() : Game.FluidBlock
- GetLeverState() : Game.SwitchBlock
- GetLightIntensity() : Game.LightbulbBlock
- GetLightState() : Game.ChristmasTreeBlock
- GetListFromCache() : Game.SubsystemElectricity
- GetLoadState() : Game.MusketBlock
- GetMaterial() : Game.PressurePlateBlock
- GetMaxExtension() : Game.PistonBlock
- GetMaxInstancesCount() : Game.ModLoader, Game.SurvivalCraftModLoader
- GetMaxStacking() : Game.Block
- GetMd5() : ModsManager
- GetMeleeHitProbability() : Game.Block
- GetMeleePower() : Game.Block
- GetMode() : Game.DispenserBlock, Game.PistonBlock, Game.PistonHeadBlock
- GetModEntity() : ModsManager
- GetModFile() : Game.ModLoader
- GetModFiles() : Game.ModLoader
- GetModItem() : ModsManageContentScreen
- GetMotdUrl() : Game.MotdManager
- GetMountingCellFaces() : Game.FurnitureElectricElement
- GetMountingFace() : Game.FourLedBlock, Game.LedBlock, Game.LightbulbBlock, Game.MulticoloredLedBlock, Game.OneLedBlock, Game.PressurePlateBlock, Game.SevenSegmentDisplayBlock, Game.SpikedPlankBlock, Game.TargetBlock, Game.TrapdoorBlock
- GetMsg() : ManageUserScreen
- GetName() : Game.SubsystemPalette
- GetNameFromLink() : Game.DownloadContentFromLinkDialog
- GetNitrogen() : Game.SoilBlock
- GetNutritionalValue() : Game.BasePumpkinBlock, Game.Block, Game.EggBlock
- GetObjectShadowStrength() : Game.Block
- GetOpen() : Game.DoorBlock, Game.FenceGateBlock, Game.TrapdoorBlock
- GetOrCreateSpawnChunk() : Game.SubsystemSpawn
- GetOrderDisplayName() : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen
- GetOtherFactorResult() : Game.ComponentFactors
- GetOuterClothingModel() : Game.CharacterSkinsManager
- GetOutputVoltage() : Game.AnalogToDigitalConverterElectricElement, Game.AndGateElectricElement, Game.BaseDelayGateElectricElement, Game.BatteryElectricElement, Game.ButtonElectricElement, Game.ButtonFurnitureElectricElement, Game.CounterElectricElement, Game.DigitalToAnalogConverterElectricElement, Game.ElectricElement, Game.HygrometerElectricElement, Game.MemoryBankElectricElement, Game.MotionDetectorElectricElement, Game.NandGateElectricElement, Game.NorGateElectricElement, Game.NotGateElectricElement, Game.OrGateElectricElement, Game.PhotodiodeElectricElement, Game.PressurePlateElectricElement, Game.RandomGeneratorElectricElement, Game.RealTimeClockElectricElement, Game.SRLatchElectricElement, Game.SwitchElectricElement, Game.SwitchFurnitureElectricElement, Game.TargetElectricElement, Game.ThermometerElectricElement, Game.TruthTableCircuitElectricElement, Game.WireDomainElectricElement, Game.XorGateElectricElement
- GetPadStickPosition() : Game.WidgetInput
- GetPadTriggerPosition() : Game.WidgetInput
- GetPaintColor() : Game.AttachedSignBlock, Game.DirtSlabBlock, Game.DirtStairsBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FurnitureBlock, Game.IPaintableBlock, Game.LightbulbBlock, Game.PaintedCubeBlock, Game.PostedSignBlock, Game.SlabBlock, Game.StairsBlock, Game.WireBlock
