这里列出了所有类成员,并附带类的详细说明:
- f -
- F : Game.AStar< T >.Node
- Face : Game.BlockMeshVertex, Game.CellFace
- FacedirecDic : Game.JsonModelReader
- FaceMap : Game.ObjModelReader
- FacesDic : Game.JsonModelReader
- FaceToPoint3() : Game.CellFace
- FaceToVector3() : Game.CellFace
- Factor : Game.ComponentGui.ModalPanelAnimationData, Game.DialogsManager.AnimationData, Game.ScreensManager.AnimationData
- FactorAdditionType : Game.ComponentLevel.Factor
- FadeDriveVector() : Game.ComponentCattleDriveBehavior
- FadeFactor : Game.RainSplashParticleSystem.Particle, Game.SnowSplashParticleSystem.Particle
- FadeRate : Game.FireworksParticleSystem.Particle
- Fail() : Game.DropboxExternalContentProvider.LoginProcessData, Game.SchubExternalContentProvider.LoginProcessData
- fail : Game.LoginDialog
- Failure : Game.DropboxExternalContentProvider.LoginProcessData, Game.SchubExternalContentProvider.LoginProcessData
- FallResilience : Game.ComponentHealth
- FallResilienceFactor : Game.ComponentHealth
- FarDistance : Game.GlowPoint
- FarSize : Game.GlowPoint
- FastDebugModEntity() : Game.FastDebugModEntity
- FastScanModFile() : ModsManageContentScreen
- Feed() : Game.ComponentRandomFeedBehavior
- Feedback() : Game.CommunityContentManager, OriginalCommunityContentManager
- FeedOrder : Game.ComponentCreatureModel
- Feet : Game.ClothingSlot
- FemaleHungerFactor : Game.ComponentLevel
- FemaleResilienceFactor : Game.ComponentLevel
- FemaleSpeedFactor : Game.ComponentLevel
- FemaleStrengthFactor : Game.ComponentLevel
- FenceBlock() : Game.FenceBlock
- FenceGateBlock() : Game.FenceGateBlock
- FenceGateElectricElement() : Game.FenceGateElectricElement
- FileHeaderChunkDescriptorsCount : Game.TerrainSerializer23.SingleFileStorage
- FileHeaderChunkDescriptorSize : Game.TerrainSerializer23.SingleFileStorage
- FileHeaderChunkDescriptorsOffset : Game.TerrainSerializer23.SingleFileStorage
- FileHeaderFreeNodeOffset : Game.TerrainSerializer23.SingleFileStorage
- FileHeaderMagic : Game.TerrainSerializer23.SingleFileStorage
- FileHeaderSize : Game.TerrainSerializer23.SingleFileStorage
- FileName : Game.TerrainSerializer23.SingleFileStorage
- Filename : Game.ContentInfo
- FilenameInZip : Game.ZipArchiveEntry
- FileOffset : Game.ZipArchiveEntry
- Files : Game.ZipArchive
- FileSize : Game.ZipArchiveEntry
- FillColor : Game.RectangleWidget
- FillSkyIndexBuffer() : Game.SubsystemSky
- FillSkyVertexBuffer() : Game.SubsystemSky
- FillSlots() : Game.ComponentFurnitureInventory
- FillStarsBuffers() : Game.SubsystemSky
- Filter : ManageUserScreen
- FilterAPIVersion : Game.MotdManager.FilterMod
- FilterModAll : Game.MotdManager
- Find() : Game.SortedMultiCollection< TKey, TValue >, Game.WidgetsList
- Find< T >() : Game.WidgetsList
- FindAcquireSlotForItem() : Game.ComponentInventoryBase
- FindBestCameraPosition() : Game.DeathCamera
- FindBestChunkCount : Game.TerrainUpdater.UpdateStatistics
- FindBestChunkTime : Game.TerrainUpdater.UpdateStatistics
- FindBestChunkToUpdate() : Game.TerrainUpdater
- FindBestInventoryToolForDigging() : Game.ComponentMiner
- FindBlockByTypeName() : Game.BlocksManager
- FindBlocksByCraftingId() : Game.BlocksManager
- FindBodiesAroundPoint() : Game.SubsystemBodies
- FindBodiesCollisionBoxes() : Game.ComponentBody
- FindBodiesInArea() : Game.SubsystemBodies
- FindCamera< T >() : GameWidget
- FindCoarseSpawnPosition() : Game.ITerrainContentsGenerator, Game.ModLoader, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- FindComponentByName() : Game.SubsystemNames
- FindComponentByName< T >() : Game.SubsystemNames
- FindCrouchCollisionBoxes() : Game.ComponentBody
- FindDestination() : Game.ComponentDigInMudBehavior, Game.ComponentFishOutOfWaterBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentWalkAroundBehavior
- FindElement() : ModsManager
- FindElementByGuid() : ModsManager
- FindEntityByName() : Game.SubsystemNames
- FindEntityValuesDictionary() : Game.DatabaseManager
- FindFreeItemId() : Game.SubsystemEditableItemBehavior< T >
- FindHerdCenter() : Game.ComponentHerdBehavior, Game.ModLoader
- FindInteractingPlayer() : Game.ComponentInventoryBase
- FindIntroSpawnPosition() : Game.PlayerData
- FindLargestSize() : Game.FurnitureDesign
- FindLastNode() : Game.TerrainSerializer23.SingleFileStorage
- FindMatchingDesign() : Game.SubsystemFurnitureBlockBehavior
- FindMatchingDesignChain() : Game.SubsystemFurnitureBlockBehavior
- FindMatchingRecipe() : Game.CraftingRecipesManager
- FindMovingBlocks() : Game.SubsystemMovingBlocks
- FindMovingBlocksCollisionBoxes() : Game.ComponentBody
- FindNearbyRider() : Game.ComponentSteedBehavior
- FindNearestBodyInFront() : Game.ComponentPilot
- FindNearestCompassTarget() : Game.SubsystemMagnetBlockBehavior
- FindNearestIndex() : Game.WorldOptionsScreen
- FindNearestMount() : Game.ComponentRider
- FindNearestPlayer() : Game.SubsystemPlayers
- FindNextEntryIndex() : Game.TerrainSerializer23.RegionFileStorage
- FindNoIntroSpawnPosition() : Game.PlayerData
- FindOceanDirection() : Game.ComponentIntro
- FindPath() : Game.AStar< T >
- FindPickable() : Game.ComponentEatPickableBehavior
- FindSafePlace() : Game.ComponentFlyAwayBehavior, Game.ComponentRunAwayBehavior, Game.ComponentSwimAwayBehavior
- FindScreen< T >() : Game.ScreensManager
- FindSmeltingRecipe() : Game.ComponentFurnace
- FindSneakCollisionBoxes() : Game.ComponentBody
- FindState() : Game.StateMachine
- FindSurfaceDestination() : Game.ComponentCetaceanBreatheBehavior
- FindTarget() : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentChaseBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentStareBehavior
- FindTerrainCollisionBoxes() : Game.ComponentBody
- FindTransform() : Game.VersionsManager
- FindTypeFromXmlName() : Game.Widget
- FindValuesDictionaryForComponent() : Game.DatabaseManager
- FireDuration : Game.Block
- FireExpandability : Game.SubsystemFireBlockBehavior.FireData
- FireInjury() : Game.FireInjury
- FireParticleSystem() : Game.FireParticleSystem
- FireProjectile() : Game.SubsystemProjectiles
- FireProjectile< T >() : Game.SubsystemProjectiles
- FireProjectileFast() : Game.SubsystemProjectiles
- FireResilience : Game.ComponentHealth
- FireResilienceFactor : Game.ComponentHealth
- FireSoundVolume : Game.SubsystemAmbientSounds
- FireTimeRemaining : Game.ComponentFurnace
- FireWidget() : Game.FireWidget
- FireworksColors : Game.FireworksBlock
