这里是所有函数, 及指向其所属类的链接:
- r -
- RainSplashParticleSystem() : Game.RainSplashParticleSystem
- RakeBlock() : Game.RakeBlock
- Random() : Game.Random, Game.TerrainContentsGenerator21.Random
- RandomGeneratorBlock() : Game.RandomGeneratorBlock
- RandomGeneratorElectricElement() : Game.RandomGeneratorElectricElement
- RandomizeCharacterSkin() : Game.PlayerData
- RandomJumpCamera() : Game.RandomJumpCamera
- RandomShuffle< T >() : Game.CollectionUtils
- RangeProbability() : Game.PlantsManager
- Rate() : Game.CommunityContentManager, OriginalCommunityContentManager
- RateCommunityContentDialog() : Game.RateCommunityContentDialog
- RawBirdBlock() : Game.RawBirdBlock
- RawFishBlock() : Game.RawFishBlock
- RawMeatBlock() : Game.RawMeatBlock
- Raycast() : Game.Block, Game.ComponentMiner, Game.Projectile, Game.SubsystemBodies, Game.SubsystemMovingBlocks, Game.SubsystemTerrain
- Raycast< T >() : Game.ComponentMiner
- RaycastParticle() : Game.PrecipitationShaftParticleSystem
- Read() : Game.EditMemoryBankDialogAPI, Game.MemoryBankData
- ReadCentralDir() : Game.ZipArchive
- ReadChunkDescriptor() : Game.TerrainSerializer23.SingleFileStorage
- ReadChunkHeader() : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- ReadData() : Game.TerrainSerializer23.RegionFileStorage
- ReadDirectoryEntries() : Game.TerrainSerializer23.RegionFileStorage
- ReadDirectoryEntry() : Game.TerrainSerializer23.RegionFileStorage
- ReadDirResouces() : Game.FastDebugModEntity
- ReadFileInfo() : Game.ZipArchive
- ReadInt() : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- ReadIntFromBuffer() : Game.TerrainSerializer23
- ReadNode() : Game.TerrainSerializer23.SingleFileStorage
- ReadPersistentVoltage() : Game.SubsystemElectricity
- ReadRleValueFromBuffer() : Game.TerrainSerializer23
- ReadTOCEntry() : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- ReadyForScan() : ModsManageContentScreen
- RealTimeClockBlock() : Game.RealTimeClockBlock
- RealTimeClockElectricElement() : Game.RealTimeClockElectricElement
- Reboot() : ModsManager
- RecipaediaDescriptionScreen() : Game.RecipaediaDescriptionScreen
- RecipaediaRecipesScreen() : Game.RecipaediaRecipesScreen
- RecipaediaScreen() : Game.RecipaediaScreen
- RectangleWidget() : Game.RectangleWidget
- RecursiveEnumerateDirectory() : Game.WorldsManager
- RegisterEvent() : Game.JsInterface
- RegisterHook() : ModsManager
- RemoteControlDialog() : Game.RemoteControlDialog
- Remove() : Game.SortedMultiCollection< TKey, TValue >, Game.Terrain.ChunksStorage, Game.TreeViewNode, Game.WidgetsList
- RemoveActiveTool() : Game.ComponentMiner
- RemoveAt() : Game.WidgetsList
- RemoveAtTag() : Game.TreeViewWidget
- RemoveBody() : Game.SubsystemBodies
- RemoveCampfireParticleSystem() : Game.SubsystemCampfireBlockBehavior
- RemoveChild() : Game.TreeViewNode
- RemoveChildren() : Game.ContainerWidget
- RemoveDrawable() : Game.SubsystemDrawing
- RemoveDuplicates() : Game.BevelledShapeRenderer
- RemoveElectricElement() : Game.SubsystemElectricity
- RemoveExplosive() : Game.SubsystemExplosivesBlockBehavior
- RemoveFire() : Game.SubsystemFireBlockBehavior, Game.SubsystemFurnaceBlockBehavior
- RemoveGameWidget() : Game.SubsystemGameWidgets
- RemoveGlowPoint() : Game.SubsystemGlow
- RemoveItem() : Game.ListPanelWidget
- RemoveItemAt() : Game.ListPanelWidget
- RemoveMessage() : Game.MessageWidget
- RemoveMovingBlockSet() : Game.SubsystemMovingBlocks
- RemoveOldMessages() : Game.MessageWidget
- RemoveParticleSystem() : Game.SubsystemParticles
