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My Project v1
Project
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成员的完整列表,这些成员属于 Game.WorldsManager,包括所有继承而来的类成员
| ChangeWorld(string directoryName, WorldSettings worldSettings) | Game.WorldsManager | static |
| CreateWorld(WorldSettings worldSettings) | Game.WorldsManager | static |
| DeleteWorld(string directoryName) | Game.WorldsManager | static |
| DeleteWorldContents(string directoryName, Func< string, bool > filter) | Game.WorldsManager | static |
| DeleteWorldSnapshot(string directoryName, string snapshotName) | Game.WorldsManager | static |
| ExportWorld(string directoryName, Stream targetStream) | Game.WorldsManager | static |
| GetGameInfoNode(XElement projectNode) | Game.WorldsManager | static |
| GetPlayersNode(XElement projectNode) | Game.WorldsManager | static |
| GetProjectNode(WorldInfo worldInfo) | Game.WorldsManager | static |
| GetSubsystemNode(XElement projectNode, string subsystemName) | Game.WorldsManager | static |
| GetSubsystemNode(XElement projectNode, string subsystemName, bool throwOnError) | Game.WorldsManager | static |
| GetUnusedWorldDirectoryName() | Game.WorldsManager | static |
| GetWorldInfo(string directoryName) | Game.WorldsManager | static |
| ImportWorld(Stream sourceStream) | Game.WorldsManager | static |
| Initialize() | Game.WorldsManager | static |
| Loaded | Game.WorldsManager | static |
| m_newWorldNames | Game.WorldsManager | static |
| m_worldInfos | Game.WorldsManager | static |
| MakeQuickWorldBackup(string directoryName) | Game.WorldsManager | static |
| MakeSnapshotFilename(string directoryName, string snapshotName) | Game.WorldsManager | static |
| MaxAllowedWorlds | Game.WorldsManager | static |
| NewWorldNames | Game.WorldsManager | static |
| PackWorld(string directoryName, Stream targetStream, Func< string, bool > filter, bool embedExternalContent) | Game.WorldsManager | static |
| RecursiveEnumerateDirectory(string directoryName, List< string > files, List< string > directories, Func< string, bool > filesFilter) | Game.WorldsManager | static |
| RepairWorldIfNeeded(string directoryName) | Game.WorldsManager | static |
| RestoreWorldFromSnapshot(string directoryName, string snapshotName) | Game.WorldsManager | static |
| SnapshotExists(string directoryName, string snapshotName) | Game.WorldsManager | static |
| TakeWorldSnapshot(string directoryName, string snapshotName) | Game.WorldsManager | static |
| TestXmlFile(string fileName, string rootNodeName) | Game.WorldsManager | static |
| UnpackWorld(string directoryName, Stream sourceStream, bool importEmbeddedExternalContent) | Game.WorldsManager | static |
| UpdateWorldsList() | Game.WorldsManager | static |
| ValidateWorldName(string name) | Game.WorldsManager | static |
| WorldDeleted | Game.WorldsManager | static |
| WorldInfos | Game.WorldsManager | static |
| WorldsDirectoryName | Game.WorldsManager | static |