这里是所有函数, 及指向其所属类的链接:
- i -
- IgniteFuse() : Game.SubsystemExplosivesBlockBehavior
- ImportBlocksTexture() : Game.BlocksTexturesManager
- ImportCharacterSkin() : Game.CharacterSkinsManager
- ImportExternalContent() : Game.ExternalContentManager
- ImportExternalContentSync() : Game.ExternalContentManager
- ImportFurniturePack() : Game.FurniturePacksManager
- ImportFurnitureSet() : Game.FurnitureInventoryPanel
- ImportMod() : ModsManager
- ImportWorld() : Game.WorldsManager
- ImpulseTarget() : Game.Attackment
- IncreaseResolution() : Game.BuildFurnitureDialog
- IndexOf() : Game.WidgetsList
- InelasticCollision() : Game.ComponentBody
- Info() : Game.LoadingScreen
- IngotBlock() : Game.IngotBlock
- Init() : Game.TreeViewNode
- InitActions() : Game.LoadingScreen
- InitButton() : Game.EditMemoryBankDialogAPI
- initData() : Game.EditMemoryBankDialogAPI
- Initialize() : Game.APIUpdateManager, Game.ArrowBlock, Game.AttachedSignBlock, Game.AxeBlock, Game.BasePumpkinBlock, Game.BatteryBlock, Game.Block, Game.BlocksManager, Game.BlocksTexturesManager, Game.BoatBlock, Game.BombBlock, Game.BowBlock, Game.BrickBlock, Game.ButtonBlock, Game.CactusBlock, Game.CairnBlock, Game.CampfireBlock, Game.CharacterSkinsManager, Game.ChristmasTreeBlock, Game.ChunkBlock, Game.ClothingBlock, Game.ClothingSlot, Game.CommunityContentManager, Game.CompassBlock, Game.ContentManager, Game.CraftingRecipesManager, Game.CraftingTableBlock, Game.CrossbowBlock, Game.DatabaseManager, Game.DetonatorBlock, Game.DiamondChunkBlock, Game.DoorBlock, Game.EggBlock, Game.EmptyBucketBlock, Game.ExperienceBlock, Game.ExternalContentManager, Game.FenceBlock, Game.FenceGateBlock, Game.FireworksBlock, Game.FluidBlock, Game.FoodBlock, Game.FourLedBlock, Game.FurBlock, Game.FurnaceBlock, Game.FurnitureBlock, Game.FurniturePacksManager, Game.GrassTrapBlock, Game.GravestoneBlock, Game.GunpowderKegBlock, Game.HammerBlock, Game.HygrometerBlock, Game.IncendiaryBombBlock, Game.IngotBlock, Game.JackOLanternBlock, Game.LadderBlock, Game.LanguageControl, Game.LeatherBlock, Game.LedBlock, Game.LightbulbBlock, Game.LightingManager, Game.MacheteBlock, Game.MagmaBucketBlock, Game.MagnetBlock, Game.MarketplaceManager, Game.MilkBucketBlock, Game.MotdManager, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.MusicManager, Game.MusketBlock, Game.OneLedBlock, Game.PaintBucketBlock, Game.PaintStripperBucketBlock, Game.PhotodiodeBlock, Game.Pickable, Game.PickaxeBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PostedSignBlock, Game.PrecipitationShaftParticleSystem, Game.PressurePlateBlock, Game.Program, Game.Projectile, Game.PumpkinSoupBucketBlock, Game.RakeBlock, Game.RodBlock, Game.RotateableMountedElectricElementBlock, Game.RottenMilkBucketBlock, Game.RottenPumpkinSoupBucketBlock, Game.SaddleBlock, Game.ScreensManager, Game.SeaUrchinBlock, Game.SettingsManager, Game.SevenSegmentDisplayBlock, Game.ShovelBlock, Game.SlabBlock, Game.SnowballBlock, Game.SpearBlock, Game.SpikedPlankBlock, Game.StairsBlock, Game.StarfishBlock, Game.StickBlock, Game.StoneAxeBlock, Game.StoneClubBlock, Game.SubsystemBlocksManager, Game.SwitchBlock, Game.TextureAtlasManager, Game.ThermometerBlock, Game.TorchBlock, Game.TrapdoorBlock, Game.VersionsManager, Game.VrManager, Game.WaterBucketBlock, Game.WhistleBlock, Game.WireBlock, Game.WoodenClubBlock, Game.WorldsManager, ModsManager, OriginalCommunityContentManager