- RemoveParticleSystems() : Game.SubsystemFurnitureBlockBehavior
- RemovePlayerData() : Game.SubsystemPlayers
- RemoveRoot() : Game.TreeViewWidget
- RemoveSapling() : Game.SubsystemSaplingBlockBehavior
- RemoveSlotItems() : Game.ComponentClothing, Game.ComponentCraftingTable, Game.ComponentCreativeInventory, Game.ComponentFurnace, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.IInventory
- RemoveTerrainFurniture() : Game.SubsystemFurnitureBlockBehavior
- RemoveTorch() : Game.SubsystemTorchBlockBehavior
- RemoveTrail() : Game.SubsystemProjectiles
- RemoveUpdateable() : Game.SubsystemUpdate
- RemoveUpdateLocation() : Game.TerrainUpdater
- RemoveWireDomains() : Game.SubsystemElectricity
- RenameFurnitureSet() : Game.FurnitureInventoryPanel
- RenderDrawItems() : Game.Widget.DrawContext
- RenderModels() : Game.ModLoader
- RenderText() : Game.SubsystemSignBlockBehavior
- Rent() : Game.ArrayCache< T >
- RepairAndUpgradeWorld() : Game.GameManager
- RepairWorldIfNeeded() : Game.WorldsManager
- Replace() : Game.TerrainBrush
- ReplaceBottomHeight() : Game.Terrain
- ReplaceContents() : Game.Terrain
- ReplaceData() : Game.Terrain
- ReplaceHumidity() : Game.Terrain
- ReplaceLight() : Game.Terrain
- ReplaceSunlightHeight() : Game.Terrain
- ReplaceTemperature() : Game.Terrain
- ReplaceTopHeight() : Game.Terrain
- Report() : Game.CommunityContentManager, OriginalCommunityContentManager
- ReportAverage() : Game.Profiler
- ReportCommunityContentDialog() : Game.ReportCommunityContentDialog
- ReportExceptionToUser() : Game.ExceptionManager
- ReportFrame() : Game.Profiler
- RequestSynchronousUpdate() : Game.TerrainUpdater
- Reset() : Game.SortedMultiCollection< TKey, TValue >.Enumerator, Game.TerrainContentsGenerator21.Random, Game.WidgetsList.Enumerator
- ResetBlocks() : Game.BlocksManager
- ResetCache() : Game.BlockGeometryGenerator
- ResetName() : Game.PlayerData
- ResetOptionsForNonCreativeMode() : Game.ModLoader, Game.WorldSettings
- ResetPassword() : Game.CommunityContentManager
- Resize() : Game.FurnitureDesign
- ResizeCampfire() : Game.SubsystemCampfireBlockBehavior
- ResizeStream() : Game.TerrainSerializer23.RegionFileStorage
- Resources() : Game.Properties.Resources
- Restart() : Game.MotdWidget
- RestoreWorldFromSnapshot() : Game.WorldsManager
- RetractExtendSpikes() : Game.SubsystemSpikesBlockBehavior
- Return() : Game.ArrayCache< T >
- ReturnDrawItemsToCache() : Game.Widget.DrawContext
- ReturnListToCache() : Game.SubsystemElectricity
- ReverseEndianness() : Game.TerrainSerializer23.SingleFileStorage
- Rotate() : Game.FurnitureDesign, Game.FurnitureDesignWidget
- RotateableElectricElement() : Game.RotateableElectricElement
- RotateableMountedElectricElementBlock() : Game.RotateableMountedElectricElementBlock
- RotateLeft() : Game.Random
- RotatePoint() : Game.FurnitureDesign
- RotationToDirection() : Game.StairsBlock
- RottenBirdBlock() : Game.RottenBirdBlock
- RottenBreadBlock() : Game.RottenBreadBlock
- RottenDoughBlock() : Game.RottenDoughBlock
- RottenEggBlock() : Game.RottenEggBlock
- RottenFishBlock() : Game.RottenFishBlock
- RottenMeatBlock() : Game.RottenMeatBlock
- RottenPumpkinBlock() : Game.RottenPumpkinBlock
- RoundCorner() : Game.BevelledShapeRenderer
- RoundCorners() : Game.BevelledShapeRenderer
- Run() : Game.Program, Game.ScreenCaptureManager
- RunAway() : Game.ComponentDumpRiderBehavior
- RunAwayFrom() : Game.ComponentRunAwayBehavior
- RunChunkFadeIn() : Game.TerrainRenderer
- RunJsDialog() : Game.RunJsDialog
- RunningAverage() : Game.RunningAverage