|
My Project v1
Project
|
成员的完整列表,这些成员属于 Game.ComponentDamage,包括所有继承而来的类成员
| AttackResilience | Game.ComponentDamage | |
| Damage(float amount) | Game.ComponentDamage | virtual |
| DamageSoundName | Game.ComponentDamage | |
| FloatUpdateOrder | Game.IUpdateable | |
| Hitpoints | Game.ComponentDamage | |
| HitpointsChange | Game.ComponentDamage | |
| Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) | Game.ComponentDamage | |
| m_componentBody | Game.ComponentDamage | |
| m_componentOnFire | Game.ComponentDamage | |
| m_debrisScale | Game.ComponentDamage | |
| m_debrisStrength | Game.ComponentDamage | |
| m_debrisTextureSlot | Game.ComponentDamage | |
| m_fallResilience | Game.ComponentDamage | |
| m_fireResilience | Game.ComponentDamage | |
| m_lastHitpoints | Game.ComponentDamage | |
| m_subsystemAudio | Game.ComponentDamage | |
| m_subsystemParticles | Game.ComponentDamage | |
| m_subsystemTerrain | Game.ComponentDamage | |
| Save(ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) | Game.ComponentDamage | |
| Update(float dt) | Game.ComponentDamage | virtual |
| UpdateOrder | Game.ComponentDamage |