- InitializeBlocks() : Game.BlocksManager
- InitializeCalculation() : Game.SubsystemSky
- InitializeCategories() : Game.BlocksManager
- InitializeClothingSlots() : Game.ModLoader
- InitializeCreatureTypes() : Game.ModLoader, Game.SubsystemCreatureSpawn
- InitializeFireDataTime() : Game.SubsystemFireBlockBehavior
- InitializeFireDataTimes() : Game.SubsystemFireBlockBehavior
- InitializeKeyboardMappingSettings() : Game.SettingsManager
- Initiate() : Game.JsInterface
- InitModifiedElement() : ModsManager
- InitResources() : Game.FastDebugModEntity, Game.ModEntity
- InitScreens() : Game.LoadingScreen, Game.ScreensManager
- InitSubsets() : Game.TerrainGeometry
- Injure() : Game.ComponentBoat, Game.ComponentHealth, Game.IInjurable
- Injury() : Game.Injury
- InputDeviceWidget() : Game.PlayerScreen.InputDeviceWidget
- Insert() : Game.WidgetsList
- InsertAfter() : Game.WidgetsList
- InsertBefore() : Game.WidgetsList
- InspectionModLists() : Game.ModListManager
- InstallModChange() : ModsManageContentScreen
- InstancedModelsManager() : Game.InstancedModelsManager
- Int() : Game.Random, Game.TerrainContentsGenerator21.Random
- Interact() : Game.ComponentMiner
- InteractBlockEntity() : Game.SubsystemChestBlockBehavior, Game.SubsystemCraftingTableBlockBehavior, Game.SubsystemDispenserBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemFurnaceBlockBehavior
- InternalRandom() : Game.TerrainContentsGenerator21.OldRandom.InternalRandom
- InternalSample() : Game.TerrainContentsGenerator21.OldRandom.InternalRandom
- InternetGetConnectedState() : Game.WebManager
- InterpolateCornerLights() : Game.BlockGeometryGenerator
- Intersection() : Game.Segment2
- Interval() : Game.IntervalUtils
- IntroCamera() : Game.IntroCamera
- Invalidate() : Game.FurnitureInventoryPanel
- InvalidateRenderTarget() : Game.SubsystemSignBlockBehavior
- InvalidateSliceContentsHashes() : Game.TerrainChunk
- InventorySlotWidget() : Game.InventorySlotWidget
- InventorySlotWidgetMeasureOverride() : Game.ModLoader
- Invoke() : Game.JsInterface
- IronAttachedSignBlock() : Game.IronAttachedSignBlock
- IronAxeBlock() : Game.IronAxeBlock
- IronBlock() : Game.IronBlock
- IronDoorBlock() : Game.IronDoorBlock
- IronFenceBlock() : Game.IronFenceBlock
- IronFenceGateBlock() : Game.IronFenceGateBlock
- IronHammerBlock() : Game.IronHammerBlock
- IronIngotBlock() : Game.IronIngotBlock
- IronLadderBlock() : Game.IronLadderBlock
- IronMacheteBlock() : Game.IronMacheteBlock
- IronOreChunkBlock() : Game.IronOreChunkBlock
- IronPickaxeBlock() : Game.IronPickaxeBlock