- GetPlacementValue() : Game.AttachedSignBlock, Game.Block, Game.BottomSuckerBlock, Game.ButtonBlock, Game.CampfireBlock, Game.ChestBlock, Game.DetonatorBlock, Game.DispenserBlock, Game.DoorBlock, Game.FenceGateBlock, Game.FluidBlock, Game.FourLedBlock, Game.FurnaceBlock, Game.FurnitureBlock, Game.GravestoneBlock, Game.HygrometerBlock, Game.IvyBlock, Game.JackOLanternBlock, Game.LadderBlock, Game.LedBlock, Game.LightbulbBlock, Game.MagnetBlock, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.OneLedBlock, Game.PhotodiodeBlock, Game.PistonBlock, Game.PostedSignBlock, Game.PressurePlateBlock, Game.RotateableMountedElectricElementBlock, Game.SeedsBlock, Game.SevenSegmentDisplayBlock, Game.SlabBlock, Game.SpikedPlankBlock, Game.StairsBlock, Game.SwitchBlock, Game.TargetBlock, Game.ThermometerBlock, Game.TorchBlock, Game.TrapdoorBlock, Game.WaterPlantBlock, Game.WireBlock, Game.WireThroughBlock, Game.WoodBlock
- GetPlayerClass() : Game.CharacterSkinsManager
- GetPlayerLevelRequired() : Game.Block
- GetPlayerModel() : Game.CharacterSkinsManager
- GetPlayersNode() : Game.WorldsManager
- GetPlayerStats() : Game.SubsystemPlayerStats
- GetPrecipitationShaftInfo() : Game.SubsystemWeather
- GetPriorityInteract() : Game.Block
- GetPriorityPlace() : Game.Block
- GetPriorityUse() : Game.Block, Game.MatchBlock
- GetProceduralCraftingRecipes() : Game.Block, Game.EggBlock, Game.FireworksBlock, Game.FourLedBlock, Game.LedBlock, Game.MulticoloredLedBlock, Game.OneLedBlock, Game.PaintBucketBlock, Game.PumpkinSoupBucketBlock, Game.SevenSegmentDisplayBlock
- GetProcessInventoryItemCapacity() : Game.SubsystemBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemMusketBlockBehavior
- GetProjectileDamping() : Game.Block
- GetProjectilePower() : Game.ArrowBlock, Game.Block, Game.BulletBlock
- GetProjectileResilience() : Game.Block
- GetProjectileSpeed() : Game.Block
- GetProjectileStickProbability() : Game.Block
- GetProjectionMatrix() : Game.VrManager
- GetProjectNode() : Game.WorldsManager
- GetPullCount() : Game.PistonBlock
- GetQuarryPower() : Game.Block
- GetRandomChunkSpawnPoint() : Game.SubsystemCreatureSpawn
- GetRandomSpawnLocationType() : Game.SubsystemCreatureSpawn
- GetRandomSpawnPoint() : Game.SubsystemCreatureSpawn
- GetRandomVoltage() : Game.RandomGeneratorElectricElement
- GetRandomWeightedItem() : Game.SubsystemCreatureSpawn
- GetRandomWireOffset() : Game.BlockGeometryGenerator
- GetRateableItems() : Game.GameMenuDialog
- GetRecentLog() : Game.GameLogSink
- GetRecentLogLines() : Game.GameLogSink
- GetRegionPath() : Game.TerrainSerializer23.RegionFileStorage
- GetRegionStream() : Game.TerrainSerializer23.RegionFileStorage
- GetRequiredToolLevel() : Game.Block
- GetRightHanded() : Game.DoorBlock, Game.FenceGateBlock
- GetRotation() : Game.DoorBlock, Game.FenceGateBlock, Game.FurnitureBlock, Game.GravestoneBlock, Game.RotateableMountedElectricElementBlock, Game.StairsBlock, Game.TrapdoorBlock
- GetRotPeriod() : Game.BasePumpkinBlock, Game.Block, Game.EggBlock
- GetSampleForLargeRange() : Game.TerrainContentsGenerator21.OldRandom.InternalRandom
