这里是所有变量, 及指向其所属类的链接:
- p -
- PackageName : Game.ModInfo, Game.ModListManager.AggregationPackageInfo, Game.MotdManager.FilterMod
- Palette : Game.WorldSettings
- Pan : Game.SubsystemAudio.SoundInfo
- Panel : Game.CreativeInventoryWidget.Category
- Parameters : Game.ScreensManager.AnimationData
- ParentModel : Game.JsonModel
- ParticleSystemsDraw : Game.SubsystemParticles
- ParticleSystemsSimulate : Game.SubsystemParticles
- ParticleTexture : Game.JsonModel
- Path : Game.ExternalContentEntry, Game.PathfindingResult
- PathCost : Game.PathfindingResult
- PathfindingResult : Game.SubsystemPathfinding.Request
- PawToken : ManageUserScreen.ComUserInfo
- Phase : Game.LeavesParticleSystem.Particle
- PhaseSpeed : Game.LeavesParticleSystem.Particle
- PickBlockType : Game.PlayerInput
- PistonMaxExtension : Game.SubsystemPistonBlockBehavior
- PistonMaxMovedBlocks : Game.SubsystemPistonBlockBehavior
- PistonMaxSpeedSetting : Game.SubsystemPistonBlockBehavior
- Pitch : Game.SubsystemAudio.SoundInfo
- PlantParameters : Game.DebugCamera
- PlatformID : Game.VersionsManager
- PlatformTag : Game.VersionsManager
- PlayAngrySoundWhenChasing : Game.ComponentChaseBehavior
- PlayClickSound : Game.ListPanelWidget
- PlayerInfos : Game.WorldInfo
- PlayerKills : Game.PlayerStats
- PlayerLevelRequired : Game.Block, Game.ClothingData
- PlayerStartedPlaying : Game.SubsystemPlayers
- PlayIdleSoundWhenStartToChase : Game.ComponentChaseBehavior
- Point : Game.SpawnChunk, Game.SubsystemExplosivesBlockBehavior.ExplosiveData, Game.SubsystemFireBlockBehavior.FireData, Game.SubsystemSaplingBlockBehavior.SaplingData, Game.SubsystemSignBlockBehavior.TextData
- Points : Game.FloatCurve
- PoplarLeaves : Game.BlockColorsMap
- Position : Game.AStar< T >.Node, Game.BevelledShapeRenderer.Point, Game.BlockMesh.InternalVertex, Game.BlockMeshVertex, Game.ComponentPickableGatherer, Game.GlowPoint, Game.GridPanelWidget.Column, Game.GridPanelWidget.Row, Game.Particle, Game.PathRenderer.Point, Game.PrecipitationShaftParticleSystem.Particle, Game.ScreenSpaceFireRenderer.Particle, Game.SpawnEntityData, Game.SubsystemDeciduousLeavesBlockBehavior.LeafParticles, Game.SubsystemMovingBlocks.MovingBlockSet, Game.SubsystemSky.SkyVertex, Game.SubsystemSky.StarVertex, Game.TerrainChunk.BrushPaint, Game.TerrainContentsGenerator21.CavePoint, Game.TerrainContentsGenerator22.CavePoint, Game.TerrainContentsGenerator23.CavePoint, Game.TerrainContentsGenerator24.CavePoint, Game.TouchInput, Game.WorldItem
- position : Game.ObjModelReader.ObjVertex
- PositionsChecked : Game.PathfindingResult
- Precipitation : Game.PlayerInput
- Precision : Game.DebugItemAttribute
- pressColor : Game.ClickTextWidget
- Pressure : Game.SubsystemExplosions.ExplosionData, Game.SubsystemExplosions.SurroundingPressurePoint
- PreviousPosition : Game.AStar< T >.Node
- PrimitivesRenderer : Game.SubsystemParticles
- PrimitivesRenderer2D : Game.DebugCamera, Game.Widget.DrawContext
- PrimitivesRenderer3D : Game.Widget.DrawContext
- PriorityInteract : Game.Block
- PriorityPlace : Game.Block
- PriorityUse : Game.Block
- Probability : Game.ComponentLoot.Loot, Game.SubsystemTreasureGeneratorBlockBehavior.TreasureData
- ProcessModListPath : ModsManager
- Progress : Game.DropboxExternalContentProvider.LoginProcessData, Game.SchubExternalContentProvider.LoginProcessData
- Projectile : Game.ProjectileAttackment
- ProjectileDamping : Game.Block
- ProjectileResilience : Game.Block
- ProjectileSpeed : Game.Block
- ProjectileStickProbability : Game.Block
- ProjectileStoppedAction : Game.Projectile
- ProjectileTipOffset : Game.Block