| AdditiveBatch | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| AlphaBlendedBatch | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| BlockDebrisParticleSystem(SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot) | Game.BlockDebrisParticleSystem | |
| BlockDebrisParticleSystem(SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot, Texture2D texture) | Game.BlockDebrisParticleSystem | |
| Draw(Camera camera) | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| m_front | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| m_particles | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| m_random | Game.BlockDebrisParticleSystem | |
| m_right | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| m_subsystemTerrain | Game.BlockDebrisParticleSystem | |
| m_texture | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| m_up | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| Particles | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| ParticleSystem(int particlesCount) | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| SetBlockDebrisParticle(SubsystemTerrain terrain, Vector3 position, float strength, float scale, Color color, int textureSlot) | Game.BlockDebrisParticleSystem | |
| Simulate(float dt) | Game.BlockDebrisParticleSystem | |
| Texture | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |
| TextureSlotsCount | Game.ParticleSystem< BlockDebrisParticleSystem.Particle > | |