这里列出了所有类成员,并附带类的详细说明:
- p -
- PackageName : Game.ModInfo, Game.ModListManager.AggregationPackageInfo, Game.MotdManager.FilterMod
- PackWorld() : Game.WorldsManager
- PadCursorPosition : Game.WidgetInput
- PageDownButton : Game.CreativeInventoryWidget
- PageIndex : Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory
- PageLabel : Game.CreativeInventoryWidget
- PageUpButton : Game.CreativeInventoryWidget
- Paint() : Game.AttachedSignBlock, Game.DirtSlabBlock, Game.DirtStairsBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FurnitureBlock, Game.FurnitureDesign, Game.IPaintableBlock, Game.LightbulbBlock, Game.PaintedCubeBlock, Game.PostedSignBlock, Game.SlabBlock, Game.StairsBlock, Game.TerrainBrush.Brush, Game.TerrainBrush, Game.WireBlock
- PaintedCubeBlock() : Game.PaintedCubeBlock
- PaintFast() : Game.TerrainBrush
- PaintFastAvoidWater() : Game.TerrainBrush
- PaintFastSelective() : Game.TerrainBrush
- PaintParticleSystem() : Game.PaintParticleSystem
- Palette : Game.WorldSettings
- Pan : Game.SubsystemAudio.SoundInfo
- Panel : Game.CreativeInventoryWidget.Category
- PanoramaWidget() : Game.PanoramaWidget
- Parameters : Game.ScreensManager.AnimationData
- ParentBody : Game.ComponentBody
- ParentBodyPositionOffset : Game.ComponentBody
- ParentBodyRotationOffset : Game.ComponentBody
- ParentDesiredSize : Game.Widget
- ParentModel : Game.JsonModel
- ParentNode : Game.TreeViewNode
- ParentTree : Game.TreeViewNode
- ParentWidget : Game.Widget
- ParseLine() : Game.MotdWidget
- ParseLoot() : Game.ComponentLoot
- ParseLootList() : Game.ComponentLoot
- ParseMotd() : Game.MotdManager
- ParseNodeHeader() : Game.TerrainSerializer23.SingleFileStorage
- ParsePoints() : Game.ArrowLineWidget
- ParseVersionFromString() : Game.APIUpdateManager
- ParticleAnimationOffset : Game.ScreenSpaceFireRenderer
- ParticleAnimationPeriod : Game.ScreenSpaceFireRenderer
- Particles : Game.ParticleSystem< T >
- ParticleSize : Game.ScreenSpaceFireRenderer
- ParticleSpeed : Game.ScreenSpaceFireRenderer
- ParticlesPerSecond : Game.FireWidget, Game.ScreenSpaceFireRenderer
- ParticleSystem() : Game.ParticleSystem< T >
- ParticleSystemsDraw : Game.SubsystemParticles
- ParticleSystemsSimulate : Game.SubsystemParticles
- ParticleTexture : Game.JsonModel
- PasswordMode : Game.TextBoxWidget
- Path : Game.AStar< T >, Game.ExternalContentEntry, Game.PathfindingResult
- PathCost : Game.AStar< T >, Game.PathfindingResult
- PathfindingResult : Game.SubsystemPathfinding.Request
- PawToken : ManageUserScreen.ComUserInfo
- PerformanceManager() : Game.PerformanceManager
- PeriodicGameTimeEvent() : Game.SubsystemTime
- Phase : Game.LeavesParticleSystem.Particle
- PhaseSpeed : Game.LeavesParticleSystem.Particle
- PhotodiodeElectricElement() : Game.PhotodiodeElectricElement
- PickableAdded : Game.SubsystemPickables
- PickableRemoved : Game.SubsystemPickables
- Pickables : Game.SubsystemPickables
- PickaxeBlock() : Game.PickaxeBlock
- PickBlockType : Game.PlayerInput
- PistonElectricElement() : Game.PistonElectricElement
- PistonMaxExtension : Game.SubsystemPistonBlockBehavior
- PistonMaxMovedBlocks : Game.SubsystemPistonBlockBehavior
- PistonMaxSpeedSetting : Game.SubsystemPistonBlockBehavior
- Pitch : Game.SubsystemAudio.SoundInfo
- Place() : Game.ComponentMiner
- PlanksBlock() : Game.PlanksBlock
- PlantParameters : Game.DebugCamera
- PlantsManager() : Game.PlantsManager
- Platform : Game.VersionsManager
- PlatformID : Game.VersionsManager
- PlatformString : Game.VersionsManager
- PlatformTag : Game.VersionsManager
- Play() : Game.PlayScreen
- PlayAngrySoundWhenChasing : Game.ComponentChaseBehavior
- PlayAttackSound() : Game.ComponentCreatureSounds
- PlayClickSound : Game.ListPanelWidget
- PlayCoughSound() : Game.ComponentCreatureSounds
- PlayerAdded : Game.SubsystemPlayers
- PlayerClass : Game.PlayerData, Game.PlayerModelWidget
