被 Game.ComponentAimingSights, Game.ComponentAutoJump, Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBehaviorSelector, Game.ComponentBlockHighlight, Game.ComponentBoat, Game.ComponentBody, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentClothing, Game.ComponentCraftingTable, Game.ComponentCreatureModel, Game.ComponentDamage, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFactors, Game.ComponentFindPlayerBehavior, Game.ComponentFirstPersonModel, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlu, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentFurnace, Game.ComponentGui, Game.ComponentHealth, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentInput, Game.ComponentIntro, Game.ComponentIntroShip, Game.ComponentLayEggBehavior, Game.ComponentLevel, Game.ComponentLocomotion, Game.ComponentLookAroundBehavior, Game.ComponentLoot, Game.ComponentMiner, Game.ComponentMoveAwayBehavior, Game.ComponentOnFire, Game.ComponentPathfinding, Game.ComponentPickableGathererPlayer, Game.ComponentPilot, Game.ComponentPlayer, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRider, Game.ComponentRunAwayBehavior, Game.ComponentScreenOverlays, Game.ComponentShapeshifter, Game.ComponentSickness, Game.ComponentSleep, Game.ComponentSpawn, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentVitalStats, Game.ComponentVrHandsModel, Game.ComponentWalkAroundBehavior, Game.SubsystemAmbientSounds, Game.SubsystemAnimatedTextures, Game.SubsystemAudio, Game.SubsystemBlocksScanner, Game.SubsystemBodies, Game.SubsystemBombBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCellChangeQueue, Game.SubsystemCreatureSpawn, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemElectricity, Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemGameInfo, Game.SubsystemGameWidgets, Game.SubsystemGrassBlockBehavior, Game.SubsystemGrassTrapBlockBehavior, Game.SubsystemItemsScanner, Game.SubsystemIvyBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemMovingBlocks, Game.SubsystemParticles, Game.SubsystemPickables, Game.SubsystemPistonBlockBehavior, Game.SubsystemPlayers, Game.SubsystemProjectiles, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSeasons, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemSoilBlockBehavior, Game.SubsystemSpawn, Game.SubsystemSpikesBlockBehavior, Game.SubsystemTerrain, Game.SubsystemWaterBlockBehavior, Game.SubsystemWeather , 以及 Game.SubsystemWoodBlockBehavior 继承.
◆ Update()
| void Game.IUpdateable.Update |
( |
float | dt | ) |
|
在 Game.ComponentAimingSights, Game.ComponentAutoJump, Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBehaviorSelector, Game.ComponentBirdModel, Game.ComponentBlockHighlight, Game.ComponentBoat, Game.ComponentBody, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentClothing, Game.ComponentCraftingTable, Game.ComponentCreatureModel, Game.ComponentDamage, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFactors, Game.ComponentFindPlayerBehavior, Game.ComponentFirstPersonModel, Game.ComponentFishModel, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlightlessBirdModel, Game.ComponentFlu, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentFourLeggedModel, Game.ComponentFurnace, Game.ComponentGui, Game.ComponentHealth, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentHumanModel, Game.ComponentInput, Game.ComponentIntro, Game.ComponentIntroShip, Game.ComponentLayEggBehavior, Game.ComponentLevel, Game.ComponentLocomotion, Game.ComponentLookAroundBehavior, Game.ComponentLoot, Game.ComponentMiner, Game.ComponentMoveAwayBehavior, Game.ComponentOnFire, Game.ComponentPathfinding, Game.ComponentPickableGathererPlayer, Game.ComponentPilot, Game.ComponentPlayer, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRider, Game.ComponentRunAwayBehavior, Game.ComponentScreenOverlays, Game.ComponentShapeshifter, Game.ComponentSickness, Game.ComponentSleep, Game.ComponentSpawn, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentVitalStats, Game.ComponentVrHandsModel, Game.ComponentWalkAroundBehavior, Game.SubsystemAmbientSounds, Game.SubsystemAnimatedTextures, Game.SubsystemAudio, Game.SubsystemBlocksScanner, Game.SubsystemBodies, Game.SubsystemBombBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCellChangeQueue, Game.SubsystemCreatureSpawn, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemElectricity, Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemGameInfo, Game.SubsystemGameWidgets, Game.SubsystemGrassBlockBehavior, Game.SubsystemGrassTrapBlockBehavior, Game.SubsystemItemsScanner, Game.SubsystemIvyBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemMovingBlocks, Game.SubsystemParticles, Game.SubsystemPickables, Game.SubsystemPistonBlockBehavior, Game.SubsystemPlayers, Game.SubsystemProjectiles, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSeasons, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemSoilBlockBehavior, Game.SubsystemSpawn, Game.SubsystemSpikesBlockBehavior, Game.SubsystemTerrain, Game.SubsystemWaterBlockBehavior, Game.SubsystemWeather , 以及 Game.SubsystemWoodBlockBehavior 内被实现.
◆ FloatUpdateOrder
| float Game.IUpdateable.FloatUpdateOrder |
|
get |
◆ UpdateOrder
在 Game.ComponentAimingSights, Game.ComponentAutoJump, Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBehaviorSelector, Game.ComponentBlockHighlight, Game.ComponentBoat, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentClothing, Game.ComponentCraftingTable, Game.ComponentCreatureModel, Game.ComponentDamage, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFactors, Game.ComponentFindPlayerBehavior, Game.ComponentFirstPersonModel, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlu, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentFurnace, Game.ComponentGui, Game.ComponentHealth, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentInput, Game.ComponentIntro, Game.ComponentIntroShip, Game.ComponentLayEggBehavior, Game.ComponentLocomotion, Game.ComponentLookAroundBehavior, Game.ComponentLoot, Game.ComponentMiner, Game.ComponentMoveAwayBehavior, Game.ComponentOnFire, Game.ComponentPathfinding, Game.ComponentPilot, Game.ComponentPlayer, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRider, Game.ComponentRunAwayBehavior, Game.ComponentScreenOverlays, Game.ComponentShapeshifter, Game.ComponentSickness, Game.ComponentSleep, Game.ComponentSpawn, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentVitalStats, Game.ComponentVrHandsModel, Game.ComponentWalkAroundBehavior, Game.SubsystemAmbientSounds, Game.SubsystemAnimatedTextures, Game.SubsystemAudio, Game.SubsystemBlocksScanner, Game.SubsystemBodies, Game.SubsystemBombBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCellChangeQueue, Game.SubsystemCreatureSpawn, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemElectricity, Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemGameInfo, Game.SubsystemGameWidgets, Game.SubsystemGrassBlockBehavior, Game.SubsystemGrassTrapBlockBehavior, Game.SubsystemItemsScanner, Game.SubsystemIvyBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemMovingBlocks, Game.SubsystemParticles, Game.SubsystemPickables, Game.SubsystemPistonBlockBehavior, Game.SubsystemPlayers, Game.SubsystemProjectiles, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSeasons, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemSoilBlockBehavior, Game.SubsystemSpawn, Game.SubsystemSpikesBlockBehavior, Game.SubsystemTerrain, Game.SubsystemWaterBlockBehavior, Game.SubsystemWeather , 以及 Game.SubsystemWoodBlockBehavior 内被实现.
该接口的文档由以下文件生成: