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Game.FireInjury
类 Game.FireInjury 继承关系图:
Game.FireInjury 的协作图:

Public 成员函数

 FireInjury (float amount, ComponentCreature attacker)
 
- Public 成员函数 继承自 Game.Injury
 Injury (float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause)
 
virtual void AddPlayerStats ()
 
virtual void ProcessToLivingCreature ()
 
virtual void Process ()
 

额外继承的成员函数

- Public 属性 继承自 Game.Injury
ComponentHealth ComponentHealth
 
float Amount
 
Attackment Attackment
 
bool IgnoreInvulnerability
 
string Cause
 
- Protected 属性 继承自 Game.Injury
ComponentCreature m_attacker
 
- 属性 继承自 Game.Injury
float Health [get, set]
 
virtual ComponentCreature Attacker [get, set]
 
virtual ComponentPlayer AttackerPlayer [get]
 

构造及析构函数说明

◆ FireInjury()

Game.FireInjury.FireInjury ( float amount,
ComponentCreature attacker )

该类的文档由以下文件生成: