| ActiveSlotIndex | Game.ComponentFurnitureInventory | |
| AddSlotItems(int slotIndex, int value, int count) | Game.ComponentFurnitureInventory | virtual |
| ClearSlots() | Game.ComponentFurnitureInventory | virtual |
| DropAllItems(Vector3 position) | Game.ComponentFurnitureInventory | virtual |
| FillSlots() | Game.ComponentFurnitureInventory | virtual |
| FurnitureSet | Game.ComponentFurnitureInventory | |
| GetSlotCapacity(int slotIndex, int value) | Game.ComponentFurnitureInventory | virtual |
| GetSlotCount(int slotIndex) | Game.ComponentFurnitureInventory | virtual |
| GetSlotProcessCapacity(int slotIndex, int value) | Game.ComponentFurnitureInventory | virtual |
| GetSlotValue(int slotIndex) | Game.ComponentFurnitureInventory | virtual |
| Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) | Game.ComponentFurnitureInventory | |
| m_largeNumber | Game.ComponentFurnitureInventory | static |
| m_slots | Game.ComponentFurnitureInventory | |
| m_subsystemFurnitureBlockBehavior | Game.ComponentFurnitureInventory | |
| PageIndex | Game.ComponentFurnitureInventory | |
| ProcessSlotItems(int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount) | Game.ComponentFurnitureInventory | virtual |
| Project | Game.ComponentFurnitureInventory | private |
| RemoveSlotItems(int slotIndex, int count) | Game.ComponentFurnitureInventory | virtual |
| Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) | Game.ComponentFurnitureInventory | |
| SlotsCount | Game.ComponentFurnitureInventory | |
| VisibleSlotsCount | Game.ComponentFurnitureInventory | |