这里列出了所有类成员,并附带类的详细说明:
- a -
- AbsoluteBoneTransformsForCamera : Game.ComponentModel
- AbsoluteCoordinates : Game.ArrowLineWidget
- AbsolutePath : Game.ContentInfo
- Acceleration : Game.SubsystemMovingBlocks.MovingBlockSet
- AccelerationFactor : Game.ComponentLocomotion
- AcquireItems() : Game.ComponentInventoryBase
- Action : Game.BulletinDialog, Game.SubsystemTime.DelayedExecutionRequest
- Action2 : Game.BulletinDialog
- Action3 : Game.BulletinDialog
- Activate() : Game.Camera, Game.DeathCamera, Game.DebugCamera, Game.FixedCamera, Game.FlyCamera, Game.FppCamera, Game.IntroCamera, Game.LoadingCamera, Game.OrbitCamera, Game.RandomJumpCamera, Game.StraightFlightCamera, Game.TppCamera
- Active : Game.ScreenSpaceFireRenderer.Particle
- ActiveBlockValue : Game.ComponentMiner
- ActiveCamera : GameWidget
- ActiveSlotIndex : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventory, Game.ComponentInventoryBase, Game.IInventory
- ActiveUser : Game.UserManager
- ActualHeight : Game.GridPanelWidget.Row
- ActualSize : Game.Widget
- ActualWidth : Game.GridPanelWidget.Column
- Add() : Game.ContentManager, Game.IntervalUtils, Game.LoadingScreen, Game.SortedMultiCollection< TKey, TValue >, Game.Terrain.ChunksStorage, Game.WidgetsList
- AddBody() : Game.SubsystemBodies
- AddBox() : Game.TerrainBrush
- AddBrushPaint() : Game.TerrainChunk
- AddCampfireParticleSystem() : Game.SubsystemCampfireBlockBehavior
- AddCategory() : Game.BlocksManager
- AddCell() : Game.TerrainBrush
- AddChild() : Game.TreeViewNode
- AddChildren() : Game.ContainerWidget, Game.TreeViewNode
- AddClothingFactor() : Game.ComponentLevel
- AddClothingSlot() : Game.ClothingSlot
- AddCommonPath() : ModsManageContentScreen
- AddDeathRecord() : Game.PlayerStats
- AddDesign() : Game.SubsystemFurnitureBlockBehavior
- AddDrawable() : Game.SubsystemDrawing
- AddElectricElement() : Game.SubsystemElectricity
- AddException() : ModsManager
- AddExperience() : Game.ComponentLevel
- AddExplosion() : Game.SubsystemExplosions
- AddExplosive() : Game.SubsystemExplosivesBlockBehavior
- AddExtraStat() : Game.PerformanceManager
- AddFire() : Game.SubsystemFireBlockBehavior, Game.SubsystemFurnaceBlockBehavior
- AddFuel() : Game.SubsystemCampfireBlockBehavior
- AddGameWidgetForPlayer() : Game.SubsystemGameWidgets
- AddGlowPoint() : Game.SubsystemGlow
- AddHitValueParticleSystem() : Game.Attackment, Game.ComponentMiner
- AddItem() : Game.ListPanelWidget
- AddItems() : Game.ListPanelWidget
- AdditiveBatch : Game.ParticleSystem< T >
- AddLoadAction() : Game.LoadingScreen
- AddMessage() : Game.MessageWidget
- AddModel() : Game.ModelWidget
- AddMovingBlockSet() : Game.SubsystemMovingBlocks
- AddNeighbor() : Game.SubsystemPathfinding.World
- AddNodeToWidget() : Game.TreeViewWidget
- AddNote() : Game.SoundParticleSystem
- AddParticleSystem() : Game.SubsystemParticles
- AddParticleSystems() : Game.SubsystemFurnitureBlockBehavior
- AddPickable() : Game.SubsystemPickables
- AddPickable< T >() : Game.SubsystemPickables
- AddPlayerData() : Game.SubsystemPlayers
- AddPlayerStats() : Game.Injury
- AddProjectile() : Game.SubsystemProjectiles
- AddProjectile< T >() : Game.SubsystemProjectiles
- AddRange() : Game.SortedMultiCollection< TKey, TValue >, Game.WidgetsList
- AddRay() : Game.TerrainBrush
- AddRemoveMeter() : Game.SubsystemMetersBlockBehavior
- Address : Game.ActiveExternalContentInfo, Game.CommunityContentEntry
- AddRoot() : Game.TreeViewWidget
- AddSample() : Game.RunningAverage
- AddSapling() : Game.SubsystemSaplingBlockBehavior
- AddScreen() : Game.LoadingScreen, Game.ScreensManager
- AddSlotItems() : Game.ComponentClothing, Game.ComponentCraftingTable, Game.ComponentCreativeInventory, Game.ComponentFurnace, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.IInventory
- AddSplash() : Game.RainSplashParticleSystem, Game.SnowSplashParticleSystem
