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My Project v1
Project
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Public 成员函数 | |
| VitalStatsInjury (float amount, string cause) | |
Public 成员函数 继承自 Game.Injury | |
| Injury (float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause) | |
| virtual void | AddPlayerStats () |
| virtual void | ProcessToLivingCreature () |
| virtual void | Process () |
额外继承的成员函数 | |
Public 属性 继承自 Game.Injury | |
| ComponentHealth | ComponentHealth |
| float | Amount |
| Attackment | Attackment |
| bool | IgnoreInvulnerability |
| string | Cause |
Protected 属性 继承自 Game.Injury | |
| ComponentCreature | m_attacker |
属性 继承自 Game.Injury | |
| float | Health [get, set] |
| virtual ComponentCreature | Attacker [get, set] |
| virtual ComponentPlayer | AttackerPlayer [get] |
| Game.VitalStatsInjury.VitalStatsInjury | ( | float | amount, |
| string | cause ) |