- PlayerData : Game.ComponentPlayer, Game.PlayerData, GameWidget
- PlayerIndex : Game.PlayerData
- PlayerInfos : Game.WorldInfo
- PlayerInput : Game.ComponentInput, Game.PlayerInput
- PlayerKills : Game.PlayerStats
- PlayerLevelRequired : Game.Block, Game.ClothingData
- PlayerModel : Game.PlayerModelWidget
- PlayerModelWidget() : Game.PlayerModelWidget
- PlayerRemoved : Game.SubsystemPlayers
- PlayersChanged() : Game.PlayersScreen
- PlayerScreen() : Game.PlayerScreen
- PlayersData : Game.SubsystemPlayers
- PlayersScreen() : Game.PlayersScreen
- PlayerStartedPlaying : Game.SubsystemPlayers
- PlayerStats : Game.ComponentCreature
- PlayerWidget() : Game.PlayerWidget
- PlayFootstepSound() : Game.ComponentCreatureSounds, Game.SubsystemSoundMaterials
- PlayIdleSound() : Game.ComponentCreatureSounds
- PlayIdleSoundWhenStartToChase : Game.ComponentChaseBehavior
- PlayImpactSound() : Game.SubsystemSoundMaterials
- PlayInGameMusic() : Game.ModLoader
- PlayMoanSound() : Game.ComponentCreatureSounds
- PlayMusic() : Game.MusicManager
- PlayPainSound() : Game.ComponentCreatureSounds
- PlayPukeSound() : Game.ComponentCreatureSounds
- PlayRandomSound() : Game.SubsystemAudio
- PlayScreen() : Game.PlayScreen
- PlaySneezeSound() : Game.ComponentCreatureSounds
- PlaySound() : Game.AudioManager, Game.SubsystemAudio
- Point : Game.CellFace, Game.PrecipitationShaftParticleSystem, Game.SpawnChunk, Game.SubsystemExplosivesBlockBehavior.ExplosiveData, Game.SubsystemFireBlockBehavior.FireData, Game.SubsystemSaplingBlockBehavior.SaplingData, Game.SubsystemSignBlockBehavior.TextData
- Point3ToFace() : Game.CellFace
- Points : Game.FloatCurve
- PointsString : Game.ArrowLineWidget
- Poke() : Game.ComponentMiner
- PokingPhase : Game.ComponentMiner
- PoplarLeaves : Game.BlockColorsMap
- PoplarLeavesBlock() : Game.PoplarLeavesBlock
- PoplarWoodBlock() : Game.PoplarWoodBlock
- Populate() : Game.FurnitureInventoryPanel
- PopulateBlocksList() : Game.RecipaediaScreen
- PopulateList() : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen, Game.ViewGameLogDialog
- Position : Game.AStar< T >.Node, Game.BevelledShapeRenderer.Point, Game.BlockMesh.InternalVertex, Game.BlockMeshVertex, Game.ComponentBlockEntity, Game.ComponentFrame, Game.ComponentPickableGatherer, Game.FireworksTrailParticleSystem, Game.GlowPoint, Game.GridPanelWidget.Column, Game.GridPanelWidget.Row, Game.IMovingBlockSet, Game.ITrailParticleSystem, Game.MovingBlock, Game.OnFireParticleSystem, Game.Particle, Game.PathRenderer.Point, Game.PrecipitationShaftParticleSystem.Particle, Game.PukeParticleSystem, Game.ScreenSpaceFireRenderer.Particle, Game.ShapeshiftParticleSystem, Game.SmokeTrailParticleSystem, Game.SpawnEntityData, Game.SubsystemDeciduousLeavesBlockBehavior.LeafParticles, Game.SubsystemMovingBlocks.MovingBlockSet, Game.SubsystemSky.SkyVertex, Game.SubsystemSky.StarVertex, Game.TerrainChunk.BrushPaint, Game.TerrainContentsGenerator21.CavePoint, Game.TerrainContentsGenerator22.CavePoint, Game.TerrainContentsGenerator23.CavePoint, Game.TerrainContentsGenerator24.CavePoint, Game.TouchInput, Game.WhalePlumeParticleSystem, Game.WorldItem
- position : Game.ObjModelReader.ObjVertex
- PositionChanged : Game.ComponentFrame
- PositionsChecked : Game.PathfindingResult
- PositionToDraw() : Game.CrossbowWidget
- PositionToItemIndex() : Game.ListPanelWidget
- Post() : Game.WebManager
- PostedSignBlock() : Game.PostedSignBlock
- PostProcessBlocksLoad() : Game.BlocksManager
- PostprocessExplosions() : Game.SubsystemExplosions
- Precipitation : Game.PlayerInput
- PrecipitationIntensity : Game.SubsystemWeather
- PrecipitationShaftParticleSystem() : Game.PrecipitationShaftParticleSystem
- Precision : Game.DebugItemAttribute
- PrepareForDrawing() : Game.BasePerspectiveCamera, Game.Camera, Game.TerrainRenderer, Game.TerrainUpdater
- PrepareForDrawingOverride() : Engine.Graphics.SkyShader, Game.ModelShader
