这里是所有属性, 及指向其所属类的链接:
- p -
- PadCursorPosition : Game.WidgetInput
- PageDownButton : Game.CreativeInventoryWidget
- PageIndex : Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory
- PageLabel : Game.CreativeInventoryWidget
- PageUpButton : Game.CreativeInventoryWidget
- ParentBody : Game.ComponentBody
- ParentBodyPositionOffset : Game.ComponentBody
- ParentBodyRotationOffset : Game.ComponentBody
- ParentDesiredSize : Game.Widget
- ParentNode : Game.TreeViewNode
- ParentTree : Game.TreeViewNode
- ParentWidget : Game.Widget
- ParticleAnimationOffset : Game.ScreenSpaceFireRenderer
- ParticleAnimationPeriod : Game.ScreenSpaceFireRenderer
- Particles : Game.ParticleSystem< T >
- ParticleSize : Game.ScreenSpaceFireRenderer
- ParticleSpeed : Game.ScreenSpaceFireRenderer
- ParticlesPerSecond : Game.FireWidget, Game.ScreenSpaceFireRenderer
- PasswordMode : Game.TextBoxWidget
- Path : Game.AStar< T >
- PathCost : Game.AStar< T >
- PickableAdded : Game.SubsystemPickables
- PickableRemoved : Game.SubsystemPickables
- Pickables : Game.SubsystemPickables
- PlatformString : Game.VersionsManager
- PlayerAdded : Game.SubsystemPlayers
- PlayerClass : Game.PlayerData, Game.PlayerModelWidget
- PlayerData : Game.ComponentPlayer, GameWidget
- PlayerIndex : Game.PlayerData
- PlayerInput : Game.ComponentInput
- PlayerModel : Game.PlayerModelWidget
- PlayerRemoved : Game.SubsystemPlayers
- PlayersData : Game.SubsystemPlayers
- PlayerStats : Game.ComponentCreature
- Point : Game.CellFace, Game.PrecipitationShaftParticleSystem
- PointsString : Game.ArrowLineWidget
- PokingPhase : Game.ComponentMiner
- Position : Game.ComponentBlockEntity, Game.ComponentFrame, Game.FireworksTrailParticleSystem, Game.IMovingBlockSet, Game.ITrailParticleSystem, Game.MovingBlock, Game.OnFireParticleSystem, Game.PukeParticleSystem, Game.ShapeshiftParticleSystem, Game.SmokeTrailParticleSystem, Game.SubsystemMovingBlocks.MovingBlockSet, Game.WhalePlumeParticleSystem
- PositionChanged : Game.ComponentFrame
- PrecipitationIntensity : Game.SubsystemWeather
- PrepareOrder : Game.ComponentModel
- PresentationInterval : Game.SettingsManager
- Press : Game.WidgetInput
- PreviousGameTimeDelta : Game.SubsystemTime
- PreviousScreen : Game.ScreensManager
- PreviousState : Game.StateMachine
- PrimitivesRenderer : Game.SubsystemModelsRenderer
- ProcessingOnly : Game.InventorySlotWidget
- Progress : Game.CancellableBusyDialog, Game.ProgressManager, Game.SpawnDialog
- Project : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase, Game.GameManager, Game.IInventory
- ProjectileAdded : Game.SubsystemProjectiles
- ProjectileRemoved : Game.SubsystemProjectiles
- Projectiles : Game.SubsystemProjectiles
- ProjectionMatrix : Game.BasePerspectiveCamera, Game.Camera
- Providers : Game.ExternalContentManager