- AddStat() : Game.GameMenuDialog
- AddState() : Game.StateMachine
- AddStream() : Game.ZipArchive
- AddTerrainBlock() : Game.SubsystemMovingBlocks
- AddTerrainFurniture() : Game.SubsystemFurnitureBlockBehavior
- AddToFurnitureSet() : Game.SubsystemFurnitureBlockBehavior
- AddTorch() : Game.SubsystemTorchBlockBehavior
- AddTrail() : Game.SubsystemProjectiles
- AddUpdateable() : Game.SubsystemUpdate
- AddWireDomains() : Game.SubsystemElectricity
- AdjustableDelayGateBlock() : Game.AdjustableDelayGateBlock
- AdjustableDelayGateElectricElement() : Game.AdjustableDelayGateElectricElement
- AdjustPiston() : Game.SubsystemPistonBlockBehavior
- Advice() : Game.LoadingScreen
- AfterWidgetUpdate() : Game.ModLoader
- Aim() : Game.ComponentMiner, Game.PlayerInput
- AimDuration : Game.ComponentPlayer
- AimHandAngleOrder : Game.ComponentCreatureModel
- Air : Game.ComponentHealth
- AirCapacity : Game.ComponentHealth
- AirCreatureKills : Game.PlayerStats
- AirDrag : Game.ComponentBody
- AirLackResilience : Game.ComponentHealth, Game.IInjurable
- AlignToVelocity : Game.Block
- AllChildren : Game.ContainerWidget
- AllInputDevices : Game.PlayerScreen
- Allocate() : Game.TerrainGeometryDynamicArray< T >
- AllocateAndFreeChunks() : Game.TerrainUpdater
- AllocateBlock() : Game.BlocksManager
- AllocateChunk() : Game.Terrain
- Allocated : Game.BlockAllocateData
- AllocatedChunks : Game.Terrain
- AllowAttackingStandingOnBody : Game.ComponentChaseBehavior
- AllowContinue : ModsManager
- Allowed : Game.LanguageControl
- AllowHandleInput : Game.ComponentInput
- AllowImpulseAndStunWhenDamageIsZero : Game.Attackment
- AllowInitialIntro : Game.SettingsManager
- AllowShoesWarning : Game.ComponentLocomotion
- Alpha : Game.PaintParticleSystem.Particle
- AlphaBlendedBatch : Game.ParticleSystem< T >
- AlphaTestIndex : Game.TerrainChunkSliceGeometry
- AlphaTestSubsetsByFace : Game.TerrainGeometry
- AlphaThreshold : Engine.Graphics.SkyShader, Game.ModelShader
- AmbientLight : Game.BevelledButtonWidget, Game.BevelledRectangleWidget
- AmbientLightColor : Game.ModelShader
- AmbientParameters : Game.DebugCamera
- Amount : Game.Injury
- AnalogToDigitalConverterBlock() : Game.AnalogToDigitalConverterBlock
- AnalogToDigitalConverterElectricElement() : Game.AnalogToDigitalConverterElectricElement
- AnalysisModList() : Game.ModListManager
- AndGateBlock() : Game.AndGateBlock
- AndGateElectricElement() : Game.AndGateElectricElement
- Angle : Game.LeavesParticleSystem.Particle
- AngleSpeed : Game.LeavesParticleSystem.Particle
- AngularVelocity : Game.Projectile
- Animate() : Game.ComponentCreatureModel, Game.ComponentModel, Game.ComponentOuterClothingModel, Game.ComponentSimpleModel
- AnimateCreature() : Game.ComponentBirdModel, Game.ComponentCreatureModel, Game.ComponentFishModel, Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel, Game.ComponentHumanModel
- Animated : Game.ComponentModel
- AnimatedBlocksTexture : Game.SubsystemAnimatedTextures
- AnimateFireBlocksTexture() : Game.SubsystemAnimatedTextures
- AnimateHandsSeed : Game.PlayerModelWidget
- AnimateHeadSeed : Game.PlayerModelWidget
- AnimateMagmaBlocksTexture() : Game.SubsystemAnimatedTextures
- AnimateVrQuad() : Game.ScreensManager
- AnimateWaterBlocksTexture() : Game.SubsystemAnimatedTextures
- AnimationTime : Game.ScreenSpaceFireRenderer.Particle
- Any : Game.WidgetInput
- APIReleaseLink_API : ModsManager
- APIReleaseLink_Client : ModsManager
- APIVersion : Game.WorldInfo
- ApiVersion : Game.ModInfo, Game.ModListManager.AggregationPackageInfo, ModsManager
- ApiVersionEnum : ModsManager
- APIVersionString : ModsManager
- AppendBlockMesh() : Game.BlockMesh
- AppendImageExtrusion() : Game.BlockMesh
- AppendImageExtrusionRectangle() : Game.BlockMesh
- AppendImageExtrusionSlice() : Game.BlockMesh
- AppendMesh() : Game.ObjModelReader
- AppendModelMeshPart() : Game.BlockMesh
- AppendNumber() : Game.StringUtils
- ApplyArmorProtection() : Game.ClothingData, Game.ComponentClothing, Game.ModLoader
- ApplyBodiesShaking() : Game.SubsystemExplosions
- ApplyBrushPaints() : Game.TerrainChunk
- ApplyCellChanges() : Game.SubsystemCellChangeQueue
- ApplyDensityModifier() : Game.ComponentVitalStats
- ApplyDirectMove() : Game.ComponentBody
- ApplyImpulse() : Game.ComponentBody
- ApplyMagmaNeighborhoodEffect() : Game.SubsystemMagmaBlockBehavior
- ApplyProtectionAfterClothes() : Game.ModLoader
- ApplyProtectionBeforeClothes() : Game.ModLoader
- ApplyScalingRenderTarget() : Game.ViewWidget
- ApplyShaking() : Game.ComponentBody
- ApproximateScreenDpi : Game.ScreenResolutionManager
- ApproximateScreenInches : Game.ScreenResolutionManager
- AreaCode : ManageUserScreen.ComUserInfo
- AreAdventureSurvivalMechanicsEnabled : Game.WorldSettings
- AreBehaviorsNotified : Game.TerrainChunk
- AreSeasonsChanging : Game.WorldSettings
- AreSupernaturalCreaturesEnabled : Game.WorldSettings
- AreWeatherEffectsEnabled : Game.WorldSettings
- ArmorProtection : Game.ClothingData
- Arrange() : Game.Widget
- ArrangeChildWidgetInCell() : Game.ContainerWidget
- ArrangeOverride() : Game.BevelledRectangleWidget, Game.CanvasWidget, Game.ContainerWidget, Game.DragHostWidget, Game.FixedSizePanelWidget, Game.GamesWidget, Game.GridPanelWidget, Game.ListPanelWidget, Game.ScrollPanelWidget, Game.SliderWidget, Game.StackPanelWidget, Game.TreeViewWidget, Game.UniformSpacingPanelWidget, Game.Widget
- ArrayCache() : Game.ArrayCache< T >
- arrowBlock : Game.CrossbowBlock
- ArrowLineWidget() : Game.ArrowLineWidget
- ArrowType : Game.ArrowBlock
- ArrowWidth : Game.ArrowLineWidget
- AssignComponents() : Game.ShortInventoryWidget
- AssignDrawItemsLayers() : Game.Widget.DrawContext
- AssignInventorySlot() : Game.InventorySlotWidget
- AssignInventorySlots() : Game.FurnitureInventoryPanel
- AtlasTexture : Game.TextureAtlasManager
- AttachedSignBlock() : Game.AttachedSignBlock
- Attack() : Game.ComponentChaseBehavior
- AttackBody() : Game.ComponentMiner, Game.ModLoader
- Attacked : Game.ComponentBody, Game.ComponentHealth
- Attacker : Game.Attackment, Game.ComponentOnFire, Game.Injury
- AttackerPlayer : Game.Injury
- AttackInjury() : Game.AttackInjury
- Attackment() : Game.Attackment, Game.Injury
- AttackOrder : Game.ComponentCreatureModel
- AttackPower : Game.Attackment, Game.BestiaryCreatureInfo, Game.ComponentMiner, Game.Projectile
- AttackPowerParameter() : Game.ModLoader
- AttackResilience : Game.BestiaryCreatureInfo, Game.ComponentDamage, Game.ComponentHealth
- AttackResilienceFactor : Game.ComponentHealth
- AttacksNonPlayerCreature : Game.ComponentChaseBehavior
- AttackSoundName : Game.Attackment
- AttackSoundPitch : Game.Attackment
- AttackSoundVolume : Game.Attackment
- AttacksPlayer : Game.ComponentChaseBehavior
- Author : Game.ModInfo, Game.ModListManager.AggregationPackageInfo
- Authority : ManageUserScreen.ComUserInfo
- AutoDespawn : Game.ComponentSpawn
- AutoHide : Game.MessageDialog, Game.TextBoxDialog
- AutoInteractRate : Game.ComponentMiner
- AutoJump : Game.SettingsManager
- AutoRotationVector : Game.ModelWidget
- AutoSize : Game.TextBoxWidget
- AutumnColor1 : Game.DeciduousLeavesBlock
- AutumnColor2 : Game.DeciduousLeavesBlock
- AutumnInterval : Game.DeciduousLeavesBlock
- AutumnIntervalInv : Game.DeciduousLeavesBlock
- AutumnSpeedupFactor : Game.DeciduousLeavesBlock
- AutumnStart : Game.DeciduousLeavesBlock, Game.SubsystemSeasons
- AutumnTransitionLightening : Game.DeciduousLeavesBlock
- AverageCpuFrameTime : Game.PerformanceManager
- AverageFrameTime : Game.PerformanceManager
- AverageHitCount : Game.Profiler.Metric
- AverageTime : Game.Profiler.Metric
- AvoidNearestBody() : Game.ComponentPilot
- AxeBlock() : Game.AxeBlock
- Axis : Game.SubsystemExplosions.ProcessPoint