成员的完整列表,这些成员属于 Game.TerrainSerializer14,包括所有继承而来的类成员
| ChunksFileName | Game.TerrainSerializer14 | static |
| Dispose() | Game.TerrainSerializer14 | |
| LoadChunk(TerrainChunk chunk) | Game.TerrainSerializer14 | |
| LoadChunkBlocks(TerrainChunk chunk) | Game.TerrainSerializer14 | |
| m_buffer | Game.TerrainSerializer14 | |
| m_chunkOffsets | Game.TerrainSerializer14 | |
| m_stream | Game.TerrainSerializer14 | |
| m_subsystemTerrain | Game.TerrainSerializer14 | |
| MaxChunks | Game.TerrainSerializer14 | static |
| ReadChunkHeader(Stream stream) | Game.TerrainSerializer14 | static |
| ReadInt(Stream stream) | Game.TerrainSerializer14 | static |
| ReadTOCEntry(Stream stream, out int cx, out int cz, out int offset) | Game.TerrainSerializer14 | static |
| SaveChunk(TerrainChunk chunk) | Game.TerrainSerializer14 | |
| SaveChunkBlocks(TerrainChunk chunk) | Game.TerrainSerializer14 | |
| TerrainSerializer14(SubsystemTerrain subsystemTerrain, string directoryName) | Game.TerrainSerializer14 | |
| WriteChunkHeader(Stream stream, int cx, int cz) | Game.TerrainSerializer14 | static |
| WriteInt(Stream stream, int value) | Game.TerrainSerializer14 | static |
| WriteTOCEntry(Stream stream, int cx, int cz, int offset) | Game.TerrainSerializer14 | static |