这里是所有属性, 及指向其所属类的链接:
- i -
- IceFactor : Game.ComponentScreenOverlays
- Icon : Game.TreeViewNode
- IconMargin : Game.TreeViewNode
- Id : Game.IMovingBlockSet, Game.SubsystemMovingBlocks.MovingBlockSet
- IgnoreHeightDifference : Game.ComponentPathfinding, Game.ComponentPilot
- ImmersionDepth : Game.ComponentBody
- ImmersionFactor : Game.ComponentBody
- ImmersionFluidBlock : Game.ComponentBody
- ImportanceLevel : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBehavior, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentLayEggBehavior, Game.ComponentLookAroundBehavior, Game.ComponentMoveAwayBehavior, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRunAwayBehavior, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentWalkAroundBehavior
- InAirWalkFactor : Game.ComponentLocomotion
- IndentAsSpace : Game.TextBoxWidget
- IndentWidth : Game.TextBoxWidget
- Index : Game.FurnitureDesign
- InHandItemOffsetOrder : Game.ComponentCreatureModel
- InHandItemRotationOrder : Game.ComponentCreatureModel
- Injured : Game.ComponentHealth
- InnerClothedTexture : Game.ComponentClothing
- InnerColor : Game.PathRenderer.Point
- InnerRadius : Game.PathRenderer.Point
- Input : Game.Widget
- InputDevice : Game.PlayerData
- InputMethodEnabled : Game.TextBoxWidget
- InstancesCount : Game.ModelShader
- Insulation : Game.ComponentClothing
- InteractionMode : Game.FurnitureDesign
- Inventory : Game.ComponentMiner
- InvertedGlobalTransform : Game.Widget
- InvertedProjectionMatrix : Game.BasePerspectiveCamera, Game.Camera
- InvertedViewMatrix : Game.BasePerspectiveCamera, Game.Camera
- IsActive : Game.ComponentBehavior, Game.ComponentFlyAwayBehavior
- IsAndroid : ModsManager
- IsAnimating : Game.ScreensManager
- IsAttackHitMoment : Game.ComponentCreatureModel
- IsAutoCheckingEnabled : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.ButtonWidget, Game.CheckboxWidget, Game.ClickableWidget
- IsCancelButtonEnabled : Game.CancellableBusyDialog
- IsChecked : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.ButtonWidget, Game.CheckboxWidget, Game.ClickableWidget
- IsClicked : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.ButtonWidget, Game.CheckboxWidget, Game.ClickableWidget, Game.LinkWidget
- IsControlledByTouch : Game.ComponentInput
- IsControlledByVr : Game.ComponentInput
- IsCoughing : Game.ComponentFlu
- IsCreativeFlyEnabled : Game.ComponentLocomotion
- IsCrouching : Game.ComponentBody
- IsDefaultName : Game.PlayerData
- IsDespawning : Game.ComponentSpawn
- IsDragInProgress : Game.DragHostWidget
- IsDrawEnabled : Game.Widget
- IsDrawRequired : Game.Widget
- IsEmbeddedInIce : Game.ComponentBody
- IsEnabled : Game.ComponentShapeshifter, Game.ComponentSummonBehavior, Game.Widget
- IsEnabledGlobal : Game.Widget
- IsEntityControlEnabled : Game.Camera, Game.DeathCamera, Game.DebugCamera, Game.FixedCamera, Game.FlyCamera, Game.FppCamera, Game.IntroCamera, Game.LoadingCamera, Game.OrbitCamera, Game.RandomJumpCamera, Game.StraightFlightCamera, Game.TppCamera
- IsFogStarted : Game.SubsystemWeather
- IsGravityEnabled : Game.ComponentBody
- IsGroundDragEnabled : Game.ComponentBody
- IsHitTestVisible : Game.Widget
- IsIndexDynamic : Game.Block
- IsInverted : Game.StackPanelWidget
- IsInvulnerable : Game.ComponentHealth
- IsInWater : Game.Projectile
- IsLabelVisible : Game.SliderWidget
- IsLightEmitter : Game.FurnitureDesign
- IsLoggedIn : Game.DiskExternalContentProvider, Game.DropboxExternalContentProvider, Game.IExternalContentProvider, Game.SchubExternalContentProvider
- IsMouseCursorVisible : Game.WidgetInput
- IsNeedUpdate : Game.APIUpdateManager
- IsolatedStorageMigrationCounter : Game.SettingsManager
- IsOnFire : Game.ComponentOnFire
- IsOverdrawRequired : Game.Widget
- IsPadCursorVisible : Game.WidgetInput
- IsPerspective : Game.ModelWidget
- IsPlaying : Game.MusicManager
- IsPrecipitationStarted : Game.SubsystemWeather
- IsPressed : Game.CheckboxWidget, Game.ClickableWidget, Game.LinkWidget
- IsPuking : Game.ComponentSickness
- IsReadyForPlaying : Game.PlayerData
- IsSick : Game.ComponentSickness
- IsSightsVisible : Game.ComponentAimingSights
- IsSleeping : Game.ComponentSleep
- IsSliding : Game.SliderWidget
- IsSmoothRiseEnabled : Game.ComponentBody
- IsSneaking : Game.ComponentBody
- IsStopped : Game.FireParticleSystem, Game.FireworksTrailParticleSystem, Game.ITrailParticleSystem, Game.OnFireParticleSystem, Game.PukeParticleSystem, Game.SmokeTrailParticleSystem, Game.WhalePlumeParticleSystem
- IsStuck : Game.ComponentPathfinding, Game.ComponentPilot
- IsTapped : Game.CheckboxWidget, Game.ClickableWidget
- IsTimeReadyToSpawn : Game.PlayerData
- IsTrialMode : Game.MarketplaceManager
- IsUpdateEnabled : Game.Widget
- IsVisible : Game.Widget
- IsVisibleForCamera : Game.ComponentModel
- IsVisibleGlobal : Game.Widget
- IsVrAvailable : Game.VrManager
- IsVrCursorVisible : Game.WidgetInput
- IsVrStarted : Game.VrManager
- IsWaterDragEnabled : Game.ComponentBody
- ItemClicked : Game.ListPanelWidget
- ItemOffsetOrder : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- ItemRotationOrder : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- Items : Game.ListPanelWidget
- ItemSize : Game.ListPanelWidget, Game.TreeViewWidget
- ItemsScanned : Game.SubsystemItemsScanner
- ItemWidgetFactory : Game.ListPanelWidget