| CalculateDawnGlowIntensity | Game.SubsystemSky | |
| CalculateDawnGlowIntensityDelegate(float timeOfDay) | Game.SubsystemSky | |
| CalculateDawnGlowIntensitySurvivalcraft(float timeOfDay) | Game.SubsystemSky | |
| CalculateDuskGlowIntensity | Game.SubsystemSky | |
| CalculateDuskGlowIntensityDelegate(float timeOfDay) | Game.SubsystemSky | |
| CalculateDuskGlowIntensitySurvivalcraft(float timeOfDay) | Game.SubsystemSky | |
| CalculateFog | Game.SubsystemSky | |
| CalculateFogDelegate(Vector3 viewPosition, Vector3 position) | Game.SubsystemSky | |
| CalculateFogNoHaze | Game.SubsystemSky | |
| CalculateFogNoHazeDelegate(Vector3 viewPosition, Vector3 position) | Game.SubsystemSky | |
| CalculateFogNoHazeSurvivalcraft(Vector3 viewPosition, Vector3 position) | Game.SubsystemSky | |
| CalculateFogSurvivalcraft(Vector3 viewPosition, Vector3 position) | Game.SubsystemSky | |
| CalculateHazeFactor | Game.SubsystemSky | |
| CalculateHazeFactorDelegate() | Game.SubsystemSky | |
| CalculateHazeFactorSurvivalcraft() | Game.SubsystemSky | |
| CalculateLightIntensity | Game.SubsystemSky | |
| CalculateLightIntensityDelegate(float timeOfDay) | Game.SubsystemSky | |
| CalculateLightIntensitySurvivalcraft(float timeOfDay) | Game.SubsystemSky | |
| CalculateSeasonAngle | Game.SubsystemSky | |
| CalculateSeasonAngleDelegate() | Game.SubsystemSky | |
| CalculateSeasonAngleSurvivalcraft() | Game.SubsystemSky | |
| CalculateSkyColor | Game.SubsystemSky | |
| CalculateSkyColorDelegate(Vector3 direction, int temperature) | Game.SubsystemSky | |
| CalculateSkyColorSurvivalcraft(Vector3 direction, int temperature) | Game.SubsystemSky | |
| CalculateSkyFog | Game.SubsystemSky | |
| CalculateSkyFogDelegate(Vector3 viewPosition) | Game.SubsystemSky | |
| CalculateSkyFogSurvivalcraft(Vector3 viewPosition) | Game.SubsystemSky | |
| CalculateWinterDistance | Game.SubsystemSky | |
| CalculateWinterDistanceDelegate() | Game.SubsystemSky | |
| CalculateWinterDistanceSurvivalcraft() | Game.SubsystemSky | |
| Display_DeviceReset() | Game.SubsystemSky | |
| Dispose() | Game.SubsystemSky | |
| Draw(Camera camera, int drawOrder) | Game.SubsystemSky | |
| DrawClouds(Camera camera) | Game.SubsystemSky | |
| DrawCloudsWireframe | Game.SubsystemSky | |
| DrawGalaxyEnabled | Game.SubsystemSky | static |
| DrawLightning(Camera camera) | Game.SubsystemSky | |
| DrawOrders | Game.SubsystemSky | |
| DrawSkydome(Camera camera) | Game.SubsystemSky | |
| DrawSkyEnabled | Game.SubsystemSky | |
| DrawStars(Camera camera) | Game.SubsystemSky | |
| DrawSunAndMoon(Camera camera) | Game.SubsystemSky | |
| FillSkyIndexBuffer(SkyDome skyDome) | Game.SubsystemSky | |
| FillSkyVertexBuffer(SkyDome skyDome, float timeOfDay, float precipitationIntensity, int temperature) | Game.SubsystemSky | |
| FillStarsBuffers() | Game.SubsystemSky | |
| FloatUpdateOrder | Game.IUpdateable | |
| FogEnabled | Game.SubsystemSky | |
| FogIntegral(float y) | Game.SubsystemSky | |
| InitializeCalculation() | Game.SubsystemSky | virtual |
| Load(ValuesDictionary valuesDictionary) | Game.SubsystemSky | |
| m_cloudsLayerColors | Game.SubsystemSky | |
| m_cloudsLayerRadii | Game.SubsystemSky | |
| m_cloudsTexture | Game.SubsystemSky | |
| m_drawOrders | Game.SubsystemSky | |
| m_fogSeedRandom | Game.SubsystemSky | |
| m_glowTexture | Game.SubsystemSky | |
| m_lastLightningStrikeTime | Game.SubsystemSky | |
| m_lightningStrikeBrightness | Game.SubsystemSky | |
| m_lightningStrikePosition | Game.SubsystemSky | |
| m_lightValuesMoonless | Game.SubsystemSky | static |
| m_lightValuesNormal | Game.SubsystemSky | static |
| m_moonTextures | Game.SubsystemSky | |
| m_primitiveRender | Game.SubsystemSky | |
| m_primitivesRenderer2d | Game.SubsystemSky | |
| m_primitivesRenderer3d | Game.SubsystemSky | |
| m_random | Game.SubsystemSky | |
| m_shaderFlat | Game.SubsystemSky | static |
| m_shaderTextured | Game.SubsystemSky | static |
| m_skyDomes | Game.SubsystemSky | |
| m_skyVertexDeclaration | Game.SubsystemSky | |
| m_starsCount | Game.SubsystemSky | static |
| m_starsIndexBuffer | Game.SubsystemSky | |
| m_starsVertexBuffer | Game.SubsystemSky | |
| m_starsVertexDeclaration | Game.SubsystemSky | |
| m_subsystemAudio | Game.SubsystemSky | |
| m_subsystemBodies | Game.SubsystemSky | |
| m_subsystemFluidBlockBehavior | Game.SubsystemSky | |
| m_subsystemGameInfo | Game.SubsystemSky | |
| m_subsystemParticles | Game.SubsystemSky | |
| m_subsystemSeasons | Game.SubsystemSky | |
| m_subsystemTerrain | Game.SubsystemSky | |
| m_subsystemTime | Game.SubsystemSky | |
| m_subsystemTimeOfDay | Game.SubsystemSky | |
| m_subsystemWeather | Game.SubsystemSky | |
| m_sunTexture | Game.SubsystemSky | |
| m_viewFogBottom | Game.SubsystemSky | |
| m_viewFogColor | Game.SubsystemSky | |
| m_viewFogDensity | Game.SubsystemSky | |
| m_viewFogTop | Game.SubsystemSky | |
| m_viewHazeDensity | Game.SubsystemSky | |
| m_viewHazeStart | Game.SubsystemSky | |
| m_viewIsSkyVisible | Game.SubsystemSky | |
| MakeLightningStrike(Vector3 targetPosition, bool manual) | Game.SubsystemSky | |
| MoonPhase | Game.SubsystemSky | |
| QueueCelestialBody(TexturedBatch3D batch, Vector3 viewPosition, Color color, float distance, float radius, float angle) | Game.SubsystemSky | |
| Shader | Game.SubsystemSky | static |
| ShaderAlphaTest | Game.SubsystemSky | static |
| SkyLightIntensity | Game.SubsystemSky | |
| SkyLightValue | Game.SubsystemSky | |
| Update(float dt) | Game.SubsystemSky | |
| UpdateLightAndViewParameters() | Game.SubsystemSky | |
| UpdateMoonPhase() | Game.SubsystemSky | |
| UpdateOrder | Game.SubsystemSky | |
| ViewFogBottom | Game.SubsystemSky | |
| ViewFogColor | Game.SubsystemSky | |
| ViewFogDensity | Game.SubsystemSky | |
| ViewFogTop | Game.SubsystemSky | |
| ViewHazeDensity | Game.SubsystemSky | |
| ViewHazeStart | Game.SubsystemSky | |
| ViewUnderMagmaDepth | Game.SubsystemSky | |
| ViewUnderWaterDepth | Game.SubsystemSky | |
| VisibilityRange | Game.SubsystemSky | |
| VisibilityRangeYMultiplier | Game.SubsystemSky | |