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Game.WorldsManager 成员列表

成员的完整列表,这些成员属于 Game.WorldsManager,包括所有继承而来的类成员

ChangeWorld(string directoryName, WorldSettings worldSettings)Game.WorldsManagerstatic
CreateWorld(WorldSettings worldSettings)Game.WorldsManagerstatic
DeleteWorld(string directoryName)Game.WorldsManagerstatic
DeleteWorldContents(string directoryName, Func< string, bool > filter)Game.WorldsManagerstatic
DeleteWorldSnapshot(string directoryName, string snapshotName)Game.WorldsManagerstatic
ExportWorld(string directoryName, Stream targetStream)Game.WorldsManagerstatic
GetGameInfoNode(XElement projectNode)Game.WorldsManagerstatic
GetPlayersNode(XElement projectNode)Game.WorldsManagerstatic
GetProjectNode(WorldInfo worldInfo)Game.WorldsManagerstatic
GetSubsystemNode(XElement projectNode, string subsystemName)Game.WorldsManagerstatic
GetSubsystemNode(XElement projectNode, string subsystemName, bool throwOnError)Game.WorldsManagerstatic
GetUnusedWorldDirectoryName()Game.WorldsManagerstatic
GetWorldInfo(string directoryName)Game.WorldsManagerstatic
ImportWorld(Stream sourceStream)Game.WorldsManagerstatic
Initialize()Game.WorldsManagerstatic
LoadedGame.WorldsManagerstatic
m_newWorldNamesGame.WorldsManagerstatic
m_worldInfosGame.WorldsManagerstatic
MakeQuickWorldBackup(string directoryName)Game.WorldsManagerstatic
MakeSnapshotFilename(string directoryName, string snapshotName)Game.WorldsManagerstatic
MaxAllowedWorldsGame.WorldsManagerstatic
NewWorldNamesGame.WorldsManagerstatic
PackWorld(string directoryName, Stream targetStream, Func< string, bool > filter, bool embedExternalContent)Game.WorldsManagerstatic
RecursiveEnumerateDirectory(string directoryName, List< string > files, List< string > directories, Func< string, bool > filesFilter)Game.WorldsManagerstatic
RepairWorldIfNeeded(string directoryName)Game.WorldsManagerstatic
RestoreWorldFromSnapshot(string directoryName, string snapshotName)Game.WorldsManagerstatic
SnapshotExists(string directoryName, string snapshotName)Game.WorldsManagerstatic
TakeWorldSnapshot(string directoryName, string snapshotName)Game.WorldsManagerstatic
TestXmlFile(string fileName, string rootNodeName)Game.WorldsManagerstatic
UnpackWorld(string directoryName, Stream sourceStream, bool importEmbeddedExternalContent)Game.WorldsManagerstatic
UpdateWorldsList()Game.WorldsManagerstatic
ValidateWorldName(string name)Game.WorldsManagerstatic
WorldDeletedGame.WorldsManagerstatic
WorldInfosGame.WorldsManagerstatic
WorldsDirectoryNameGame.WorldsManagerstatic