这里是所有属性, 及指向其所属类的链接:
- a -
- AbsoluteBoneTransformsForCamera : Game.ComponentModel
- AbsoluteCoordinates : Game.ArrowLineWidget
- AccelerationFactor : Game.ComponentLocomotion
- ActiveBlockValue : Game.ComponentMiner
- ActiveCamera : GameWidget
- ActiveSlotIndex : Game.ComponentClothing, Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventory, Game.ComponentInventoryBase, Game.IInventory
- ActiveUser : Game.UserManager
- ActualSize : Game.Widget
- AimDuration : Game.ComponentPlayer
- AimHandAngleOrder : Game.ComponentCreatureModel
- Air : Game.ComponentHealth
- AirCapacity : Game.ComponentHealth
- AirDrag : Game.ComponentBody
- AirLackResilience : Game.ComponentHealth, Game.IInjurable
- AllChildren : Game.ContainerWidget
- AllInputDevices : Game.PlayerScreen
- AllocatedChunks : Game.Terrain
- AllowHandleInput : Game.ComponentInput
- AllowInitialIntro : Game.SettingsManager
- AlphaThreshold : Engine.Graphics.SkyShader, Game.ModelShader
- AmbientLight : Game.BevelledButtonWidget, Game.BevelledRectangleWidget
- AmbientLightColor : Game.ModelShader
- AnimatedBlocksTexture : Game.SubsystemAnimatedTextures
- AnimateHandsSeed : Game.PlayerModelWidget
- AnimateHeadSeed : Game.PlayerModelWidget
- Any : Game.WidgetInput
- ApproximateScreenDpi : Game.ScreenResolutionManager
- ApproximateScreenInches : Game.ScreenResolutionManager
- ArrowWidth : Game.ArrowLineWidget
- Attacked : Game.ComponentBody, Game.ComponentHealth
- Attacker : Game.ComponentOnFire, Game.Injury
- AttackerPlayer : Game.Injury
- AttackOrder : Game.ComponentCreatureModel
- AttackPower : Game.ComponentMiner, Game.Projectile
- AttackResilience : Game.ComponentDamage, Game.ComponentHealth
- AttackResilienceFactor : Game.ComponentHealth
- AutoDespawn : Game.ComponentSpawn
- AutoHide : Game.MessageDialog, Game.TextBoxDialog
- AutoInteractRate : Game.ComponentMiner
- AutoJump : Game.SettingsManager
- AutoRotationVector : Game.ModelWidget
- AutoSize : Game.TextBoxWidget
- AverageCpuFrameTime : Game.PerformanceManager
- AverageFrameTime : Game.PerformanceManager