成员的完整列表,这些成员属于 Game.TerrainRenderer,包括所有继承而来的类成员
| ChunkDrawCalls | Game.TerrainRenderer | static |
| ChunksDrawn | Game.TerrainRenderer | static |
| ChunksGpuMemoryUsage | Game.TerrainRenderer | |
| ChunkTrianglesDrawn | Game.TerrainRenderer | static |
| CompileDrawSubsets(TerrainGeometry[] chunkSliceGeometries, DynamicArray< TerrainChunkGeometry.Buffer > buffers, Func< TerrainVertex, TerrainVertex > vertexTransform=null) | Game.TerrainRenderer | static |
| Display_DeviceReset() | Game.TerrainRenderer | virtual |
| Dispose() | Game.TerrainRenderer | virtual |
| DisposeTerrainChunkGeometryVertexIndexBuffers(TerrainChunk chunk) | Game.TerrainRenderer | virtual |
| DrawAlphaTested(Camera camera) | Game.TerrainRenderer | virtual |
| DrawChunksMap | Game.TerrainRenderer | static |
| DrawOpaque(Camera camera) | Game.TerrainRenderer | virtual |
| DrawTerrainChunkGeometrySubsets(Shader shader, TerrainChunk chunk, int subsetsMask, bool ApplyTexture=true) | Game.TerrainRenderer | virtual |
| DrawTransparent(Camera camera) | Game.TerrainRenderer | virtual |
| m_alphaTestedShader | Game.TerrainRenderer | static |
| m_chunksToDraw | Game.TerrainRenderer | |
| m_opaqueShader | Game.TerrainRenderer | static |
| m_samplerState | Game.TerrainRenderer | |
| m_samplerStateMips | Game.TerrainRenderer | |
| m_subsystemAnimatedTextures | Game.TerrainRenderer | |
| m_subsystemSky | Game.TerrainRenderer | |
| m_subsystemTerrain | Game.TerrainRenderer | |
| m_tmpIndices | Game.TerrainRenderer | static |
| m_tmpVertices | Game.TerrainRenderer | static |
| m_transparentShader | Game.TerrainRenderer | static |
| PrepareForDrawing(Camera camera) | Game.TerrainRenderer | virtual |
| RunChunkFadeIn(Camera camera, TerrainChunk chunk) | Game.TerrainRenderer | virtual |
| SetupTerrainChunkGeometryVertexIndexBuffers(TerrainChunk chunk) | Game.TerrainRenderer | virtual |
| ShiftIndices(int[] source, int[] destination, int shift, int count) | Game.TerrainRenderer | static |
| StartChunkFadeIn(Camera camera, TerrainChunk chunk) | Game.TerrainRenderer | virtual |
| stat | Game.TerrainRenderer | static |
| TerrainRenderer(SubsystemTerrain subsystemTerrain) | Game.TerrainRenderer | |