My Project v1
Project
载入中...
搜索中...
未找到
Game.ComponentFishModel 成员列表

成员的完整列表,这些成员属于 Game.ComponentFishModel,包括所有继承而来的类成员

AbsoluteBoneTransformsForCameraGame.ComponentModel
AimHandAngleOrderGame.ComponentCreatureModel
Animate()Game.ComponentCreatureModelvirtual
AnimateCreature()Game.ComponentFishModel
AnimatedGame.ComponentModel
AttackOrderGame.ComponentCreatureModel
BendOrderGame.ComponentFishModel
BobGame.ComponentCreatureModel
CalculateAbsoluteBonesTransforms(Camera camera)Game.ComponentModelvirtual
CalculateEyePosition()Game.ComponentFishModelvirtual
CalculateEyeRotation()Game.ComponentCreatureModelvirtual
CalculateIsVisible(Camera camera)Game.ComponentModelvirtual
CastsShadowGame.ComponentModel
DeathCauseOffsetGame.ComponentCreatureModel
DeathPhaseGame.ComponentCreatureModel
DiffuseColorGame.ComponentModel
DigInOrderGame.ComponentFishModel
DrawExtras(Camera camera)Game.ComponentModelvirtual
EmissionColorGame.ComponentModel
EyePositionGame.ComponentCreatureModel
EyeRotationGame.ComponentCreatureModel
FeedOrderGame.ComponentCreatureModel
FloatUpdateOrderGame.IUpdateable
GetBoneTransform(int boneIndex)Game.ComponentModelvirtual
HeadShakeOrderGame.ComponentCreatureModel
InHandItemOffsetOrderGame.ComponentCreatureModel
InHandItemRotationOrderGame.ComponentCreatureModel
IsAttackHitMomentGame.ComponentCreatureModel
IsSetGame.ComponentModel
IsVisibleForCameraGame.ComponentModel
Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)Game.ComponentFishModel
LookAtOrderGame.ComponentCreatureModel
LookRandomOrderGame.ComponentCreatureModel
m_bitingPhaseGame.ComponentFishModel
m_bodyBoneGame.ComponentFishModel
m_boneTransformsGame.ComponentModel
m_boundingSphereRadiusGame.ComponentModel
m_componentCreatureGame.ComponentCreatureModel
m_componentFrameGame.ComponentModel
m_digInDepthGame.ComponentFishModel
m_digInTailPhaseGame.ComponentFishModel
m_eyePositionGame.ComponentCreatureModel
m_eyeRotationGame.ComponentCreatureModel
m_hasVerticalTailGame.ComponentFishModel
m_injuryColorFactorGame.ComponentCreatureModel
m_jawBoneGame.ComponentFishModel
m_modelGame.ComponentModel
m_randomGame.ComponentCreatureModel
m_randomLookPointGame.ComponentCreatureModel
m_subsystemGameInfoGame.ComponentCreatureModel
m_subsystemSkyGame.ComponentModel
m_subsystemTimeGame.ComponentCreatureModel
m_swimAnimationSpeedGame.ComponentFishModel
m_tail1BoneGame.ComponentFishModel
m_tail2BoneGame.ComponentFishModel
m_tailTurnGame.ComponentFishModel
m_tailWagPhaseGame.ComponentFishModel
MeshDrawOrdersGame.ComponentModel
ModelGame.ComponentModel
ModelOffsetGame.ComponentModel
ModelRouteGame.ComponentModel
ModelScaleGame.ComponentModel
MovementAnimationPhaseGame.ComponentCreatureModel
OnAnimateGame.ComponentModel
OnEntityAdded()Game.ComponentCreatureModel
OpacityGame.ComponentModel
PrepareOrderGame.ComponentModel
ProcessBoneHierarchy(ModelBone modelBone, Matrix currentTransform, Matrix[] transforms)Game.ComponentModelvirtual
RenderingModeGame.ComponentModel
RowLeftOrderGame.ComponentCreatureModel
RowRightOrderGame.ComponentCreatureModel
SetBoneTransform(int boneIndex, Matrix? transformation)Game.ComponentModelvirtual
SetModel(Model model)Game.ComponentFishModelvirtual
TextureOverrideGame.ComponentModel
TextureRouteGame.ComponentModel
TransparentGame.ComponentModel
Update(float dt)Game.ComponentFishModelvirtual
UpdateOrderGame.ComponentCreatureModel