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Game.BevelledRectangleWidget 成员列表

成员的完整列表,这些成员属于 Game.BevelledRectangleWidget,包括所有继承而来的类成员

ActualSizeGame.Widget
AmbientLightGame.BevelledRectangleWidget
Arrange(Vector2 position, Vector2 parentActualSize)Game.Widget
ArrangeOverride()Game.BevelledRectangleWidgetvirtual
BevelColorGame.BevelledRectangleWidget
BevelledRectangleWidget()Game.BevelledRectangleWidget
BevelSizeGame.BevelledRectangleWidget
CenterColorGame.BevelledRectangleWidget
ChangeParent(ContainerWidget parentWidget)Game.Widgetvirtual
ClampToBoundsGame.Widget
ColorTransformGame.Widget
DesiredSizeGame.Widget
DirectionalLightGame.BevelledRectangleWidget
Dispose()Game.Widgetvirtual
Draw(DrawContext dc)Game.BevelledRectangleWidgetvirtual
DrawWidgetBoundsGame.Widgetstatic
DrawWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
FindTypeFromXmlName(string name, string namespaceName)Game.Widgetstatic
GlobalBoundsGame.Widget
GlobalColorTransformGame.Widget
GlobalScaleGame.Widget
GlobalTransformGame.Widget
HitTest(Vector2 point)Game.Widgetvirtual
HitTestGlobal(Vector2 point, Func< Widget, bool > predicate=null)Game.Widget
HitTestGlobal(Widget widget, Vector2 point, Func< Widget, bool > predicate)Game.Widgetstatic
HorizontalAlignmentGame.Widget
InputGame.Widget
InvertedGlobalTransformGame.Widget
IsChildWidgetOf(ContainerWidget containerWidget)Game.Widget
IsDrawEnabledGame.Widget
IsDrawRequiredGame.Widget
IsEnabledGame.Widget
IsEnabledGlobalGame.Widget
IsHitTestVisibleGame.Widget
IsNodeIncludedOnCurrentPlatform(XElement node)Game.Widgetstatic
IsOverdrawRequiredGame.Widget
IsUpdateEnabledGame.Widget
IsVisibleGame.Widget
IsVisibleGlobalGame.Widget
LayersLimitGame.Widgetstatic
LayoutTransformGame.Widget
LayoutWidgetsHierarchy(Widget rootWidget, Vector2 availableSize)Game.Widgetstatic
LoadChildren(object eventsTarget, XElement node)Game.Widget
LoadContents(object eventsTarget, XElement node)Game.Widget
LoadProperties(object eventsTarget, XElement node)Game.Widget
LoadWidget(object eventsTarget, XElement node, ContainerWidget parentWidget)Game.Widgetstatic
m_actualSizeGame.Widget
m_ambientLightGame.BevelledRectangleWidgetprivate
m_bevelColorGame.BevelledRectangleWidgetprivate
m_bevelSizeGame.BevelledRectangleWidgetprivate
m_cachedBatchesValidGame.BevelledRectangleWidgetprivate
m_cachedFlatBatchGame.BevelledRectangleWidgetprivate
m_cachedPixelsPerUnitGame.BevelledRectangleWidgetprivate
m_cachedShadowBatchGame.BevelledRectangleWidgetprivate
m_cachedTexturedBatchGame.BevelledRectangleWidgetprivate
m_cachedTextureScaleGame.BevelledRectangleWidgetprivate
m_centerColorGame.BevelledRectangleWidgetprivate
m_colorTransformGame.Widget
m_desiredSizeGame.Widget
m_directionalLightGame.BevelledRectangleWidgetprivate
m_drawContextsCacheGame.Widgetstatic
m_flatBatchGame.BevelledRectangleWidgetprivate
m_globalBoundsGame.Widget
m_globalColorTransformGame.Widget
m_globalScaleGame.Widget
m_globalTransformGame.Widget
m_invertedGlobalTransformGame.Widget
m_isEnabledGame.Widget
m_isLayoutTransformIdentityGame.Widget
m_isRenderTransformIdentityGame.Widget
m_isVisibleGame.Widget
m_layoutTransformGame.Widget
m_parentDesiredSizeGame.Widget
m_parentOffsetGame.Widget
m_pointsGame.BevelledRectangleWidgetprivate
m_renderTransformGame.Widget
m_roundingCountGame.BevelledRectangleWidgetprivate
m_roundingRadiusGame.BevelledRectangleWidgetprivate
m_shadowColorGame.BevelledRectangleWidgetprivate
m_shadowSizeGame.BevelledRectangleWidgetprivate
m_textureGame.BevelledRectangleWidget
m_texturedBatchGame.BevelledRectangleWidgetprivate
m_textureLinearFilterGame.BevelledRectangleWidget
m_widgetsHierarchyInputGame.Widget
MarginGame.Widget
Measure(Vector2 parentAvailableSize)Game.Widget
MeasureOverride(Vector2 parentAvailableSize)Game.BevelledRectangleWidgetvirtual
MeasureOverride1Game.Widget
NameGame.Widget
Overdraw(DrawContext dc)Game.Widgetvirtual
ParentDesiredSizeGame.Widget
ParentWidgetGame.Widget
QueueBevelledRectangle(TexturedBatch2D texturedBatch, FlatBatch2D flatBatch, Vector2 c1, Vector2 c2, float depth, float bevelSize, Color color, Color bevelColor, Color shadowColor, float ambientLight, float directionalLight, float textureScale)Game.BevelledRectangleWidgetstatic
RenderTransformGame.Widget
RootWidgetGame.Widget
RoundingCountGame.BevelledRectangleWidget
RoundingRadiusGame.BevelledRectangleWidget
ScreenToWidget(Vector2 p)Game.Widget
ShadowColorGame.BevelledRectangleWidget
ShadowSizeGame.BevelledRectangleWidget
SizeGame.BevelledRectangleWidget
StyleGame.Widget
TagGame.Widget
TestOverlap(Widget w1, Widget w2)Game.Widgetstatic
TextureGame.BevelledRectangleWidget
TextureLinearFilterGame.BevelledRectangleWidget
TextureOffsetGame.BevelledRectangleWidget
TextureScaleGame.BevelledRectangleWidget
TransformBoundsToGlobal(Vector2 size)Game.Widget
TransformBoundsToParent(Vector2 size)Game.Widget
Update()Game.Widgetvirtual
Update1Game.Widget
UpdateCeases()Game.Widgetvirtual
UpdateWidgetsHierarchy(Widget rootWidget)Game.Widgetstatic
UpdateWidgetsHierarchy(Widget widget, ref bool isMouseCursorVisible)Game.Widgetstatic
VerticalAlignmentGame.Widget
Widget()Game.Widget
WidgetsHierarchyInputGame.Widget
WidgetToScreen(Vector2 p)Game.Widget