- FireworksParticleSystem() : Game.FireworksParticleSystem
- FireworksTrailParticleSystem() : Game.FireworksTrailParticleSystem
- FirstIndex< T >() : Game.CollectionUtils
- FirstPersonOffset : Game.Block, Game.JsonModel
- FirstPersonRotation : Game.Block, Game.JsonModel
- FirstPersonScale : Game.Block, Game.JsonModel
- FirstSpawnTime : Game.PlayerData
- FixCollisionOnRidingBug : Game.ComponentBody
- FixedCamera() : Game.FixedCamera
- FixedTimeStep : Game.SubsystemTime
- Flash() : Game.ValueBarWidget
- FlipDirection : Game.ValueBarWidget
- FlipHorizontal : Game.RectangleWidget
- FlipVertical : Game.RectangleWidget
- FlipVerticalAxis : Game.SettingsManager
- FlipX : Game.Particle, Game.ScreenSpaceFireRenderer.Particle
- FlipY : Game.Particle, Game.ScreenSpaceFireRenderer.Particle
- Float() : Game.Random
- FloatCurve() : Game.FloatCurve
- FloatingMessage : Game.ComponentScreenOverlays
- FloatingMessageFactor : Game.ComponentScreenOverlays
- FloatListDebugMenuItemAttribute() : Game.FloatListDebugMenuItemAttribute
- FloatUpdateOrder : Game.ComponentBody, Game.IUpdateable, Game.SubsystemUpdate.UpdateableInfo
- FlowSpeed : Game.FluidInfo
- FlowTo() : Game.SubsystemFluidBlockBehavior
- FluEffect() : Game.ComponentFlu
- FluidBlock() : Game.FluidBlock
- FluidBlocks : Game.BlocksManager
- FluidCollidable : Game.ComponentBody
- FluidInfo() : Game.FluidInfo
- Flush() : Game.SkyPrimitiveRender
- FlyCamera() : Game.FlyCamera
- FlyOrder : Game.ComponentLocomotion
- FlyPhase : Game.ComponentBirdModel
- FlySpeed : Game.ComponentLocomotion
- FlyToGatherer : Game.Pickable
- FlyToPosition : Game.Pickable
- FModFiles : Game.FastDebugModEntity
- fName : Game.AirBlock, Game.Block, Game.BowWidget, Game.BuildFurnitureDialog, Game.CommunityContentManager, Game.CommunityContentScreen, Game.ComponentClothing, Game.ComponentFactors, Game.ComponentFlu, Game.ComponentGui, Game.ComponentIntro, Game.ComponentLevel, Game.ComponentMiner, Game.ComponentPlayer, Game.ComponentSleep, Game.ComponentVitalStats, Game.ContentScreen, Game.CraftingRecipesManager, Game.CreativeInventoryWidget, Game.CrossbowWidget, Game.DeciduousLeavesBlock, Game.DiskExternalContentProvider, Game.EggBlock, Game.ExternalContentManager, Game.FurnitureDesign, Game.FurnitureDesignWidget, Game.FurnitureInventoryPanel, Game.GameLoadingScreen, Game.GameLogSink, Game.GameMenuDialog, Game.JsInterface, Game.KeyboardMappingScreen, Game.LightbulbBlock, Game.LoadingScreen, Game.MainMenuScreen, Game.ModEntity, Game.MoreCommunityLinkDialog, Game.MusketWidget, Game.OriginalCommunityContentScreen, Game.PlayerData, Game.PlayScreen, Game.RecipaediaDescriptionScreen, Game.SettingsPerformanceScreen, Game.SettingsUiScreen, Game.SoilBlock, Game.SubsystemBoatBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemBucketBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemEggBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemMemoryBankBlockBehavior, Game.SubsystemMusketBlockBehavior, Game.SubsystemSeasons, Game.SurvivalCraftModEntity, Game.ViewGameLogDialog, Game.WorldOptionsScreen, ManageContentScreen, ManageUserScreen, ModsManageContentScreen, ModsManager
- fName1 : Game.OriginalCommunityContentScreen, OriginalCommunityContentManager
