这里是所有函数, 及指向其所属类的链接:
- p -
- PackWorld() : Game.WorldsManager
- Paint() : Game.AttachedSignBlock, Game.DirtSlabBlock, Game.DirtStairsBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FurnitureBlock, Game.FurnitureDesign, Game.IPaintableBlock, Game.LightbulbBlock, Game.PaintedCubeBlock, Game.PostedSignBlock, Game.SlabBlock, Game.StairsBlock, Game.TerrainBrush.Brush, Game.TerrainBrush, Game.WireBlock
- PaintedCubeBlock() : Game.PaintedCubeBlock
- PaintFast() : Game.TerrainBrush
- PaintFastAvoidWater() : Game.TerrainBrush
- PaintFastSelective() : Game.TerrainBrush
- PaintParticleSystem() : Game.PaintParticleSystem
- PanoramaWidget() : Game.PanoramaWidget
- ParseLine() : Game.MotdWidget
- ParseLoot() : Game.ComponentLoot
- ParseLootList() : Game.ComponentLoot
- ParseMotd() : Game.MotdManager
- ParseNodeHeader() : Game.TerrainSerializer23.SingleFileStorage
- ParsePoints() : Game.ArrowLineWidget
- ParseVersionFromString() : Game.APIUpdateManager
- ParticleSystem() : Game.ParticleSystem< T >
- PerformanceManager() : Game.PerformanceManager
- PeriodicGameTimeEvent() : Game.SubsystemTime
- PhotodiodeElectricElement() : Game.PhotodiodeElectricElement
- PickaxeBlock() : Game.PickaxeBlock
- PistonElectricElement() : Game.PistonElectricElement
- Place() : Game.ComponentMiner
- PlanksBlock() : Game.PlanksBlock
- PlantsManager() : Game.PlantsManager
- Play() : Game.PlayScreen
- PlayAttackSound() : Game.ComponentCreatureSounds
- PlayCoughSound() : Game.ComponentCreatureSounds
- PlayerData() : Game.PlayerData
- PlayerInput() : Game.PlayerInput
- PlayerModelWidget() : Game.PlayerModelWidget
- PlayersChanged() : Game.PlayersScreen
- PlayerScreen() : Game.PlayerScreen
- PlayersScreen() : Game.PlayersScreen
- PlayerWidget() : Game.PlayerWidget
- PlayFootstepSound() : Game.ComponentCreatureSounds, Game.SubsystemSoundMaterials
- PlayIdleSound() : Game.ComponentCreatureSounds
- PlayImpactSound() : Game.SubsystemSoundMaterials
- PlayInGameMusic() : Game.ModLoader
- PlayMoanSound() : Game.ComponentCreatureSounds
- PlayMusic() : Game.MusicManager
- PlayPainSound() : Game.ComponentCreatureSounds
- PlayPukeSound() : Game.ComponentCreatureSounds
- PlayRandomSound() : Game.SubsystemAudio
- PlayScreen() : Game.PlayScreen
- PlaySneezeSound() : Game.ComponentCreatureSounds
- PlaySound() : Game.AudioManager, Game.SubsystemAudio
- Point3ToFace() : Game.CellFace
- Poke() : Game.ComponentMiner
- PoplarLeavesBlock() : Game.PoplarLeavesBlock
- PoplarWoodBlock() : Game.PoplarWoodBlock
- Populate() : Game.FurnitureInventoryPanel
- PopulateBlocksList() : Game.RecipaediaScreen
- PopulateList() : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen, Game.ViewGameLogDialog
- PositionToDraw() : Game.CrossbowWidget
- PositionToItemIndex() : Game.ListPanelWidget
- Post() : Game.WebManager
- PostedSignBlock() : Game.PostedSignBlock
- PostProcessBlocksLoad() : Game.BlocksManager
- PostprocessExplosions() : Game.SubsystemExplosions
- PrecipitationShaftParticleSystem() : Game.PrecipitationShaftParticleSystem
- PrepareForDrawing() : Game.BasePerspectiveCamera, Game.Camera, Game.TerrainRenderer, Game.TerrainUpdater
- PrepareForDrawingOverride() : Engine.Graphics.SkyShader, Game.ModelShader
- PrepareFormatString() : Game.DataSizeFormatter
- PrepareModel() : Game.SubsystemModelsRenderer
- PrepareModels() : Game.ModLoader
- PrepareShaderMacros() : Engine.Graphics.SkyShader, Game.ModelShader
- Press() : Game.ButtonElectricElement, Game.ButtonFurnitureElectricElement, Game.PressurePlateElectricElement
- PressurePlateElectricElement() : Game.PressurePlateElectricElement
- PressureToVoltage() : Game.PressurePlateElectricElement
- Process() : Game.Injury
- ProcessAttackment() : Game.Attackment, Game.JsModLoader, Game.ModLoader
- ProcessAttackmentToCreature() : Game.Attackment
- ProcessAttackmentToNonCreature() : Game.Attackment
- ProcessAttribute() : Game.VersionConverter112To113, Game.VersionConverter113To114
- ProcessBoneHierarchy() : Game.ComponentModel, Game.ModelWidget
- ProcessInputValue() : Game.ComponentInput
- ProcessInventoryItem() : Game.SubsystemBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemMusketBlockBehavior
- ProcessModifiedCells() : Game.SubsystemTerrain
- ProcessNode() : Game.VersionConverter112To113, Game.VersionConverter113To114
- ProcessOnHitAsProjectileBlockBehavior() : Game.Projectile
- ProcessQueuedActions() : Game.SubsystemPistonBlockBehavior
- ProcessRequest() : Game.SubsystemPathfinding
- ProcessRidingOrders() : Game.ComponentSteedBehavior
- ProcessSlotItems() : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.IInventory
- ProcessSpawnPoint() : Game.SubsystemCreatureSpawn
- ProcessToLivingCreature() : Game.Injury
- Profiler() : Game.Profiler
- ProgressHttpContent() : Game.WebManager.ProgressHttpContent
- ProjectBeforeSubsystemsAndEntitiesLoad() : Game.ModLoader
- ProjectileAttackment() : Game.ProjectileAttackment
- ProjectXmlLoad() : Game.ModLoader
- ProjectXmlSave() : Game.ModLoader
- PropagateFluidsDownwards() : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- PropagateLightSource() : Game.TerrainUpdater
- PropagateLightSources() : Game.TerrainUpdater
- Publish() : Game.CommunityContentManager, OriginalCommunityContentManager
- PublishCommunityLinkDialog() : Game.PublishCommunityLinkDialog
- PukeParticleSystem() : Game.PukeParticleSystem
- PumpkinBlock() : Game.PumpkinBlock
- Put() : Game.WebManager
- PutOrPost() : Game.WebManager