My Project v1
Project
载入中...
搜索中...
未找到
Game.MountedElectricElementabstract
类 Game.MountedElectricElement 继承关系图:
Game.MountedElectricElement 的协作图:

Public 成员函数

 MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace)
 
override void OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ)
 
- Public 成员函数 继承自 Game.ElectricElement
 ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces)
 
 ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace)
 
virtual float GetOutputVoltage (int face)
 
virtual bool Simulate ()
 
virtual void OnAdded ()
 
virtual void OnRemoved ()
 
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnConnectionsChanged ()
 
int CalculateHighInputsCount ()
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.ElectricElement
static bool IsSignalHigh (float voltage)
 
- 属性 继承自 Game.ElectricElement
SubsystemElectricity SubsystemElectricity [get, set]
 
ReadOnlyList< CellFaceCellFaces [get, set]
 
List< ElectricConnectionConnections [get, set]
 

构造及析构函数说明

◆ MountedElectricElement()

Game.MountedElectricElement.MountedElectricElement ( SubsystemElectricity subsystemElectricity,
CellFace cellFace )

成员函数说明

◆ OnNeighborBlockChanged()

override void Game.MountedElectricElement.OnNeighborBlockChanged ( CellFace cellFace,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.ElectricElement .

函数调用图:

该类的文档由以下文件生成: