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Game.RotateableElectricElementabstract
类 Game.RotateableElectricElement 继承关系图:
Game.RotateableElectricElement 的协作图:

Public 成员函数

 RotateableElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace)
 
override bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
- Public 成员函数 继承自 Game.MountedElectricElement
 MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace)
 
override void OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ)
 
- Public 成员函数 继承自 Game.ElectricElement
 ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces)
 
 ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace)
 
virtual float GetOutputVoltage (int face)
 
virtual bool Simulate ()
 
virtual void OnAdded ()
 
virtual void OnRemoved ()
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnConnectionsChanged ()
 
int CalculateHighInputsCount ()
 

属性

int Rotation [get, set]
 
- 属性 继承自 Game.ElectricElement
SubsystemElectricity SubsystemElectricity [get, set]
 
ReadOnlyList< CellFaceCellFaces [get, set]
 
List< ElectricConnectionConnections [get, set]
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.ElectricElement
static bool IsSignalHigh (float voltage)
 

构造及析构函数说明

◆ RotateableElectricElement()

Game.RotateableElectricElement.RotateableElectricElement ( SubsystemElectricity subsystemElectricity,
CellFace cellFace )

成员函数说明

◆ OnInteract()

override bool Game.RotateableElectricElement.OnInteract ( TerrainRaycastResult raycastResult,
ComponentMiner componentMiner )
virtual

属性说明

◆ Rotation

int Game.RotateableElectricElement.Rotation
getset

该类的文档由以下文件生成: