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Game.ValueBarWidget 成员列表

成员的完整列表,这些成员属于 Game.ValueBarWidget,包括所有继承而来的类成员

ActualSizeGame.Widget
Arrange(Vector2 position, Vector2 parentActualSize)Game.Widget
ArrangeOverride()Game.Widgetvirtual
BarBlendingGame.ValueBarWidget
BarsCountGame.ValueBarWidget
BarSizeGame.ValueBarWidget
BarSubtextureGame.ValueBarWidget
ChangeParent(ContainerWidget parentWidget)Game.Widgetvirtual
ClampToBoundsGame.Widget
ColorTransformGame.Widget
DesiredSizeGame.Widget
Dispose()Game.Widgetvirtual
Draw(DrawContext dc)Game.ValueBarWidgetvirtual
DrawWidgetBoundsGame.Widgetstatic
DrawWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
FindTypeFromXmlName(string name, string namespaceName)Game.Widgetstatic
Flash(int count)Game.ValueBarWidget
FlipDirectionGame.ValueBarWidget
GlobalBoundsGame.Widget
GlobalColorTransformGame.Widget
GlobalScaleGame.Widget
GlobalTransformGame.Widget
HalfBarsGame.ValueBarWidget
HitTest(Vector2 point)Game.Widgetvirtual
HitTestGlobal(Vector2 point, Func< Widget, bool > predicate=null)Game.Widget
HitTestGlobal(Widget widget, Vector2 point, Func< Widget, bool > predicate)Game.Widgetstatic
HorizontalAlignmentGame.Widget
InputGame.Widget
InvertedGlobalTransformGame.Widget
IsChildWidgetOf(ContainerWidget containerWidget)Game.Widget
IsDrawEnabledGame.Widget
IsDrawRequiredGame.Widget
IsEnabledGame.Widget
IsEnabledGlobalGame.Widget
IsHitTestVisibleGame.Widget
IsNodeIncludedOnCurrentPlatform(XElement node)Game.Widgetstatic
IsOverdrawRequiredGame.Widget
IsUpdateEnabledGame.Widget
IsVisibleGame.Widget
IsVisibleGlobalGame.Widget
LayersLimitGame.Widgetstatic
LayoutDirectionGame.ValueBarWidget
LayoutTransformGame.Widget
LayoutWidgetsHierarchy(Widget rootWidget, Vector2 availableSize)Game.Widgetstatic
LitBarColorGame.ValueBarWidget
LitBarColor2Game.ValueBarWidget
LoadChildren(object eventsTarget, XElement node)Game.Widget
LoadContents(object eventsTarget, XElement node)Game.Widget
LoadProperties(object eventsTarget, XElement node)Game.Widget
LoadWidget(object eventsTarget, XElement node, ContainerWidget parentWidget)Game.Widgetstatic
m_actualSizeGame.Widget
m_barsCountGame.ValueBarWidget
m_barSubtextureGame.ValueBarWidget
m_colorTransformGame.Widget
m_desiredSizeGame.Widget
m_drawContextsCacheGame.Widgetstatic
m_flashCountGame.ValueBarWidget
m_globalBoundsGame.Widget
m_globalColorTransformGame.Widget
m_globalScaleGame.Widget
m_globalTransformGame.Widget
m_invertedGlobalTransformGame.Widget
m_isEnabledGame.Widget
m_isLayoutTransformIdentityGame.Widget
m_isRenderTransformIdentityGame.Widget
m_isVisibleGame.Widget
m_layoutDirectionGame.ValueBarWidget
m_layoutTransformGame.Widget
m_litBarColorGame.ValueBarWidget
m_litBarColor2Game.ValueBarWidget
m_parentDesiredSizeGame.Widget
m_parentOffsetGame.Widget
m_renderTransformGame.Widget
m_textureLinearFilterGame.ValueBarWidget
m_unlitBarColorGame.ValueBarWidget
m_valueGame.ValueBarWidget
m_widgetsHierarchyInputGame.Widget
MarginGame.Widget
Measure(Vector2 parentAvailableSize)Game.Widget
MeasureOverride(Vector2 parentAvailableSize)Game.ValueBarWidgetvirtual
MeasureOverride1Game.Widget
NameGame.Widget
Overdraw(DrawContext dc)Game.Widgetvirtual
ParentDesiredSizeGame.Widget
ParentWidgetGame.Widget
RenderTransformGame.Widget
RootWidgetGame.Widget
ScreenToWidget(Vector2 p)Game.Widget
SpacingGame.ValueBarWidget
StyleGame.Widget
TagGame.Widget
TestOverlap(Widget w1, Widget w2)Game.Widgetstatic
TextureLinearFilterGame.ValueBarWidget
TransformBoundsToGlobal(Vector2 size)Game.Widget
TransformBoundsToParent(Vector2 size)Game.Widget
UnlitBarColorGame.ValueBarWidget
Update()Game.Widgetvirtual
Update1Game.Widget
UpdateCeases()Game.Widgetvirtual
UpdateWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
UpdateWidgetsHierarchy(Widget widget, ref bool isMouseCursorVisible)Game.Widgetstatic
ValueGame.ValueBarWidget
ValueBarWidget()Game.ValueBarWidget
VerticalAlignmentGame.Widget
Widget()Game.Widget
WidgetsHierarchyInputGame.Widget
WidgetToScreen(Vector2 p)Game.Widget