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Game.SoundGeneratorElectricElement 成员列表

成员的完整列表,这些成员属于 Game.SoundGeneratorElectricElement,包括所有继承而来的类成员

CalculateHighInputsCount()Game.ElectricElement
CellFacesGame.ElectricElement
ConnectionsGame.ElectricElement
ElectricElement(SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces)Game.ElectricElement
ElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace)Game.ElectricElement
GetOutputVoltage(int face)Game.ElectricElementvirtual
IsSignalHigh(float voltage)Game.ElectricElementstatic
m_drumsGame.SoundGeneratorElectricElement
m_lastToneInputGame.SoundGeneratorElectricElement
m_maxOctavesGame.SoundGeneratorElectricElement
m_particleSystemGame.SoundGeneratorElectricElement
m_playAllowedTimeGame.SoundGeneratorElectricElement
m_randomGame.SoundGeneratorElectricElement
m_subsystemNoiseGame.SoundGeneratorElectricElement
m_subsystemParticlesGame.SoundGeneratorElectricElement
m_tonesGame.SoundGeneratorElectricElement
MountedElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace)Game.MountedElectricElement
OnAdded()Game.ElectricElementvirtual
OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)Game.ElectricElementvirtual
OnConnectionsChanged()Game.ElectricElementvirtual
OnHitByProjectile(CellFace cellFace, WorldItem worldItem)Game.ElectricElementvirtual
OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)Game.RotateableElectricElementvirtual
OnNeighborBlockChanged(CellFace cellFace, int neighborX, int neighborY, int neighborZ)Game.MountedElectricElementvirtual
OnRemoved()Game.ElectricElementvirtual
RotateableElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace)Game.RotateableElectricElement
RotationGame.RotateableElectricElement
Simulate()Game.SoundGeneratorElectricElementvirtual
SoundGeneratorElectricElement(SubsystemElectricity subsystemElectricity, CellFace cellFace)Game.SoundGeneratorElectricElement
SubsystemElectricityGame.ElectricElement