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Game.ComponentHumanModel 成员列表

成员的完整列表,这些成员属于 Game.ComponentHumanModel,包括所有继承而来的类成员

AbsoluteBoneTransformsForCameraGame.ComponentModel
AimHandAngleOrderGame.ComponentCreatureModel
Animate()Game.ComponentCreatureModelvirtual
AnimateCreature()Game.ComponentHumanModel
AnimatedGame.ComponentModel
AttackOrderGame.ComponentCreatureModel
BobGame.ComponentCreatureModel
CalculateAbsoluteBonesTransforms(Camera camera)Game.ComponentModelvirtual
CalculateEyePosition()Game.ComponentHumanModelvirtual
CalculateEyeRotation()Game.ComponentHumanModelvirtual
CalculateIsVisible(Camera camera)Game.ComponentModelvirtual
CastsShadowGame.ComponentModel
DeathCauseOffsetGame.ComponentCreatureModel
DeathPhaseGame.ComponentCreatureModel
DiffuseColorGame.ComponentModel
DrawExtras(Camera camera)Game.ComponentHumanModelvirtual
EmissionColorGame.ComponentModel
EyePositionGame.ComponentCreatureModel
EyeRotationGame.ComponentCreatureModel
FeedOrderGame.ComponentCreatureModel
FloatUpdateOrderGame.IUpdateable
GetBoneTransform(int boneIndex)Game.ComponentModelvirtual
HeadShakeOrderGame.ComponentCreatureModel
InHandItemOffsetOrderGame.ComponentCreatureModel
InHandItemRotationOrderGame.ComponentCreatureModel
IsAttackHitMomentGame.ComponentCreatureModel
IsSetGame.ComponentModel
IsVisibleForCameraGame.ComponentModel
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentHumanModel
LookAtOrderGame.ComponentCreatureModel
LookRandomOrderGame.ComponentCreatureModel
m_aimHandAngleGame.ComponentHumanModel
m_bodyBoneGame.ComponentHumanModel
m_boneTransformsGame.ComponentModel
m_boundingSphereRadiusGame.ComponentModel
m_componentCreatureGame.ComponentCreatureModel
m_componentFrameGame.ComponentModel
m_componentMinerGame.ComponentHumanModel
m_componentPlayerGame.ComponentHumanModel
m_componentRiderGame.ComponentHumanModel
m_componentSleepGame.ComponentHumanModel
m_drawBlockEnvironmentDataGame.ComponentHumanModel
m_eyePositionGame.ComponentCreatureModel
m_eyeRotationGame.ComponentCreatureModel
m_footstepsPhaseGame.ComponentHumanModel
m_hand1BoneGame.ComponentHumanModel
m_hand2BoneGame.ComponentHumanModel
m_handAngles1Game.ComponentHumanModel
m_handAngles2Game.ComponentHumanModel
m_headAnglesGame.ComponentHumanModel
m_headBoneGame.ComponentHumanModel
m_headingOffsetGame.ComponentHumanModel
m_inHandItemOffsetGame.ComponentHumanModel
m_inHandItemRotationGame.ComponentHumanModel
m_injuryColorFactorGame.ComponentCreatureModel
m_leg1BoneGame.ComponentHumanModel
m_leg2BoneGame.ComponentHumanModel
m_legAngles1Game.ComponentHumanModel
m_legAngles2Game.ComponentHumanModel
m_lieDownFactorEyeGame.ComponentHumanModel
m_lieDownFactorModelGame.ComponentHumanModel
m_modelGame.ComponentModel
m_punchCounterGame.ComponentHumanModel
m_punchFactorGame.ComponentHumanModel
m_punchPhaseGame.ComponentHumanModel
m_randomGame.ComponentCreatureModel
m_randomLookPointGame.ComponentCreatureModel
m_rowLeftGame.ComponentHumanModel
m_rowRightGame.ComponentHumanModel
m_sneakFactorGame.ComponentHumanModel
m_subsystemAudioGame.ComponentHumanModel
m_subsystemGameInfoGame.ComponentCreatureModel
m_subsystemModelsRendererGame.ComponentHumanModel
m_subsystemNoiseGame.ComponentHumanModel
m_subsystemSkyGame.ComponentModel
m_subsystemTerrainGame.ComponentHumanModel
m_subsystemTimeGame.ComponentCreatureModel
m_walkAnimationSpeedGame.ComponentHumanModel
m_walkBobHeightGame.ComponentHumanModel
m_walkLegsAngleGame.ComponentHumanModel
MeshDrawOrdersGame.ComponentModel
ModelGame.ComponentModel
ModelOffsetGame.ComponentModel
ModelRouteGame.ComponentModel
ModelScaleGame.ComponentModel
MovementAnimationPhaseGame.ComponentCreatureModel
OnAnimateGame.ComponentModel
OnEntityAdded()Game.ComponentCreatureModel
OpacityGame.ComponentModel
PrepareOrderGame.ComponentModel
ProcessBoneHierarchy(ModelBone modelBone, Matrix currentTransform, Matrix[] transforms)Game.ComponentModelvirtual
RenderingModeGame.ComponentModel
RowLeftOrderGame.ComponentCreatureModel
RowRightOrderGame.ComponentCreatureModel
SetBoneTransform(int boneIndex, Matrix? transformation)Game.ComponentModelvirtual
SetModel(Model model)Game.ComponentHumanModelvirtual
TextureOverrideGame.ComponentModel
TextureRouteGame.ComponentModel
TransparentGame.ComponentModel
Update(float dt)Game.ComponentHumanModelvirtual
UpdateOrderGame.ComponentCreatureModel