这里是所有属性, 及指向其所属类的链接:
- c -
- CalculateDawnGlowIntensity : Game.SubsystemSky
- CalculateFog : Game.SubsystemSky
- CalculateFogNoHaze : Game.SubsystemSky
- CalculateHazeFactor : Game.SubsystemSky
- CalculateLightIntensity : Game.SubsystemSky
- CalculateSeasonAngle : Game.SubsystemSky
- CalculateSkyColor : Game.SubsystemSky
- CalculateSkyFog : Game.SubsystemSky
- CameraPosition : Game.IntroCamera
- Cameras : GameWidget
- CameraShot : Game.PlayerModelWidget
- Campfires : Game.SubsystemCampfireBlockBehavior
- CanBePushedByOtherBodies : Game.ComponentBody
- Cancel : Game.WidgetInput
- CandidateListOffset : Game.TextBoxWidget
- CandidateSelectionColor : Game.TextBoxWidget
- CandidatesList : Game.TextBoxWidget
- CandidatesPageSize : Game.TextBoxWidget
- CandidatesSelection : Game.TextBoxWidget
- CandidatesSpacing : Game.TextBoxWidget
- CandidateTextColor : Game.TextBoxWidget
- CandidateWindowColor : Game.TextBoxWidget
- CandidateWindowLength : Game.TextBoxWidget
- CanEmbedInIce : Game.ComponentBody
- CanStrand : Game.ComponentHealth
- Capacity : Game.SortedMultiCollection< TKey, TValue >
- Caret : Game.TextBoxWidget
- CaretPosition : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- CastsShadow : Game.ComponentModel
- Categories : Game.BlocksManager
- Category : Game.ComponentCreature
- CategoryIndex : Game.ComponentCreativeInventory
- CauseOfDeath : Game.ComponentHealth
- CellFaces : Game.ElectricElement
- Cells : Game.TerrainBrush
- CenterColor : Game.BevelledButtonWidget, Game.BevelledRectangleWidget, Game.InventorySlotWidget
- CharacterSkinName : Game.PlayerData, Game.PlayerModelWidget
- CharacterSkinsCache : Game.PlayerModelWidget
- CharacterSkinsDirectoryName : Game.CharacterSkinsManager, ModsManager
- CharacterSkinsNames : Game.CharacterSkinsManager
- CharacterSkinTexture : Game.PlayerModelWidget
- CheckboxSize : Game.CheckboxWidget
- ChildBodies : Game.ComponentBody
- Chunks : Game.TerrainSerializer22
- ChunksGpuMemoryUsage : Game.TerrainRenderer
- CircuitStep : Game.SubsystemElectricity
- ClampToBounds : Game.Widget
- ClearColor : Game.ClearWidget
- ClearDepth : Game.ClearWidget
- ClearStencil : Game.ClearWidget
- Click : Game.WidgetInput
- ClickedSubtexture : Game.BitmapButtonWidget
- ClipboardString : Game.ClipboardManager
- ClosedStorage : Game.AStar< T >
- CollidedWithBody : Game.ComponentBody
- CollidedWithMovingBlock : Game.ComponentBody
- CollisionVelocityChange : Game.ComponentBody
- Color : Engine.Graphics.SkyShader, Game.ArrowLineWidget, Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.BlockIconWidget, Game.ButtonWidget, Game.CheckboxWidget, Game.ClearWidget, Game.FontTextWidget, Game.LegacyTextBoxWidget, Game.LinkWidget, Game.ModelWidget, Game.PathRenderer.Point, Game.TextBoxWidget
- ColorTransform : Game.Widget
- ColumnsCount : Game.GridPanelWidget
- CommunityContentCachePath : ModsManager
- CommunityContentMode : Game.SettingsManager
- ComponentAimingSights : Game.ComponentPlayer
- ComponentBlockHighlight : Game.ComponentPlayer
- ComponentBody : Game.ComponentCreature, Game.ComponentMount, Game.ComponentOnFire
- ComponentClothing : Game.ComponentPlayer
- ComponentCreature : Game.ComponentMiner, Game.ComponentRider, Game.ComponentSpawn
- ComponentCreatureModel : Game.ComponentCreature
- ComponentCreatureSounds : Game.ComponentCreature
- ComponentFactors : Game.ComponentMiner
- ComponentFlu : Game.ComponentPlayer
- ComponentFrame : Game.ComponentSpawn
- ComponentFurnitureInventory : Game.FurnitureInventoryPanel
- ComponentGui : Game.ComponentPlayer
- ComponentHealth : Game.ComponentCreature
- ComponentInput : Game.ComponentPlayer
- ComponentLevel : Game.ComponentPlayer
- ComponentLocomotion : Game.ComponentCreature
- ComponentMiner : Game.ComponentPlayer
- ComponentOuterClothingModel : Game.ComponentPlayer
- ComponentPlayer : Game.ComponentMiner, Game.PlayerData
- ComponentPlayers : Game.SubsystemPlayers
- ComponentRider : Game.ComponentPlayer
- ComponentScreenOverlays : Game.ComponentPlayer
- ComponentSickness : Game.ComponentPlayer
- ComponentSleep : Game.ComponentPlayer
- ComponentSpawn : Game.ComponentCreature
- ComponentVitalStats : Game.ComponentPlayer
- CompositionText : Game.TextBoxWidget
- CompositionTextCaret : Game.TextBoxWidget
- ConfigsPath : ModsManager
- Connections : Game.ElectricElement
- ConstantSpawn : Game.ComponentCreature
- Contents : Game.BlockIconWidget
- ContentSize : Game.ListSelectionDialog
- ControlsContainerWidget : Game.ComponentGui
- Coordinates : Game.ComponentBlockEntity
- CorpseDuration : Game.ComponentHealth
- Count : Game.SortedMultiCollection< TKey, TValue >, Game.WidgetsList
- CreativeDigTime : Game.SettingsManager
- CreativeDragMaxStacking : Game.SettingsManager
- CreativeFlySpeed : Game.ComponentLocomotion
- CreativeReach : Game.SettingsManager
- Creatures : Game.SubsystemCreatureSpawn
- CrouchFactor : Game.ComponentBody
- CrouchPreventsFalling : Game.ComponentBody
- CrushedTime : Game.ComponentBody
- CrushResilience : Game.ComponentHealth, Game.IInjurable
- Culture : Game.Properties.Resources
- Current : Game.SortedMultiCollection< TKey, TValue >.Enumerator, Game.WidgetsList.Enumerator
- CurrentMix : Game.MusicManager
- CurrentPlatform : Game.VersionsManager
- CurrentScreen : Game.ScreensManager
- CurrentState : Game.StateMachine
- CurrentVelocity : Game.IMovingBlockSet, Game.SubsystemMovingBlocks.MovingBlockSet
- CurrentVersion : Game.APIUpdateManager
- CustomViewMatrix : Game.BlockIconWidget, Game.InventorySlotWidget
- CutoffPosition : Game.ScreenSpaceFireRenderer