这里是所有函数, 及指向其所属类的链接:
- o -
- OakLeavesBlock() : Game.OakLeavesBlock
- OakWoodBlock() : Game.OakWoodBlock
- ObjConvertFloat() : Game.JsonModelReader
- ObjMesh() : Game.ObjModelReader
- ObjMeshesToModel< T >() : Game.ObjModelReader
- ObjModelReader() : Game.ObjModelReader
- ObjNormal() : Game.ObjModelReader.ObjNormal
- ObjPosition() : Game.ObjModelReader.ObjPosition
- ObjTexCood() : Game.ObjModelReader.ObjTexCood
- OctavedNoise() : Game.SimplexNoise
- OldRandom() : Game.TerrainContentsGenerator21.OldRandom
- OnAdded() : Game.ElectricElement, Game.FourLedElectricElement, Game.LedElectricElement, Game.MulticoloredLedElectricElement, Game.OneLedElectricElement, Game.ParticleSystemBase, Game.SevenSegmentDisplayElectricElement
- OnAim() : Game.SubsystemBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemMusketBlockBehavior, Game.SubsystemThrowableBlockBehavior
- OnBlockAdded() : Game.SubsystemBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemDoorBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemFenceBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFluidBlockBehavior, Game.SubsystemFurnaceBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMagnetBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemSaplingBlockBehavior, Game.SubsystemStairsBlockBehavior, Game.SubsystemTorchBlockBehavior
- OnBlockDug() : Game.ModLoader
- OnBlockExploded() : Game.ModLoader
- OnBlockGenerated() : Game.SubsystemBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemFallenLeavesBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFurnaceBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemPlantBlockBehavior, Game.SubsystemStairsBlockBehavior, Game.SubsystemTorchBlockBehavior
- OnBlockModified() : Game.SubsystemBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemFluidBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemTorchBlockBehavior
- OnBlockRemoved() : Game.SubsystemBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemDoorBlockBehavior, Game.SubsystemEditableItemBehavior< T >, Game.SubsystemElectricBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFurnaceBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemMagnetBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemPistonBlockBehavior, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSignBlockBehavior, Game.SubsystemTorchBlockBehavior, Game.SubsystemWoodBlockBehavior
- OnBlocksInitalized() : Game.ModEntity, Game.SurvivalCraftModEntity
- OnBlocksListItemClicked() : Game.RecipaediaScreen
- OnBlockStartMoving() : Game.SubsystemBlockBehavior, Game.SubsystemEditableItemBehavior< T >, Game.SubsystemElectricBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemSignBlockBehavior
- OnBlockStopMoving() : Game.SubsystemBlockBehavior, Game.SubsystemEditableItemBehavior< T >, Game.SubsystemElectricBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemSignBlockBehavior
- OnCameraChange() : Game.ModLoader, Game.SurvivalCraftModLoader
- OnCapture() : Game.ModLoader
- OnChaseBehaviorAttacked() : Game.ModLoader
- OnChaseBehaviorAttackFailed() : Game.ModLoader
- OnChaseBehaviorStartChasing() : Game.ModLoader
- OnChaseBehaviorStopChasing() : Game.ModLoader
- OnChunkDiscarding() : Game.SubsystemBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemElectricity, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFurnaceBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemPistonBlockBehavior, Game.SubsystemTorchBlockBehavior, Game.SubsystemWoodBlockBehavior
