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Game.SubsystemSaplingBlockBehavior 成员列表

成员的完整列表,这些成员属于 Game.SubsystemSaplingBlockBehavior,包括所有继承而来的类成员

AddSapling(SaplingData saplingData)Game.SubsystemSaplingBlockBehavior
FloatUpdateOrderGame.IUpdateable
GetProcessInventoryItemCapacity(IInventory inventory, int slotIndex, int value)Game.SubsystemBlockBehaviorvirtual
GrowTree(int x, int y, int z, TreeType treeType)Game.SubsystemSaplingBlockBehavior
HandledBlocksGame.SubsystemSaplingBlockBehavior
Load(ValuesDictionary valuesDictionary)Game.SubsystemSaplingBlockBehavior
LoadSaplingData(string data)Game.SubsystemSaplingBlockBehavior
m_enumeratorGame.SubsystemSaplingBlockBehavior
m_randomGame.SubsystemSaplingBlockBehavior
m_saplingsGame.SubsystemSaplingBlockBehavior
m_stringBuilderGame.SubsystemSaplingBlockBehavior
m_subsystemGameInfoGame.SubsystemSaplingBlockBehavior
m_subsystemTimeOfDayGame.SubsystemSaplingBlockBehavior
MatureSapling(SaplingData saplingData)Game.SubsystemSaplingBlockBehavior
OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)Game.SubsystemBlockBehaviorvirtual
OnBlockAdded(int value, int oldValue, int x, int y, int z)Game.SubsystemSaplingBlockBehaviorvirtual
OnBlockGenerated(int value, int x, int y, int z, bool isLoaded)Game.SubsystemBlockBehaviorvirtual
OnBlockModified(int value, int oldValue, int x, int y, int z)Game.SubsystemBlockBehaviorvirtual
OnBlockRemoved(int value, int newValue, int x, int y, int z)Game.SubsystemSaplingBlockBehaviorvirtual
OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnChunkInitialized(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)Game.SubsystemBlockBehaviorvirtual
OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnExplosion(int value, int x, int y, int z, float damage)Game.SubsystemBlockBehaviorvirtual
OnFiredAsProjectile(Projectile projectile)Game.SubsystemBlockBehaviorvirtual
OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(CellFace cellFace, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(MovingBlock movingBlock, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnInteract(MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)Game.SubsystemBlockBehaviorvirtual
OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue)Game.SubsystemBlockBehaviorvirtual
OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ)Game.SubsystemSaplingBlockBehaviorvirtual
OnPickableGathered(Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)Game.SubsystemBlockBehaviorvirtual
OnUse(Ray3 ray, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
ProcessInventoryItem(IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.SubsystemBlockBehaviorvirtual
RemoveSapling(Point3 point)Game.SubsystemSaplingBlockBehavior
Save(ValuesDictionary valuesDictionary)Game.SubsystemSaplingBlockBehavior
SaveSaplingData(SaplingData saplingData)Game.SubsystemSaplingBlockBehavior
SubsystemTerrainGame.SubsystemBlockBehavior
Update(float dt)Game.SubsystemSaplingBlockBehavior
UpdateOrderGame.SubsystemSaplingBlockBehavior