这里列出了所有类成员,并附带类的详细说明:
- h -
- H : Game.AStar< T >.Node
- HackPower : Game.Block
- HalfBars : Game.ValueBarWidget
- HammerBlock() : Game.HammerBlock
- HandleAssembly() : Game.ModEntity, Game.SurvivalCraftModEntity
- HandleAxisCollision() : Game.ComponentBody
- HandledBlocks : Game.SubsystemAdjustableDelayGateBlockBehavior, Game.SubsystemArrowBlockBehavior, Game.SubsystemBatteryBlockBehavior, Game.SubsystemBlockBehavior, Game.SubsystemBoatBlockBehavior, Game.SubsystemBombBlockBehavior, Game.SubsystemBottomSuckerBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemBucketBlockBehavior, Game.SubsystemBulletBlockBehavior, Game.SubsystemButtonBlockBehavior, Game.SubsystemCactusBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCarpetBlockBehavior, Game.SubsystemChestBlockBehavior, Game.SubsystemCraftingTableBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemDispenserBlockBehavior, Game.SubsystemDoorBlockBehavior, Game.SubsystemEggBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFallenLeavesBlockBehavior, Game.SubsystemFenceBlockBehavior, Game.SubsystemFenceGateBlockBehavior, Game.SubsystemFertilizerBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemFurnaceBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemGrassBlockBehavior, Game.SubsystemGrassTrapBlockBehavior, Game.SubsystemGravestoneBlockBehavior, Game.SubsystemHammerBlockBehavior, Game.SubsystemImpactExplosivesBlockBehavior, Game.SubsystemInWaterBlockBehavior, Game.SubsystemIvyBlockBehavior, Game.SubsystemLadderBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMagnetBlockBehavior, Game.SubsystemMatchBlockBehavior, Game.SubsystemMemoryBankBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemMusketBlockBehavior, Game.SubsystemPistonBlockBehavior, Game.SubsystemPlantBlockBehavior, Game.SubsystemRakeBlockBehavior, Game.SubsystemRotBlockBehavior, Game.SubsystemSaddleBlockBehavior, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSignBlockBehavior, Game.SubsystemSnowBlockBehavior, Game.SubsystemSoilBlockBehavior, Game.SubsystemSpikesBlockBehavior, Game.SubsystemStairsBlockBehavior, Game.SubsystemSwitchBlockBehavior, Game.SubsystemThrowableBlockBehavior, Game.SubsystemTorchBlockBehavior, Game.SubsystemTrapdoorBlockBehavior, Game.SubsystemTreasureGeneratorBlockBehavior, Game.SubsystemTruthTableCircuitBlockBehavior, Game.SubsystemWaterBlockBehavior, Game.SubsystemWaterPlantBlockBehavior, Game.SubsystemWhistleBlockBehavior, Game.SubsystemWoodBlockBehavior
- HandleDragDrop() : Game.InventorySlotWidget
- HandleHttpRequest() : Game.JsInterface
- HandleInput() : Game.ComponentGui
- HandleInventoryDragMove() : Game.ModLoader
- HandleInventoryDragProcess() : Game.ModLoader
- HandleMoveInventoryItem() : Game.ModLoader
- HandleMoveItem() : Game.InventorySlotWidget
- handlersDictionary : Game.JsInterface
- HandleSmoothRise() : Game.ComponentBody
- HandleUri() : Game.DropboxExternalContentProvider, Game.Program, Game.SchubExternalContentProvider
- HandleUriHandler() : Game.Program
- HasAttribute() : ModsManager
- HasCollisionBehavior : Game.Block
- HasCollisionBehavior_() : Game.Block
- HasDialogs() : Game.DialogsManager
- HasFireOnFace() : Game.FireBlock
- HasFlu : Game.ComponentFlu
- HasFocus : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- Hash : Game.FurnitureDesign, Game.SimplexNoise
- HashCount : Game.TerrainUpdater.UpdateStatistics
- HashTime : Game.TerrainUpdater.UpdateStatistics
- HasMilk : Game.ComponentUdder
- HasSpawnerEgg : Game.BestiaryCreatureInfo
- Hat() : Game.DeciduousLeavesBlock
- HazeEnds : Game.TerrainChunk
- HazeStartDensity : Game.ModelShader
- Head : Game.ClothingSlot
- HeaderOffset : Game.ZipArchiveEntry
- HeaderSize : Game.ZipArchiveEntry
- HeadImg : ManageUserScreen.ComUserInfo
- Heading : Game.ComponentIntroShip
- HeadingCode : ModsManageContentScreen
- HeadingCode2 : ModsManageContentScreen
- HeadMove : Game.VrManager
- HeadNames : Game.FireworksBlock
- HeadShakeOrder : Game.ComponentCreatureModel
- Heal() : Game.ComponentHealth
- HealFactor : Game.ComponentHealth
- Health : Game.ComponentBoat, Game.ComponentHealth, Game.IInjurable, Game.Injury
- HealthBarWidget : Game.ComponentGui
- HealthChange : Game.ComponentHealth
- HeapDequeue() : Game.AStar< T >
- HeapEnqueue() : Game.AStar< T >
- HeapifyFromPosToEnd() : Game.AStar< T >
- HeapifyFromPosToStart() : Game.AStar< T >
- HeapUpdate() : Game.AStar< T >
- HearNoise() : Game.ComponentCattleDriveBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentRunAwayBehavior, Game.INoiseListener
- HeatLevel : Game.ComponentFurnace
- Height : Game.TerrainChunk
- HeightBits : Game.TerrainChunk
- HeightMinusOne : Game.TerrainChunk
- HelpScreen() : Game.HelpScreen
- HelpTopicScreen() : Game.HelpTopicScreen
- HerdName : Game.ComponentHerdBehavior
- Heuristic() : Game.IAStarWorld< T >, Game.SubsystemPathfinding.World
- HideAllDialogs() : Game.DialogsManager
- HideBlockIcon : Game.InventorySlotWidget
- HideDialog() : Game.DialogsManager
- HideEditOverlay : Game.InventorySlotWidget
- HideFoodOverlay : Game.InventorySlotWidget
- HideHealthBar : Game.InventorySlotWidget
- HideHighlightRectangle : Game.InventorySlotWidget
- HideInteractiveOverlay : Game.InventorySlotWidget
- HideMoveLookPads : Game.SettingsManager
- HideSpawnDialog() : Game.PlayerData
- HighDamping : Game.FireworksParticleSystem.Particle
- HighDampingFactor : Game.PaintParticleSystem.Particle
- HighestAltitude : Game.PlayerStats
- HighestLevel : Game.PlayerStats
- Hit() : Game.ComponentMiner, Game.PlayerInput
- HitBody() : Game.Projectile
- HitCount : Game.Profiler.Metric
- HitDirection : Game.Attackment
- HitInterval : Game.ComponentMiner
- HitPoint : Game.Attackment, Game.BodyRaycastResult, Game.MovingBlocksRaycastResult, Game.TerrainRaycastResult
- Hitpoints : Game.ComponentDamage
- HitpointsChange : Game.ComponentDamage
- HitsReceived : Game.PlayerStats
- HitTerrain() : Game.Projectile
- HitTest() : Game.Widget
- HitTestGlobal() : Game.Widget
- HitTestPanel() : Game.ScrollPanelWidget
- HitValueParticleSystem() : Game.HitValueParticleSystem
- HmdLastMatrix : Game.VrManager
- HmdLastMatrixInverted : Game.VrManager
- HmdLastMatrixYpr : Game.VrManager
- HmdMatrix : Game.VrManager
- HmdMatrixInverted : Game.VrManager
- HmdMatrixYpr : Game.VrManager
- Hold : Game.WidgetInput
- HoldTime : Game.WidgetInput
- HookAction() : ModsManager
- HookActionReverse() : ModsManager
- Hooks : Game.ComponentChaseBehavior
- HorizontalAlignment : Game.Widget
- HorizontalCreativeFlight : Game.SettingsManager
- httpListener : Game.JsInterface
- httpPassword : Game.JsInterface
- httpPort : Game.JsInterface
- httpProcessing : Game.JsInterface
- httpResponse : Game.JsInterface
- httpScript : Game.JsInterface
- httpScriptPrepared : Game.JsInterface
- Humidity : Game.DrawBlockEnvironmentData
- HumidityCurve : Game.TerrainUpdater
- HumidityMask : Game.Terrain
- HumidityOffset : Game.WorldSettings
- HumidityShift : Game.Terrain
- HungerFactor : Game.ComponentFactors
- HygrometerElectricElement() : Game.HygrometerElectricElement