- OnChunkInitialized() : Game.SubsystemBlockBehavior
- OnClotheSet() : Game.ClothingData
- OnCollide() : Game.ElectricElement, Game.PressurePlateElectricElement, Game.SubsystemBlockBehavior, Game.SubsystemBottomSuckerBlockBehavior, Game.SubsystemCactusBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemGrassTrapBlockBehavior, Game.SubsystemSoilBlockBehavior, Game.SubsystemSpikesBlockBehavior
- OnComponentBodyExploded() : Game.ModLoader
- OnComponentBodyExplodedStart() : Game.ModLoader
- OnComponentLocomotionLoaded() : Game.ModLoader
- OnConnectionsChanged() : Game.ElectricElement
- OnCraftingRecipeDecode() : Game.ModLoader
- OnCreatureDied() : Game.ModLoader
- OnCreatureDying() : Game.ModLoader
- OnCreatureInjure() : Game.ModLoader
- OnCreaturesListItemClicked() : Game.BestiaryScreen
- OnCreatureSpiked() : Game.ModLoader
- OnDespawned() : Game.ModLoader
- OnDispenserDispensePickable() : Game.ModLoader
- OnDispenserShoot() : Game.ModLoader
- OnDrawItemAssigned() : Game.ModLoader, Game.SurvivalCraftModLoader
- OnEatPickable() : Game.ModLoader
- OnEditBlock() : Game.SubsystemAdjustableDelayGateBlockBehavior, Game.SubsystemBatteryBlockBehavior, Game.SubsystemBlockBehavior, Game.SubsystemButtonBlockBehavior, Game.SubsystemMemoryBankBlockBehavior, Game.SubsystemPistonBlockBehavior, Game.SubsystemSwitchBlockBehavior, Game.SubsystemTruthTableCircuitBlockBehavior
- OnEditInventoryItem() : Game.SubsystemAdjustableDelayGateBlockBehavior, Game.SubsystemBatteryBlockBehavior, Game.SubsystemBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemButtonBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemMemoryBankBlockBehavior, Game.SubsystemMusketBlockBehavior, Game.SubsystemPistonBlockBehavior, Game.SubsystemSwitchBlockBehavior, Game.SubsystemTruthTableCircuitBlockBehavior
- OnElectricElementBlockAdded() : Game.SubsystemElectricity
- OnElectricElementBlockGenerated() : Game.SubsystemElectricity
- OnElectricElementBlockModified() : Game.SubsystemElectricity
- OnElectricElementBlockRemoved() : Game.SubsystemElectricity
- OneLedElectricElement() : Game.OneLedElectricElement
- OnEntityAdd() : Game.ModLoader
- OnEntityAdded() : Game.ComponentCreatureModel, Game.ComponentGlowingEyes, Game.ComponentGui, Game.PlayerData, Game.SubsystemBlockEntities, Game.SubsystemBodies, Game.SubsystemCreatureSpawn, Game.SubsystemDrawing, Game.SubsystemModelsRenderer, Game.SubsystemNames, Game.SubsystemPlayers, Game.SubsystemSpawn, Game.SubsystemUpdate
- OnEntityRemove() : Game.ModLoader
- OnEntityRemoved() : Game.ComponentBody, Game.ComponentFurnace, Game.ComponentGlowingEyes, Game.ComponentGui, Game.ComponentOnFire, Game.ComponentVitalStats, Game.PlayerData, Game.SubsystemBlockEntities, Game.SubsystemBodies, Game.SubsystemCreatureSpawn, Game.SubsystemDrawing, Game.SubsystemModelsRenderer, Game.SubsystemNames, Game.SubsystemPlayers, Game.SubsystemSpawn, Game.SubsystemSpikesBlockBehavior, Game.SubsystemUpdate
- OnExplosion() : Game.IPostprocessExplosions, Game.SubsystemBlockBehavior, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemGrassBlockBehavior
- OnFactorsGenerate() : Game.ModLoader
- OnFactorsUpdate() : Game.ModLoader
- OnFiredAsProjectile() : Game.SubsystemArrowBlockBehavior, Game.SubsystemBlockBehavior, Game.SubsystemFireworksBlockBehavior
- OnFireParticleSystem() : Game.OnFireParticleSystem
- OnFluidInteract() : Game.SubsystemFluidBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemWaterBlockBehavior
- OnFurnitureDesigned() : Game.ModLoader
- OnHitAsProjectile() : Game.SubsystemArrowBlockBehavior, Game.SubsystemBlockBehavior, Game.SubsystemBulletBlockBehavior, Game.SubsystemEggBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemImpactExplosivesBlockBehavior
- OnHitByProjectile() : Game.ButtonElectricElement, Game.ButtonFurnitureElectricElement, Game.DetonatorElectricElement, Game.ElectricElement, Game.PressurePlateElectricElement, Game.SubsystemBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemDispenserBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.TargetElectricElement
- OnIDrawableAdded() : Game.ModLoader
- OnInteract() : Game.ButtonElectricElement, Game.ButtonFurnitureElectricElement, Game.ElectricElement, Game.RotateableElectricElement, Game.SubsystemBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemDoorBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemFenceGateBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemSignBlockBehavior, Game.SubsystemTrapdoorBlockBehavior, Game.SwitchElectricElement, Game.SwitchFurnitureElectricElement
- OnInventorySlotWidgetDefined() : Game.ModLoader
- OnItemHarvested() : Game.SubsystemBlockBehavior, Game.SubsystemEditableItemBehavior< T >, Game.SubsystemFluidBlockBehavior, Game.SubsystemInWaterBlockBehavior, Game.SubsystemWaterBlockBehavior
- OnItemPlaced() : Game.SubsystemBlockBehavior, Game.SubsystemEditableItemBehavior< T >
- OnIUpdateableAddOrRemove() : Game.ModLoader
- OnLevelUpdate() : Game.ModLoader
- OnLightningStrike() : Game.ModLoader
- OnLoadingFinished() : Game.ModLoader
- OnLoadingStart() : Game.ModLoader
- OnLocomotionStopped() : Game.ModLoader
- OnMainMenuScreenCreated() : Game.ModLoader
- OnMainMenuScreenUpdate() : Game.ModLoader
- OnMinerDig() : Game.JsModLoader, Game.ModLoader
- OnMinerHit() : Game.ModLoader
- OnMinerHit2() : Game.ModLoader
- OnMinerPlace() : Game.JsModLoader, Game.ModLoader
- OnModalPanelWidgetSet() : Game.ModLoader
- OnModelAnimate() : Game.ModLoader
- OnModelRendererDrawExtra() : Game.ModLoader, Game.SurvivalCraftModLoader
- OnMovingBlockSetAdded() : Game.ModLoader
- OnMovingBlockSetRemoved() : Game.ModLoader
- OnMovingBlockSetUpdate() : Game.ModLoader
- OnNeighborBlockChanged() : Game.BatteryElectricElement, Game.ElectricElement, Game.MountedElectricElement, Game.SubsystemBlockBehavior, Game.SubsystemBottomSuckerBlockBehavior, Game.SubsystemCactusBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCarpetBlockBehavior, Game.SubsystemCollapsingBlockBehavior, Game.SubsystemDoorBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFallenLeavesBlockBehavior, Game.SubsystemFenceBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFluidBlockBehavior, Game.SubsystemGrassBlockBehavior, Game.SubsystemGravestoneBlockBehavior, Game.SubsystemIvyBlockBehavior, Game.SubsystemLadderBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMagnetBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemPlantBlockBehavior, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSignBlockBehavior, Game.SubsystemSnowBlockBehavior, Game.SubsystemSoilBlockBehavior, Game.SubsystemStairsBlockBehavior, Game.SubsystemTorchBlockBehavior, Game.SubsystemTrapdoorBlockBehavior, Game.SubsystemTreasureGeneratorBlockBehavior, Game.SubsystemWaterPlantBlockBehavior, Game.WireDomainElectricElement
- OnPickableAdded() : Game.ModLoader