- GetScmods() : ModsManager
- GetScreenName() : Game.ScreensManager
- GetSearchTypeDisplayName() : Game.CommunityContentScreen
- GetSearchTypeName() : ManageUserScreen
- GetSeason() : Game.DeciduousLeavesBlock
- GetSeasonalHumidity() : Game.Terrain
- GetSeasonalTemperature() : Game.Terrain
- GetShadowStrength() : Game.BasePumpkinBlock, Game.Block, Game.ChristmasTreeBlock, Game.CottonBlock, Game.DeciduousLeavesBlock, Game.DoorBlock, Game.FlowerBlock, Game.FurnitureBlock, Game.LightbulbBlock, Game.PistonHeadBlock, Game.RyeBlock, Game.ShadowBlock, Game.TallGrassBlock
- GetShadowStrengthFactor() : Game.FurnitureBlock
- GetShaftValue() : Game.Terrain
- GetShaftValueFast() : Game.TerrainChunk
- GetShape() : Game.FireworksBlock
- GetShovelPower() : Game.Block
- GetSicknessProbability() : Game.Block, Game.EggBlock
- GetSignData() : Game.SubsystemSignBlockBehavior
- GetSignSurfaceBlockMesh() : Game.AttachedSignBlock, Game.PostedSignBlock, Game.SignBlock
- GetSignSurfaceNormal() : Game.AttachedSignBlock, Game.PostedSignBlock, Game.SignBlock
- GetSize() : Game.BasePumpkinBlock, Game.CottonBlock, Game.RyeBlock
- GetSlotCapacity() : Game.ComponentClothing, Game.ComponentCraftingTable, Game.ComponentCreativeInventory, Game.ComponentFurnace, Game.ComponentFurnitureInventory, Game.ComponentInventory, Game.ComponentInventoryBase, Game.IInventory
- GetSlotCount() : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.IInventory
- GetSlotProcessCapacity() : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.IInventory
- GetslotTexCoords() : Game.BlocksManager
- GetSlotValue() : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.IInventory
- GetSoundMaterialName() : Game.Block, Game.FurnitureBlock
- GetSpawnChunk() : Game.SubsystemSpawn
- GetSpeed() : Game.PistonBlock
- GetSpeedAndSmoothness() : Game.SubsystemPistonBlockBehavior
- GetSpikesState() : Game.SpikedPlankBlock
- GetStickPosition() : Game.VrManager
- GetString() : Game.StringsManager
- GetSubsystemNode() : Game.WorldsManager
- GetSubtexture() : Game.TextureAtlasManager
- GetSubtextureCoords() : Game.MoveRoseWidget
- GetSubvariant() : Game.BottomSuckerBlock
- GetSunlightHeight() : Game.Terrain
- GetSunlightHeightFast() : Game.TerrainChunk
- GetSurfaceHeight() : Game.SubsystemFluidBlockBehavior
- GetTemperature() : Game.Terrain
- GetTemperatureAdjustmentAtHeight : Game.SubsystemWeather
- GetTemperatureFast() : Game.TerrainChunk
- GetTexture() : Game.BlocksTexturesCache, Game.CharacterSkinsCache
- GetTextureCoordinates() : Game.TextureAtlas
- GetTextureSlotCount() : Game.Block, Game.ExperienceBlock
- GetThermometerReading() : Game.SubsystemMetersBlockBehavior
- GetTimeOfSeason() : Game.DeciduousLeavesBlock
- GetTimeOfYearColor() : Game.SubsystemSeasons
- GetTimeOfYearName() : Game.SubsystemSeasons
- GetToolLevel() : Game.Block
- GetTopHeight() : Game.Terrain
- GetTopHeightFast() : Game.TerrainChunk
- GetTopic() : Game.HelpScreen
- GetTorchPoints() : Game.FurnitureDesign
- GetTouchInput() : Game.VrManager