- IronPostedSignBlock() : Game.IronPostedSignBlock
- IronRakeBlock() : Game.IronRakeBlock
- IronShovelBlock() : Game.IronShovelBlock
- IronSpearBlock() : Game.IronSpearBlock
- IsActiveSlotEditable() : Game.ComponentGui
- IsAdmin() : Game.CommunityContentManager
- IsAimable_() : Game.Block
- IsAllPlayerLivingSleeping() : Game.SubsystemTime
- IsBetween() : Game.IntervalUtils
- IsBlockBlocking() : Game.SubsystemPistonBlockBehavior
- IsBlocked() : Game.SubsystemPathfinding.World
- IsBlockingPiston() : Game.Block
- IsBlockMovable() : Game.SubsystemPistonBlockBehavior
- IsBlockPlacingAllowed() : Game.ComponentMiner
- IsBodyInAttackRange() : Game.ComponentChaseBehavior
- IsBottomPart() : Game.DoorBlock
- IsBuiltIn() : Game.BlocksTexturesManager, Game.CharacterSkinsManager
- IsButtonDown() : Game.VrManager
- IsButtonDownOnce() : Game.VrManager
- IsCameraAllowed() : GameWidget
- IsCellOnFire() : Game.SubsystemFireBlockBehavior
- IsCellValid() : Game.GridPanelWidget, Game.Terrain, Game.TerrainChunk
- IsChildOfBody() : Game.ComponentBody
- IsChildWidgetOf() : Game.Widget
- IsChunkInRange() : Game.TerrainUpdater
- IsClothingVisible() : Game.ComponentGui
- IsCNLanguageType() : Game.MotdManager
- IsCollapseDestructibleBlock() : Game.Block, Game.FluidBlock, Game.SubsystemCollapsingBlockBehavior, Game.TrapdoorBlock
- IsCollapseSupportBlock() : Game.Block, Game.FramedGlassBlock, Game.GlassBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.SoilBlock, Game.SubsystemCollapsingBlockBehavior, Game.TrapdoorBlock, Game.WindowBlock
- IsCollidable_() : Game.Block
- IsColliding() : Game.ComponentBody
- IsCollidingWithIce() : Game.ComponentBody
- IsColored() : Game.PaintedCubeBlock
- IsContent() : Game.ContentManager
- IsContentRated() : Game.CommunityContentManager, OriginalCommunityContentManager
- IsControllerPresent() : Game.VrManager
- IsDecreaseResolutionPossible() : Game.BuildFurnitureDialog
- IsDoorElectricallyConnected() : Game.SubsystemDoorBlockBehavior
- IsEditable_() : Game.Block
- IsEntityFirstPersonTarget() : GameWidget
- IsEntityTarget() : GameWidget
- IsEntryTypeDownloadSupported() : Game.ExternalContentManager, Game.OriginalCommunityContentScreen
- IsFaceNonAttachable() : Game.Block, Game.FenceBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.SoilBlock
- IsFaceTransparent() : Game.Block, Game.CarpetBlock, Game.FourLedBlock, Game.FurnaceBlock, Game.FurnitureBlock, Game.MagmaBlock, Game.OneLedBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PressurePlateBlock, Game.SevenSegmentDisplayBlock, Game.SlabBlock, Game.SnowBlock, Game.SoilBlock, Game.SpikedPlankBlock, Game.StairsBlock
- IsFluidBlocker_() : Game.Block
- IsGameMenuDialogVisible() : Game.ComponentGui
- IsGateElectricallyConnected() : Game.SubsystemFenceGateBlockBehavior
- IsGatherable_() : Game.Block
- IsGoal() : Game.IAStarWorld< T >, Game.SubsystemPathfinding.World
- IsGrowthStopCell() : Game.IvyBlock
- IsHeatBlocker() : Game.Block, Game.DoorBlock, Game.FluidBlock