- FocusedTextBox : Game.TextBoxWidget
- FocusLost : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- FocusStartTime : Game.TextBoxWidget
- Fog : Game.PlayerInput
- FogBottomTopDensity : Game.ModelShader
- FogColor : Game.ModelShader
- FogEnabled : Game.SubsystemSky
- FogIntegral() : Game.SubsystemSky
- FogIntensity : Game.SubsystemWeather
- FogProgress : Game.SubsystemWeather
- FogSeed : Game.SubsystemWeather
- FogYMultiplier : Game.ModelShader
- FollowTarget() : Game.ComponentSummonBehavior
- Font : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.ButtonWidget, Game.CheckboxWidget, Game.FontTextWidget, Game.LegacyTextBoxWidget, Game.LinkWidget, Game.SliderWidget, Game.TextBoxWidget
- FontScale : Game.BevelledButtonWidget, Game.FontTextWidget, Game.LegacyTextBoxWidget, Game.LinkWidget, Game.TextBoxWidget
- FontSpacing : Game.FontTextWidget, Game.LegacyTextBoxWidget, Game.TextBoxWidget
- FontTextWidget() : Game.FontTextWidget
- Food : Game.ComponentVitalStats
- FoodBarWidget : Game.ComponentGui
- FoodBlock() : Game.FoodBlock
- FoodItemsEaten : Game.PlayerStats
- FoodType : Game.Block
- ForceDeflating : Game.ZipArchive
- ForceRedownload() : Game.MotdManager
- ForeColor : Game.StarRatingWidget
- Format() : Game.DataSizeFormatter
- FormatDistance() : Game.GameMenuDialog
- FormatOffset() : Game.WorldOptionsScreen
- FormatTime() : Game.Profiler
- FormatTimeSimple() : Game.Profiler
- Forward : Game.GlowPoint
- FourLedElectricElement() : Game.FourLedElectricElement
- FppCamera() : Game.FppCamera
- FrameHandler() : Game.Program
- FrameStartCircuitStep : Game.SubsystemElectricity
- Free() : Game.TerrainGeometryDynamicArray< T >
- FreeChunk() : Game.Terrain
- FreeNode : Game.TerrainSerializer23.SingleFileStorage
- FreezeThawAndDepositSnow() : Game.SubsystemWeather
- frequencyFactor : Game.RandomJumpCamera
- FrictionFactor : Game.Block
- FromAxisAndDirection() : Game.CellFace
- FromId() : Game.EntityReference
- FromName() : Game.EntityReference
- FromReferenceString() : Game.EntityReference
- FuelFireDuration : Game.Block
- FuelHeatLevel : Game.Block
- FuelSlotIndex : Game.ComponentFurnace
- FuelTimeEfficiency : Game.ComponentFurnace
- FullInventoryWidget() : Game.FullInventoryWidget
- FullScreenMode : Game.SettingsManager
- FullText : Game.TextBoxWidget
- FullTextCaretPosition : Game.TextBoxWidget
- FurnaceWidget() : Game.FurnaceWidget
- FurnitureDesign() : Game.FurnitureDesign
- FurnitureDesignWidget() : Game.FurnitureDesignWidget
- FurnitureElectricElement() : Game.FurnitureElectricElement
- FurnitureInventoryPanel() : Game.FurnitureInventoryPanel
- FurnitureItemsMade : Game.PlayerStats
- FurniturePackDeleted : Game.FurniturePacksManager
- FurniturePackNames : Game.FurniturePacksManager
- FurniturePacksDirectoryName : Game.FurniturePacksManager, ModsManager
- FurniturePacksManager() : Game.FurniturePacksManager
- FurnitureSet : Game.ComponentFurnitureInventory, Game.FurnitureDesign
- FurnitureSetItemWidget() : Game.FurnitureSetItemWidget
- FurnitureSets : Game.SubsystemFurnitureBlockBehavior
- FuseOffset : Game.GunpowderKegBlock
- FuseParticleSystem() : Game.FuseParticleSystem, Game.SubsystemExplosivesBlockBehavior.ExplosiveData