- PrepareFormatString() : Game.DataSizeFormatter
- PrepareModel() : Game.SubsystemModelsRenderer
- PrepareModels() : Game.ModLoader
- PrepareOrder : Game.ComponentModel
- PrepareShaderMacros() : Engine.Graphics.SkyShader, Game.ModelShader
- PresentationInterval : Game.SettingsManager
- Press() : Game.ButtonElectricElement, Game.ButtonFurnitureElectricElement, Game.PressurePlateElectricElement, Game.WidgetInput
- pressColor : Game.ClickTextWidget
- Pressure : Game.SubsystemExplosions.ExplosionData, Game.SubsystemExplosions.SurroundingPressurePoint
- PressurePlateElectricElement() : Game.PressurePlateElectricElement
- PressureToVoltage() : Game.PressurePlateElectricElement
- PreviousGameTimeDelta : Game.SubsystemTime
- PreviousPosition : Game.AStar< T >.Node
- PreviousScreen : Game.ScreensManager
- PreviousState : Game.StateMachine
- PrimitivesRenderer : Game.SubsystemModelsRenderer, Game.SubsystemParticles
- PrimitivesRenderer2D : Game.DebugCamera, Game.Widget.DrawContext
- PrimitivesRenderer3D : Game.Widget.DrawContext
- PriorityInteract : Game.Block
- PriorityPlace : Game.Block
- PriorityUse : Game.Block
- Probability : Game.ComponentLoot.Loot, Game.SubsystemTreasureGeneratorBlockBehavior.TreasureData
- Process() : Game.Injury
- ProcessAttackment() : Game.Attackment, Game.JsModLoader, Game.ModLoader
- ProcessAttackmentToCreature() : Game.Attackment
- ProcessAttackmentToNonCreature() : Game.Attackment
- ProcessAttribute() : Game.VersionConverter112To113, Game.VersionConverter113To114
- ProcessBoneHierarchy() : Game.ComponentModel, Game.ModelWidget
- ProcessingOnly : Game.InventorySlotWidget
- ProcessInputValue() : Game.ComponentInput
- ProcessInventoryItem() : Game.SubsystemBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemMusketBlockBehavior
- ProcessModifiedCells() : Game.SubsystemTerrain
- ProcessModListPath : ModsManager
- ProcessNode() : Game.VersionConverter112To113, Game.VersionConverter113To114
- ProcessOnHitAsProjectileBlockBehavior() : Game.Projectile
- ProcessQueuedActions() : Game.SubsystemPistonBlockBehavior
- ProcessRequest() : Game.SubsystemPathfinding
- ProcessRidingOrders() : Game.ComponentSteedBehavior
- ProcessSlotItems() : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.IInventory
- ProcessSpawnPoint() : Game.SubsystemCreatureSpawn
- ProcessToLivingCreature() : Game.Injury
- Profiler() : Game.Profiler
- Progress : Game.CancellableBusyDialog, Game.DropboxExternalContentProvider.LoginProcessData, Game.ProgressManager, Game.SchubExternalContentProvider.LoginProcessData, Game.SpawnDialog
- ProgressHttpContent() : Game.WebManager.ProgressHttpContent
- Project : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.GameManager, Game.IInventory
- ProjectBeforeSubsystemsAndEntitiesLoad() : Game.ModLoader
- ProjectDisposed : Game.GameManager
- Projectile : Game.ProjectileAttackment
- ProjectileAdded : Game.SubsystemProjectiles
- ProjectileAttackment() : Game.ProjectileAttackment
- ProjectileDamping : Game.Block
- ProjectileRemoved : Game.SubsystemProjectiles
- ProjectileResilience : Game.Block
- Projectiles : Game.SubsystemProjectiles
- ProjectileSpeed : Game.Block
- ProjectileStickProbability : Game.Block
- ProjectileStoppedAction : Game.Projectile
- ProjectileTipOffset : Game.Block
- ProjectionMatrix : Game.BasePerspectiveCamera, Game.Camera
- ProjectXmlLoad() : Game.ModLoader
- ProjectXmlSave() : Game.ModLoader
- PropagateFluidsDownwards() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- PropagateLightSource() : Game.TerrainUpdater
- PropagateLightSources() : Game.TerrainUpdater
- Providers : Game.ExternalContentManager
- Publish() : Game.CommunityContentManager, OriginalCommunityContentManager
- PublishCommunityLinkDialog() : Game.PublishCommunityLinkDialog
- PukeParticleSystem() : Game.PukeParticleSystem
- PumpkinBlock() : Game.PumpkinBlock
- Put() : Game.WebManager
- PutOrPost() : Game.WebManager