- IsIncreaseResolutionPossible() : Game.BuildFurnitureDialog
- IsInteractive() : Game.Block, Game.FurnitureBlock
- IsInternetConnectionAvailable() : Game.WebManager
- IsInventoryVisible() : Game.ComponentGui
- IsKeyDown() : Game.ComponentInput, Game.WidgetInput
- IsKeyDownOnce() : Game.ComponentInput, Game.WidgetInput
- IsKeyDownRepeat() : Game.WidgetInput
- IsLevelSufficientForTool() : Game.ComponentMiner
- IsMagma() : Game.SubsystemProjectiles
- IsMouseButtonDown() : Game.WidgetInput
- IsMouseButtonDownOnce() : Game.WidgetInput
- IsMovableByPiston() : Game.AttachedSignBlock, Game.BedrockBlock, Game.Block, Game.BottomSuckerBlock, Game.CactusBlock, Game.DiamondBlock, Game.DoorBlock, Game.FurnitureBlock, Game.JackOLanternBlock, Game.LadderBlock, Game.MountedElectricElementBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PumpkinBlock, Game.RottenPumpkinBlock, Game.TrapdoorBlock
- IsNear() : Game.BlockMesh
- IsNodeIncludedOnCurrentPlatform() : Game.Widget
- IsNonAttachable() : Game.Block, Game.FramedGlassBlock, Game.GlassBlock, Game.WindowBlock
- IsNonDuplicable_() : Game.Block
- IsNullOrEmpty() : Game.EntityReference
- IsNullOrStopped() : Game.MovingBlock
- IsOldApiVersionMod() : ModsManageContentScreen
- IsOutOfWater() : Game.ComponentFishOutOfWaterBehavior
- IsPadButtonDown() : Game.WidgetInput
- IsPadButtonDownOnce() : Game.WidgetInput
- IsPadButtonDownRepeat() : Game.WidgetInput
- IsPassable() : Game.SubsystemPathfinding
- IsPickableInAttractRange() : Game.ComponentPickableGatherer
- IsPickableInGatherRange() : Game.ComponentPickableGatherer
- IsPlaceable_() : Game.Block
- IsPlacementTransparent_() : Game.Block
- IsPlayer() : Game.SubsystemPlayers
- IsPredator() : Game.ComponentFlyAwayBehavior
- IsShaftValid() : Game.TerrainChunk
- IsShiftPossible() : Game.BuildFurnitureDialog
- IsSignalHigh() : Game.ElectricElement
- IsSpaceFreeToMove() : Game.ComponentBody
- IsSplitMode() : Game.InventorySlotWidget
- IsStickable_() : Game.Block
- IsSuitableForPlants() : Game.BasePumpkinBlock, Game.Block, Game.DirtBlock, Game.GrassBlock, Game.SandBlock, Game.SoilBlock
- IsSupport() : Game.SubsystemBottomSuckerBlockBehavior
- IsSwapAnimationNeeded() : Game.Block, Game.BowBlock, Game.CrossbowBlock, Game.MusketBlock
- IsTargetInAttackRange() : Game.ComponentChaseBehavior
- IsTargetInWater() : Game.ComponentChaseBehavior
- IsTerrainSafeToGo() : Game.ComponentPilot
- IsTheSameFluid() : Game.FluidBlock
- IsTopPart() : Game.DoorBlock
- IsTransparent_() : Game.Block
- IsTrapdoorElectricallyConnected() : Game.SubsystemTrapdoorBlockBehavior
- IsUTF8Bytes() : Game.ZipArchive
- IsValueAllowed() : Game.SubsystemFurnitureBlockBehavior
- IsValueDisallowed() : Game.SubsystemFurnitureBlockBehavior
- IsValueTransparent() : Game.FurnitureDesign
- IsVrButtonDown() : Game.WidgetInput
- IsVrButtonDownOnce() : Game.WidgetInput
- IsWater() : Game.SubsystemProjectiles
- ItemsScanned() : Game.SubsystemRotBlockBehavior