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Game.ComponentHumanModel 成员列表
成员的完整列表,这些成员属于
Game.ComponentHumanModel
,包括所有继承而来的类成员
AbsoluteBoneTransformsForCamera
Game.ComponentModel
AimHandAngleOrder
Game.ComponentCreatureModel
Animate
()
Game.ComponentCreatureModel
virtual
AnimateCreature
()
Game.ComponentHumanModel
Animated
Game.ComponentModel
AttackOrder
Game.ComponentCreatureModel
Bob
Game.ComponentCreatureModel
CalculateAbsoluteBonesTransforms
(Camera camera)
Game.ComponentModel
virtual
CalculateEyePosition
()
Game.ComponentHumanModel
virtual
CalculateEyeRotation
()
Game.ComponentHumanModel
virtual
CalculateIsVisible
(Camera camera)
Game.ComponentModel
virtual
CastsShadow
Game.ComponentModel
DeathCauseOffset
Game.ComponentCreatureModel
DeathPhase
Game.ComponentCreatureModel
DiffuseColor
Game.ComponentModel
DrawExtras
(Camera camera)
Game.ComponentHumanModel
virtual
EmissionColor
Game.ComponentModel
EyePosition
Game.ComponentCreatureModel
EyeRotation
Game.ComponentCreatureModel
FeedOrder
Game.ComponentCreatureModel
FloatUpdateOrder
Game.IUpdateable
GetBoneTransform
(int boneIndex)
Game.ComponentModel
virtual
HeadShakeOrder
Game.ComponentCreatureModel
InHandItemOffsetOrder
Game.ComponentCreatureModel
InHandItemRotationOrder
Game.ComponentCreatureModel
IsAttackHitMoment
Game.ComponentCreatureModel
IsSet
Game.ComponentModel
IsVisibleForCamera
Game.ComponentModel
Load
(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
Game.ComponentHumanModel
LookAtOrder
Game.ComponentCreatureModel
LookRandomOrder
Game.ComponentCreatureModel
m_aimHandAngle
Game.ComponentHumanModel
m_bodyBone
Game.ComponentHumanModel
m_boneTransforms
Game.ComponentModel
m_boundingSphereRadius
Game.ComponentModel
m_componentCreature
Game.ComponentCreatureModel
m_componentFrame
Game.ComponentModel
m_componentMiner
Game.ComponentHumanModel
m_componentPlayer
Game.ComponentHumanModel
m_componentRider
Game.ComponentHumanModel
m_componentSleep
Game.ComponentHumanModel
m_drawBlockEnvironmentData
Game.ComponentHumanModel
m_eyePosition
Game.ComponentCreatureModel
m_eyeRotation
Game.ComponentCreatureModel
m_footstepsPhase
Game.ComponentHumanModel
m_hand1Bone
Game.ComponentHumanModel
m_hand2Bone
Game.ComponentHumanModel
m_handAngles1
Game.ComponentHumanModel
m_handAngles2
Game.ComponentHumanModel
m_headAngles
Game.ComponentHumanModel
m_headBone
Game.ComponentHumanModel
m_headingOffset
Game.ComponentHumanModel
m_inHandItemOffset
Game.ComponentHumanModel
m_inHandItemRotation
Game.ComponentHumanModel
m_injuryColorFactor
Game.ComponentCreatureModel
m_leg1Bone
Game.ComponentHumanModel
m_leg2Bone
Game.ComponentHumanModel
m_legAngles1
Game.ComponentHumanModel
m_legAngles2
Game.ComponentHumanModel
m_lieDownFactorEye
Game.ComponentHumanModel
m_lieDownFactorModel
Game.ComponentHumanModel
m_model
Game.ComponentModel
m_punchCounter
Game.ComponentHumanModel
m_punchFactor
Game.ComponentHumanModel
m_punchPhase
Game.ComponentHumanModel
m_random
Game.ComponentCreatureModel
m_randomLookPoint
Game.ComponentCreatureModel
m_rowLeft
Game.ComponentHumanModel
m_rowRight
Game.ComponentHumanModel
m_sneakFactor
Game.ComponentHumanModel
m_subsystemAudio
Game.ComponentHumanModel
m_subsystemGameInfo
Game.ComponentCreatureModel
m_subsystemModelsRenderer
Game.ComponentHumanModel
m_subsystemNoise
Game.ComponentHumanModel
m_subsystemSky
Game.ComponentModel
m_subsystemTerrain
Game.ComponentHumanModel
m_subsystemTime
Game.ComponentCreatureModel
m_walkAnimationSpeed
Game.ComponentHumanModel
m_walkBobHeight
Game.ComponentHumanModel
m_walkLegsAngle
Game.ComponentHumanModel
MeshDrawOrders
Game.ComponentModel
Model
Game.ComponentModel
ModelOffset
Game.ComponentModel
ModelRoute
Game.ComponentModel
ModelScale
Game.ComponentModel
MovementAnimationPhase
Game.ComponentCreatureModel
OnAnimate
Game.ComponentModel
OnEntityAdded
()
Game.ComponentCreatureModel
Opacity
Game.ComponentModel
PrepareOrder
Game.ComponentModel
ProcessBoneHierarchy
(ModelBone modelBone, Matrix currentTransform, Matrix[] transforms)
Game.ComponentModel
virtual
RenderingMode
Game.ComponentModel
RowLeftOrder
Game.ComponentCreatureModel
RowRightOrder
Game.ComponentCreatureModel
SetBoneTransform
(int boneIndex, Matrix? transformation)
Game.ComponentModel
virtual
SetModel
(Model model)
Game.ComponentHumanModel
virtual
TextureOverride
Game.ComponentModel
TextureRoute
Game.ComponentModel
Transparent
Game.ComponentModel
Update
(float dt)
Game.ComponentHumanModel
virtual
UpdateOrder
Game.ComponentCreatureModel
制作者
1.12.0