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Game.TerrainRenderer 成员列表

成员的完整列表,这些成员属于 Game.TerrainRenderer,包括所有继承而来的类成员

ChunkDrawCallsGame.TerrainRendererstatic
ChunksDrawnGame.TerrainRendererstatic
ChunksGpuMemoryUsageGame.TerrainRenderer
ChunkTrianglesDrawnGame.TerrainRendererstatic
CompileDrawSubsets(TerrainGeometry[] chunkSliceGeometries, DynamicArray< TerrainChunkGeometry.Buffer > buffers, Func< TerrainVertex, TerrainVertex > vertexTransform=null)Game.TerrainRendererstatic
Display_DeviceReset()Game.TerrainRenderervirtual
Dispose()Game.TerrainRenderervirtual
DisposeTerrainChunkGeometryVertexIndexBuffers(TerrainChunk chunk)Game.TerrainRenderervirtual
DrawAlphaTested(Camera camera)Game.TerrainRenderervirtual
DrawChunksMapGame.TerrainRendererstatic
DrawOpaque(Camera camera)Game.TerrainRenderervirtual
DrawTerrainChunkGeometrySubsets(Shader shader, TerrainChunk chunk, int subsetsMask, bool ApplyTexture=true)Game.TerrainRenderervirtual
DrawTransparent(Camera camera)Game.TerrainRenderervirtual
m_alphaTestedShaderGame.TerrainRendererstatic
m_chunksToDrawGame.TerrainRenderer
m_opaqueShaderGame.TerrainRendererstatic
m_samplerStateGame.TerrainRenderer
m_samplerStateMipsGame.TerrainRenderer
m_subsystemAnimatedTexturesGame.TerrainRenderer
m_subsystemSkyGame.TerrainRenderer
m_subsystemTerrainGame.TerrainRenderer
m_tmpIndicesGame.TerrainRendererstatic
m_tmpVerticesGame.TerrainRendererstatic
m_transparentShaderGame.TerrainRendererstatic
PrepareForDrawing(Camera camera)Game.TerrainRenderervirtual
RunChunkFadeIn(Camera camera, TerrainChunk chunk)Game.TerrainRenderervirtual
SetupTerrainChunkGeometryVertexIndexBuffers(TerrainChunk chunk)Game.TerrainRenderervirtual
ShiftIndices(int[] source, int[] destination, int shift, int count)Game.TerrainRendererstatic
StartChunkFadeIn(Camera camera, TerrainChunk chunk)Game.TerrainRenderervirtual
statGame.TerrainRendererstatic
TerrainRenderer(SubsystemTerrain subsystemTerrain)Game.TerrainRenderer