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Game.PlayerScreen.InputDeviceWidget 成员列表

成员的完整列表,这些成员属于 Game.PlayerScreen.InputDeviceWidget,包括所有继承而来的类成员

ActualSizeGame.Widget
Arrange(Vector2 position, Vector2 parentActualSize)Game.Widget
ArrangeOverride()Game.Widgetvirtual
BitmapFontGame.LabelWidgetstatic
CalculateLineHeight()Game.FontTextWidget
ChangeParent(ContainerWidget parentWidget)Game.Widgetvirtual
ClampToBoundsGame.Widget
ColorGame.FontTextWidget
ColorTransformGame.Widget
DesiredSizeGame.Widget
DeviceGame.PlayerScreen.InputDeviceWidget
Dispose()Game.Widgetvirtual
Draw(DrawContext dc)Game.FontTextWidgetvirtual
DrawWidgetBoundsGame.Widgetstatic
DrawWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
DropShadowGame.FontTextWidget
EllipsisGame.FontTextWidget
FindTypeFromXmlName(string name, string namespaceName)Game.Widgetstatic
FontGame.FontTextWidget
FontScaleGame.FontTextWidget
FontSpacingGame.FontTextWidget
FontTextWidget()Game.FontTextWidget
GlobalBoundsGame.Widget
GlobalColorTransformGame.Widget
GlobalScaleGame.Widget
GlobalTransformGame.Widget
HitTest(Vector2 point)Game.Widgetvirtual
HitTestGlobal(Vector2 point, Func< Widget, bool > predicate=null)Game.Widget
HitTestGlobal(Widget widget, Vector2 point, Func< Widget, bool > predicate)Game.Widgetstatic
HorizontalAlignmentGame.Widget
InputGame.Widget
InputDeviceWidget()Game.PlayerScreen.InputDeviceWidget
InvertedGlobalTransformGame.Widget
IsChildWidgetOf(ContainerWidget containerWidget)Game.Widget
IsDrawEnabledGame.Widget
IsDrawRequiredGame.Widget
IsEnabledGame.Widget
IsEnabledGlobalGame.Widget
IsHitTestVisibleGame.Widget
IsNodeIncludedOnCurrentPlatform(XElement node)Game.Widgetstatic
IsOverdrawRequiredGame.Widget
IsUpdateEnabledGame.Widget
IsVisibleGame.Widget
IsVisibleGlobalGame.Widget
LabelWidget()Game.LabelWidget
LayersLimitGame.Widgetstatic
LayoutTransformGame.Widget
LayoutWidgetsHierarchy(Widget rootWidget, Vector2 availableSize)Game.Widgetstatic
LoadChildren(object eventsTarget, XElement node)Game.Widget
LoadContents(object eventsTarget, XElement node)Game.Widget
LoadProperties(object eventsTarget, XElement node)Game.Widget
LoadWidget(object eventsTarget, XElement node, ContainerWidget parentWidget)Game.Widgetstatic
m_actualSizeGame.Widget
m_bitmapFontGame.LabelWidgetstatic
m_colorTransformGame.Widget
m_desiredSizeGame.Widget
m_drawContextsCacheGame.Widgetstatic
m_ellipsisGame.FontTextWidget
m_fontGame.FontTextWidget
m_fontScaleGame.FontTextWidget
m_fontSpacingGame.FontTextWidget
m_globalBoundsGame.Widget
m_globalColorTransformGame.Widget
m_globalScaleGame.Widget
m_globalTransformGame.Widget
m_invertedGlobalTransformGame.Widget
m_isEnabledGame.Widget
m_isLayoutTransformIdentityGame.Widget
m_isRenderTransformIdentityGame.Widget
m_isVisibleGame.Widget
m_layoutTransformGame.Widget
m_linesGame.FontTextWidget
m_linesAvailableHeightGame.FontTextWidget
m_linesAvailableWidthGame.FontTextWidget
m_linesSizeGame.FontTextWidget
m_maxLinesGame.FontTextWidget
m_parentDesiredSizeGame.Widget
m_parentOffsetGame.Widget
m_renderTransformGame.Widget
m_textGame.FontTextWidget
m_textOrientationGame.FontTextWidget
m_usedebugGame.FontTextWidget
m_widgetsHierarchyInputGame.Widget
m_wordWrapGame.FontTextWidget
MarginGame.Widget
MaxLinesGame.FontTextWidget
Measure(Vector2 parentAvailableSize)Game.Widget
MeasureOverride(Vector2 parentAvailableSize)Game.FontTextWidgetvirtual
MeasureOverride1Game.Widget
NameGame.Widget
Overdraw(DrawContext dc)Game.Widgetvirtual
ParentDesiredSizeGame.Widget
ParentWidgetGame.Widget
RenderTransformGame.Widget
RootWidgetGame.Widget
ScreenToWidget(Vector2 p)Game.Widget
SizeGame.FontTextWidget
StyleGame.Widget
TagGame.Widget
TestOverlap(Widget w1, Widget w2)Game.Widgetstatic
TextGame.LabelWidget
TextAnchorGame.FontTextWidget
TextOrientationGame.FontTextWidget
TextureLinearFilterGame.FontTextWidget
TransformBoundsToGlobal(Vector2 size)Game.Widget
TransformBoundsToParent(Vector2 size)Game.Widget
Update()Game.PlayerScreen.InputDeviceWidgetvirtual
Update1Game.Widget
UpdateCeases()Game.Widgetvirtual
UpdateLines(float availableWidth, float availableHeight)Game.FontTextWidget
UpdateWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
UpdateWidgetsHierarchy(Widget widget, ref bool isMouseCursorVisible)Game.Widgetstatic
VerticalAlignmentGame.Widget
Widget()Game.Widget
WidgetsHierarchyInputGame.Widget
WidgetToScreen(Vector2 p)Game.Widget
WordWrapGame.FontTextWidget