- OnPickableDraw() : Game.ModLoader
- OnPickableGathered() : Game.SubsystemBlockBehavior, Game.SubsystemExperienceBlockBehavior
- OnPlayerControlBoat() : Game.ModLoader
- OnPlayerControlOtherMount() : Game.ModLoader
- OnPlayerControlSteed() : Game.ModLoader
- OnPlayerControlWalk() : Game.ModLoader
- OnPlayerDead() : Game.JsModLoader, Game.ModLoader, Game.SurvivalCraftModLoader
- OnPlayerInputDrop() : Game.ModLoader
- OnPlayerInputHit() : Game.ModLoader
- OnPlayerInputInteract() : Game.ModLoader
- OnPlayerModelWidgetMeasureOverride() : Game.ModLoader
- OnPlayerSpawned() : Game.JsModLoader, Game.ModLoader
- OnPoll() : Game.SubsystemCactusBlockBehavior, Game.SubsystemCarpetBlockBehavior, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemFallenLeavesBlockBehavior, Game.SubsystemGrassBlockBehavior, Game.SubsystemIvyBlockBehavior, Game.SubsystemPlantBlockBehavior, Game.SubsystemPollableBlockBehavior, Game.SubsystemRotBlockBehavior, Game.SubsystemSoilBlockBehavior
- OnProjectDisposed() : Game.JsModLoader, Game.ModLoader
- OnProjectileAdded() : Game.ModLoader
- OnProjectileDraw() : Game.ModLoader
- OnProjectileFlyOutOfLoadedChunks() : Game.ModLoader, Game.Projectile
- OnProjectileHitBody() : Game.ModLoader
- OnProjectileHitTerrain() : Game.ModLoader
- OnProjectileTurnIntoPickable() : Game.ModLoader
- OnProjectLoaded() : Game.JsModLoader, Game.ModLoader
- OnProjectXmlSaved() : Game.ModLoader
- OnReadSpawnData() : Game.ModLoader
- OnRemoved() : Game.ElectricElement, Game.FourLedElectricElement, Game.LedElectricElement, Game.MulticoloredLedElectricElement, Game.OneLedElectricElement, Game.ParticleSystemBase, Game.SevenSegmentDisplayElectricElement
- OnSaveSpawnData() : Game.ModLoader
- OnScreenEntered() : Game.ModLoader
- OnScreenLeaved() : Game.ModLoader
- OnSetModel() : Game.ModLoader
- OnSpiked() : Game.ComponentHealth
- OnTerrainBrushesCreated() : Game.ModLoader
- OnTerrainContentsGenerated() : Game.ModLoader
- OnTopicsListItemClicked() : Game.HelpScreen
- OnTreasureGenerate() : Game.ModLoader
- OnUse() : Game.SubsystemBlockBehavior, Game.SubsystemBoatBlockBehavior, Game.SubsystemBucketBlockBehavior, Game.SubsystemFertilizerBlockBehavior, Game.SubsystemHammerBlockBehavior, Game.SubsystemMatchBlockBehavior, Game.SubsystemRakeBlockBehavior, Game.SubsystemSaddleBlockBehavior, Game.SubsystemWhistleBlockBehavior
- OnWidgetConstruct() : Game.ModLoader
- OnWorldsListWidgetItemClicked() : Game.PlayScreen
- OnXdbLoad() : Game.ModLoader
- Open() : Game.TerrainSerializer23.IStorage, Game.TerrainSerializer23.RegionFileStorage, Game.TerrainSerializer23.SingleFileStorage, Game.ZipArchive
- OpenCloseDoor() : Game.SubsystemDoorBlockBehavior
- OpenCloseGate() : Game.SubsystemFenceGateBlockBehavior
- OpenCloseTrapdoor() : Game.SubsystemTrapdoorBlockBehavior
- OpenManageSelectDialog() : Game.ContentScreen
- operator Brush() : Game.TerrainBrush.Brush
- operator ClothingSlot() : Game.ClothingSlot
- operator Counter() : Game.TerrainBrush.Counter
- operator int() : Game.ClothingSlot
- operator!=() : Game.CellFace
- operator==() : Game.CellFace
- OppositeFace() : Game.CellFace
- OrbitCamera() : Game.OrbitCamera
- Order() : Game.ComponentCreativeInventory.Order, Game.RecipaediaScreen.Order
- OrGateBlock() : Game.OrGateBlock
- OrGateElectricElement() : Game.OrGateElectricElement
- OriginalCommunityContentScreen() : Game.OriginalCommunityContentScreen
- Overdraw() : Game.GamesWidget, Game.TextBoxWidget, Game.Widget