这里列出了所有类成员,并附带类的详细说明:
- w -
- WaitGetPoses() : Game.VrManager
- WakeUp() : Game.ComponentSleep
- WalkingVelocity : Game.VrManager
- WalkOrder : Game.ComponentLocomotion
- WalkSpeed : Game.ComponentLocomotion
- Warning : Game.LanguageControl, Game.LoadingScreen
- WasDowngraded : Game.TerrainChunk
- WasOrderIssued : Game.ComponentSteedBehavior
- WasUpgraded : Game.TerrainChunk
- Water : Game.BlockColorsMap
- WaterBlock() : Game.WaterBlock
- WaterCreatureKills : Game.PlayerStats
- WaterDrag : Game.ComponentBody
- WaterSoundVolume : Game.SubsystemAmbientSounds
- WaterSplashParticleSystem() : Game.WaterSplashParticleSystem
- WaterSwayAngle : Game.ComponentBody
- WaterTurnSpeed : Game.ComponentBody
- Wetness : Game.ComponentVitalStats
- WhalePlumeParticleSystem() : Game.WhalePlumeParticleSystem
- WickerLampBlock() : Game.WickerLampBlock
- Widget : Game.MotdWidget.LineData, Game.Widget.DrawItem, Game.Widget, Game.WidgetInput
- WidgetAdded() : Game.ContainerWidget
- WidgetInput() : Game.WidgetInput
- WidgetRemoved() : Game.CanvasWidget, Game.ContainerWidget, Game.GridPanelWidget
- WidgetsHierarchyInput : Game.Widget
- WidgetsList() : Game.WidgetsList
- WidgetToScreen() : Game.Widget
- Width : Game.ArrowLineWidget, Game.ScreenSpaceFireRenderer
- WindowActivated() : Game.DropboxExternalContentProvider, Game.SchubExternalContentProvider
- WindowMode : Game.SettingsManager
- WindowModeChanged() : Game.ModLoader, Game.SurvivalCraftModLoader
- WinterInterval : Game.DeciduousLeavesBlock
- WinterIntervalInv : Game.DeciduousLeavesBlock
- WinterStart : Game.DeciduousLeavesBlock, Game.SubsystemSeasons
- WireColor : Game.WireBlock
- WireDomainElectricElement() : Game.WireDomainElectricElement
- WireExistsOnFace() : Game.WireBlock
- WireThroughBlock() : Game.WireThroughBlock
- WireThroughBricksBlock() : Game.WireThroughBricksBlock
- WireThroughCobblestoneBlock() : Game.WireThroughCobblestoneBlock
- WireThroughPlanksBlock() : Game.WireThroughPlanksBlock
- WireThroughSemiconductorBlock() : Game.WireThroughSemiconductorBlock
- WireThroughStoneBlock() : Game.WireThroughStoneBlock
- WoodBlock() : Game.WoodBlock
- WoodenAttachedSignBlock() : Game.WoodenAttachedSignBlock
- WoodenDoorBlock() : Game.WoodenDoorBlock
- WoodenFenceBlock() : Game.WoodenFenceBlock
- WoodenFenceGateBlock() : Game.WoodenFenceGateBlock
- WoodenLadderBlock() : Game.WoodenLadderBlock
- WoodenPostedSignBlock() : Game.WoodenPostedSignBlock
- WoodenRakeBlock() : Game.WoodenRakeBlock
- WoodenSlabBlock() : Game.WoodenSlabBlock
- WoodenSpearBlock() : Game.WoodenSpearBlock
- WoodenStairsBlock() : Game.WoodenStairsBlock
- WoodenTrapdoorBlock() : Game.WoodenTrapdoorBlock
- WordWrap : Game.FontTextWidget
- World : Game.AStar< T >
- WorldDeleted : Game.WorldsManager
- WorldInfo : Game.GameManager
- WorldInfos : Game.WorldsManager
- WorldInfoWidget() : Game.PlayScreen
- WorldOptionsScreen() : Game.WorldOptionsScreen
- WorldPalette() : Game.WorldPalette
- WorldsDirectoryName : Game.WorldsManager, ModsManager
- WorldSeed : Game.SubsystemGameInfo
- WorldSettings : Game.SubsystemGameInfo, Game.WorldInfo
- WorldToScreen() : Game.Camera
- WorldUp : Game.ModelShader
- WorstCaseChunkDataSize : Game.TerrainSerializer23
- Write() : Game.EditMemoryBankDialogAPI, Game.MemoryBankData
- WriteCentralDirRecord() : Game.ZipArchive
- WriteChunkDescriptor() : Game.TerrainSerializer23.SingleFileStorage
- WriteChunkHeader() : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- WriteData() : Game.TerrainSerializer23.RegionFileStorage
- WriteDirectoryEntries() : Game.TerrainSerializer23.RegionFileStorage
- WriteDirectoryEntry() : Game.TerrainSerializer23.RegionFileStorage
- WriteEndRecord() : Game.ZipArchive
- WriteInt() : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- WriteIntToBuffer() : Game.TerrainSerializer23
- WriteLocalHeader() : Game.ZipArchive
- WriteNode() : Game.TerrainSerializer23.SingleFileStorage
- WritePersistentVoltage() : Game.SubsystemElectricity
- Writer : Game.TerrainSerializer23.SingleFileStorage
- WriteRleValueToBuffer() : Game.TerrainSerializer23
- WriteTOCEntry() : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22