这里是所有函数, 及指向其所属类的链接:
- f -
- FaceToPoint3() : Game.CellFace
- FaceToVector3() : Game.CellFace
- FadeDriveVector() : Game.ComponentCattleDriveBehavior
- Fail() : Game.DropboxExternalContentProvider.LoginProcessData, Game.SchubExternalContentProvider.LoginProcessData
- FastDebugModEntity() : Game.FastDebugModEntity
- FastScanModFile() : ModsManageContentScreen
- Feed() : Game.ComponentRandomFeedBehavior
- Feedback() : Game.CommunityContentManager, OriginalCommunityContentManager
- FenceBlock() : Game.FenceBlock
- FenceGateBlock() : Game.FenceGateBlock
- FenceGateElectricElement() : Game.FenceGateElectricElement
- FillSkyIndexBuffer() : Game.SubsystemSky
- FillSkyVertexBuffer() : Game.SubsystemSky
- FillSlots() : Game.ComponentFurnitureInventory
- FillStarsBuffers() : Game.SubsystemSky
- Find() : Game.SortedMultiCollection< TKey, TValue >, Game.WidgetsList
- Find< T >() : Game.WidgetsList
- FindAcquireSlotForItem() : Game.ComponentInventoryBase
- FindBestCameraPosition() : Game.DeathCamera
- FindBestChunkToUpdate() : Game.TerrainUpdater
- FindBestInventoryToolForDigging() : Game.ComponentMiner
- FindBlockByTypeName() : Game.BlocksManager
- FindBlocksByCraftingId() : Game.BlocksManager
- FindBodiesAroundPoint() : Game.SubsystemBodies
- FindBodiesCollisionBoxes() : Game.ComponentBody
- FindBodiesInArea() : Game.SubsystemBodies
- FindCamera< T >() : GameWidget
- FindCoarseSpawnPosition() : Game.ITerrainContentsGenerator, Game.ModLoader, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- FindComponentByName() : Game.SubsystemNames
- FindComponentByName< T >() : Game.SubsystemNames
- FindCrouchCollisionBoxes() : Game.ComponentBody
- FindDestination() : Game.ComponentDigInMudBehavior, Game.ComponentFishOutOfWaterBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentWalkAroundBehavior
- FindElement() : ModsManager
- FindElementByGuid() : ModsManager
- FindEntityByName() : Game.SubsystemNames
- FindEntityValuesDictionary() : Game.DatabaseManager
- FindFreeItemId() : Game.SubsystemEditableItemBehavior< T >
- FindHerdCenter() : Game.ComponentHerdBehavior, Game.ModLoader
- FindInteractingPlayer() : Game.ComponentInventoryBase
- FindIntroSpawnPosition() : Game.PlayerData
- FindLargestSize() : Game.FurnitureDesign
- FindLastNode() : Game.TerrainSerializer23.SingleFileStorage
- FindMatchingDesign() : Game.SubsystemFurnitureBlockBehavior
- FindMatchingDesignChain() : Game.SubsystemFurnitureBlockBehavior
- FindMatchingRecipe() : Game.CraftingRecipesManager
- FindMovingBlocks() : Game.SubsystemMovingBlocks
- FindMovingBlocksCollisionBoxes() : Game.ComponentBody
- FindNearbyRider() : Game.ComponentSteedBehavior
- FindNearestBodyInFront() : Game.ComponentPilot
- FindNearestCompassTarget() : Game.SubsystemMagnetBlockBehavior
- FindNearestIndex() : Game.WorldOptionsScreen
- FindNearestMount() : Game.ComponentRider
- FindNearestPlayer() : Game.SubsystemPlayers
- FindNextEntryIndex() : Game.TerrainSerializer23.RegionFileStorage
- FindNoIntroSpawnPosition() : Game.PlayerData
- FindOceanDirection() : Game.ComponentIntro
- FindPath() : Game.AStar< T >
- FindPickable() : Game.ComponentEatPickableBehavior
- FindSafePlace() : Game.ComponentFlyAwayBehavior, Game.ComponentRunAwayBehavior, Game.ComponentSwimAwayBehavior
- FindScreen< T >() : Game.ScreensManager
- FindSmeltingRecipe() : Game.ComponentFurnace
- FindSneakCollisionBoxes() : Game.ComponentBody
- FindState() : Game.StateMachine
- FindSurfaceDestination() : Game.ComponentCetaceanBreatheBehavior
- FindTarget() : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentChaseBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentStareBehavior
- FindTerrainCollisionBoxes() : Game.ComponentBody
- FindTransform() : Game.VersionsManager
- FindTypeFromXmlName() : Game.Widget
- FindValuesDictionaryForComponent() : Game.DatabaseManager
- FireInjury() : Game.FireInjury
- FireParticleSystem() : Game.FireParticleSystem
- FireProjectile() : Game.SubsystemProjectiles
- FireProjectile< T >() : Game.SubsystemProjectiles
- FireProjectileFast() : Game.SubsystemProjectiles
- FireWidget() : Game.FireWidget
- FireworksParticleSystem() : Game.FireworksParticleSystem
- FireworksTrailParticleSystem() : Game.FireworksTrailParticleSystem
- FirstIndex< T >() : Game.CollectionUtils
- FixedCamera() : Game.FixedCamera
- Flash() : Game.ValueBarWidget
- Float() : Game.Random
- FloatCurve() : Game.FloatCurve
- FloatListDebugMenuItemAttribute() : Game.FloatListDebugMenuItemAttribute
- FlowTo() : Game.SubsystemFluidBlockBehavior
- FluEffect() : Game.ComponentFlu
- FluidBlock() : Game.FluidBlock
- FluidInfo() : Game.FluidInfo
- Flush() : Game.SkyPrimitiveRender
- FlyCamera() : Game.FlyCamera
- FogIntegral() : Game.SubsystemSky
- FollowTarget() : Game.ComponentSummonBehavior
- FontTextWidget() : Game.FontTextWidget
- FoodBlock() : Game.FoodBlock
- ForceRedownload() : Game.MotdManager
- Format() : Game.DataSizeFormatter
- FormatDistance() : Game.GameMenuDialog
- FormatOffset() : Game.WorldOptionsScreen
- FormatTime() : Game.Profiler
- FormatTimeSimple() : Game.Profiler
- FourLedElectricElement() : Game.FourLedElectricElement
- FppCamera() : Game.FppCamera
- FrameHandler() : Game.Program
- Free() : Game.TerrainGeometryDynamicArray< T >
- FreeChunk() : Game.Terrain
- FreezeThawAndDepositSnow() : Game.SubsystemWeather
- FromAxisAndDirection() : Game.CellFace
- FromId() : Game.EntityReference
- FromName() : Game.EntityReference
- FromReferenceString() : Game.EntityReference
- FullInventoryWidget() : Game.FullInventoryWidget
- FurnaceWidget() : Game.FurnaceWidget
- FurnitureDesign() : Game.FurnitureDesign
- FurnitureDesignWidget() : Game.FurnitureDesignWidget
- FurnitureElectricElement() : Game.FurnitureElectricElement
- FurnitureInventoryPanel() : Game.FurnitureInventoryPanel
- FurniturePacksManager() : Game.FurniturePacksManager
- FurnitureSetItemWidget() : Game.FurnitureSetItemWidget
- FuseParticleSystem() : Game.FuseParticleSystem