这里列出了所有类成员,并附带类的详细说明:
- v -
- ValidateBlocksTexture() : Game.BlocksTexturesManager
- ValidateCharacterSkin() : Game.CharacterSkinsManager
- ValidateFurniturePack() : Game.FurniturePacksManager
- ValidateWorldName() : Game.WorldsManager
- Value : Game.BlockDropValue, Game.BlockIconWidget, Game.BlockPlacementData, Game.ComponentInventoryBase.Slot, Game.ComponentLevel.Factor, Game.ComponentLoot.Loot, Game.FurnitureDesign.Cell, Game.MovingBlock, Game.RunningAverage, Game.ScannedItemData, Game.SliderWidget, Game.SubsystemAudio.Congestion, Game.SubsystemCellChangeQueue.CellChange, Game.SubsystemTreasureGeneratorBlockBehavior.TreasureData, Game.TerrainBrush.Cell, Game.TerrainRaycastResult, Game.ValueBarWidget, Game.WorldItem
- value : Game.ComponentCreativeInventory.Order, Game.RecipaediaScreen.Order
- ValueBarWidget() : Game.ValueBarWidget
- Values : Game.EnumUtils.NamesValues
- ValuesDictionaryForMods : Game.BlockDropValue, Game.BlockPlacementData, Game.BodyRaycastResult, Game.ComponentBody.CollisionBox, Game.ComponentLoot.Loot, Game.FluidInfo, Game.MovingBlocksRaycastResult, Game.PlayerInput, Game.PlayerStats.DeathRecord, Game.PlayerStats, Game.ScannedItemData, Game.SubsystemExplosions.ExplosionData, Game.SubsystemTreasureGeneratorBlockBehavior.TreasureData, Game.TerrainRaycastResult, Game.TouchInput
- Vector2() : Game.Random, Game.TerrainContentsGenerator21.OldRandom, Game.TerrainContentsGenerator21.Random
- Vector3() : Game.Random, Game.TerrainContentsGenerator21.OldRandom, Game.TerrainContentsGenerator21.Random
- Vector3ToFace() : Game.CellFace
- Velocity : Game.BlockDebrisParticleSystem.Particle, Game.BurntDebrisParticleSystem.Particle, Game.ComponentBody, Game.FireworksParticleSystem.Particle, Game.GunSmokeParticleSystem.Particle, Game.HitValueParticleSystem.Particle, Game.KillParticleSystem.Particle, Game.MagmaSplashParticleSystem.Particle, Game.OnFireParticleSystem.Particle, Game.PaintParticleSystem.Particle, Game.PukeParticleSystem.Particle, Game.RainSplashParticleSystem.Particle, Game.ShapeshiftParticleSystem.Particle, Game.SmokeTrailParticleSystem.Particle, Game.SoundParticleSystem.Particle, Game.WaterSplashParticleSystem.Particle, Game.WhalePlumeParticleSystem.Particle, Game.WorldItem
- VerifyColorName() : Game.WorldPalette
- VerifyExternalContentName() : Game.ExternalContentManager
- VerifyLinkContent() : Game.CommunityContentManager, OriginalCommunityContentManager
- VerifyLoggedIn() : Game.DropboxExternalContentProvider, Game.SchubExternalContentProvider
- VerifyName() : Game.PlayerData, Game.PlayerScreen
- VerifyResponse() : Game.WebManager
- Version : Game.ModInfo, Game.ModListManager.AggregationPackageInfo, Game.MotdManager.FilterMod, Game.OriginalCommunityContentEntry, Game.VersionsManager
- VersionsManager() : Game.VersionsManager
- VertexBuffer : Game.InstancedModelData, Game.SubsystemSky.SkyDome, Game.TerrainChunkGeometry.Buffer
- VertexDeclaration : Game.InstancedModelData, Game.TerrainVertex
- VerticalAlignment : Game.Widget
- Vertices : Game.BlockMesh, Game.SubsystemSky.SkyDome, Game.TerrainGeometrySubset
- VerticesCount1 : Game.TerrainUpdater.UpdateStatistics
- VerticesCount2 : Game.TerrainUpdater.UpdateStatistics
- VerticesCountX : Game.SubsystemSky.SkyDome
- VerticesCountY : Game.SubsystemSky.SkyDome
- VerticesTime1 : Game.TerrainUpdater.UpdateStatistics
- VerticesTime2 : Game.TerrainUpdater.UpdateStatistics
- Vibrate() : Game.HardwareManager
- ViewAngle : Game.SettingsManager
- ViewDirection : Game.BasePerspectiveCamera, Game.Camera
- ViewFogBottom : Game.SubsystemSky
- ViewFogColor() : Game.ModLoader, Game.SubsystemSky
- ViewFogDensity : Game.SubsystemSky
- ViewFogTop : Game.SubsystemSky
- ViewFov : Game.ModelWidget
- ViewFrustum : Game.BasePerspectiveCamera, Game.Camera
- ViewGameLogDialog() : Game.ViewGameLogDialog
- ViewHazeDensity : Game.SubsystemSky
- ViewHazeStart : Game.SubsystemSky
- ViewMatrix : Game.BasePerspectiveCamera, Game.Camera
- ViewMode : Game.FurnitureDesignWidget
- ViewportMatrix : Game.BasePerspectiveCamera, Game.Camera
- ViewportSize : Game.BasePerspectiveCamera, Game.Camera
- ViewPosition : Game.BasePerspectiveCamera, Game.Camera, Game.ModelWidget
- ViewProjectionMatrix : Game.BasePerspectiveCamera, Game.Camera, Game.DrawBlockEnvironmentData
- ViewRight : Game.BasePerspectiveCamera, Game.Camera
- ViewTarget : Game.ModelWidget
- ViewUnderMagmaDepth : Game.SubsystemSky
- ViewUnderWaterDepth : Game.SubsystemSky
- ViewUp : Game.BasePerspectiveCamera, Game.Camera
- ViewWidget : Game.ComponentGui, Game.ComponentPlayer, GameWidget
- VisibilityDistance : Game.TerrainUpdater.UpdateLocation
- VisibilityRange : Game.SettingsManager, Game.SubsystemSky
- VisibilityRangeYMultiplier : Game.SubsystemSky
- VisibleSlotsCount : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventory, Game.ComponentInventoryBase, Game.IInventory
- VisitedRadius : Game.SubsystemSpawn
- VitalStatsInjury() : Game.VitalStatsInjury
- VitalStatsWidget() : Game.VitalStatsWidget
- VoidDamageFactor : Game.ComponentHealth, Game.IInjurable
- Volume : Game.MusicManager, Game.SubsystemAudio.SoundInfo
- VrCursorPosition : Game.WidgetInput
- VrLook : Game.PlayerInput
- VrLookOrder : Game.ComponentLocomotion
- VrMove : Game.PlayerInput
- VrMoveOrder : Game.ComponentLocomotion
- VrQuadMatrix : Game.WidgetInput
- VrRenderTarget : Game.VrManager