- GetTouchpadPosition() : Game.VrManager
- GetTreeBrushes() : Game.PlantsManager
- GetTreeLeavesValue() : Game.PlantsManager
- GetTreeTrunkValue() : Game.PlantsManager
- GetTriggerPosition() : Game.VrManager
- GetTypeFromLink() : Game.DownloadContentFromLinkDialog
- GetUnusedWorldDirectoryName() : Game.WorldsManager
- GetUpdateProgress() : Game.TerrainUpdater
- GetUpsideDown() : Game.TrapdoorBlock
- GetUser() : Game.UserManager
- GetUsers() : Game.UserManager
- GetValue() : Game.FurnitureDesign, Game.TerrainBrush
- GetVariant() : Game.FenceBlock, Game.FenceGateBlock, Game.GravestoneBlock, Game.PostedSignBlock, Game.StairsBlock
- GetVectorComponent() : Game.ComponentBody
- GetVertexData< T >() : Game.BlockMesh
- GetViewPlayer() : Game.InventorySlotWidget
- GetVoltageLevel() : Game.BatteryBlock, Game.ButtonBlock, Game.SwitchBlock
- GetVrStickPosition() : Game.WidgetInput
- GetVrTouchpadPosition() : Game.WidgetInput
- GetVrTriggerPosition() : Game.WidgetInput
- GetWidgetCell() : Game.GridPanelWidget
- GetWidgetPosition() : Game.CanvasWidget
- GetWiredFace() : Game.WireThroughBlock
- GetWireFacesBitmask() : Game.WireBlock
- GetWorldInfo() : Game.WorldsManager
- GetWorldPalette() : Game.LanguageControl
- GlassBlock() : Game.GlassBlock
- GlobalBounds : Game.Widget
- GlobalColorTransform : Game.Widget
- GlobalRandom : Game.TerrainContentsGenerator21.OldRandom, Game.TerrainContentsGenerator21.Random
- GlobalScale : Game.Widget
- GlobalSpawnPosition : Game.SubsystemPlayers
- GlobalTransform : Game.Widget
- GlowingEyesColor : Game.ComponentGlowingEyes
- GlowingEyesOffset : Game.ComponentGlowingEyes
- GotoLine() : Game.MotdWidget
- GraniteBlock() : Game.GraniteBlock
- Granularity : Game.SliderWidget
- Grass : Game.BlockColorsMap
- GravelBlock() : Game.GravelBlock
- Gravity : Game.Projectile, Game.RainSplashParticleSystem.Particle
- GreenoutFactor : Game.ComponentScreenOverlays
- Grid2d() : Game.TerrainContentsGenerator21.Grid2d, Game.TerrainContentsGenerator22.Grid2d, Game.TerrainContentsGenerator23.Grid2d, Game.TerrainContentsGenerator24.Grid2d
- Grid3d() : Game.TerrainContentsGenerator21.Grid3d, Game.TerrainContentsGenerator22.Grid3d, Game.TerrainContentsGenerator23.Grid3d, Game.TerrainContentsGenerator24.Grid3d
- GridPanelWidget() : Game.GridPanelWidget
- Grow() : Game.SubsystemPlantBlockBehavior
- GrowCotton() : Game.SubsystemPlantBlockBehavior
- GrowFlower() : Game.SubsystemPlantBlockBehavior
- GrowPlant() : Game.ModLoader
- GrowPumpkin() : Game.SubsystemPlantBlockBehavior
- GrowRye() : Game.SubsystemPlantBlockBehavior
- GrowTallGrass() : Game.SubsystemPlantBlockBehavior
- GrowTree() : Game.SubsystemSaplingBlockBehavior
- GuiDraw() : Game.ModLoader
- GuiSize : Game.SettingsManager
- GuiUpdate() : Game.ModLoader
- GuiWidget : Game.ComponentPlayer, GameWidget
- GunpowderBlock() : Game.GunpowderBlock
- GunpowderKegBlock() : Game.GunpowderKegBlock
- GunpowderKegElectricElement() : Game.GunpowderKegElectricElement
- GunSmokeParticleSystem() : Game.GunSmokeParticleSystem