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Game.SubsystemSignBlockBehavior 成员列表

成员的完整列表,这些成员属于 Game.SubsystemSignBlockBehavior,包括所有继承而来的类成员

CopySignsTextGame.SubsystemSignBlockBehavior
CreateRenderTarget()Game.SubsystemSignBlockBehavior
Display_DeviceReset()Game.SubsystemSignBlockBehavior
Dispose()Game.SubsystemSignBlockBehavior
Draw(Camera camera, int drawOrder)Game.SubsystemSignBlockBehavior
DrawOrdersGame.SubsystemSignBlockBehavior
DrawSigns(Camera camera)Game.SubsystemSignBlockBehavior
FloatUpdateOrderGame.IUpdateable
GetProcessInventoryItemCapacity(IInventory inventory, int slotIndex, int value)Game.SubsystemBlockBehaviorvirtual
GetSignData(Point3 point)Game.SubsystemSignBlockBehavior
HandledBlocksGame.SubsystemSignBlockBehavior
InvalidateRenderTarget()Game.SubsystemSignBlockBehavior
Load(ValuesDictionary valuesDictionary)Game.SubsystemSignBlockBehavior
m_drawOrdersGame.SubsystemSignBlockBehaviorstatic
m_fontGame.SubsystemSignBlockBehavior
m_fontScaleGame.SubsystemSignBlockBehavior
m_lastUpdatePositionsGame.SubsystemSignBlockBehavior
m_maxTextsGame.SubsystemSignBlockBehaviorstatic
m_maxVisibilityDistanceSqrGame.SubsystemSignBlockBehaviorstatic
m_minUpdateDistanceGame.SubsystemSignBlockBehaviorstatic
m_nearTextsGame.SubsystemSignBlockBehavior
m_primitivesRenderer2DGame.SubsystemSignBlockBehavior
m_primitivesRenderer3DGame.SubsystemSignBlockBehavior
m_renderTargetGame.SubsystemSignBlockBehavior
m_subsystemGameInfoGame.SubsystemSignBlockBehavior
m_subsystemTerrainGame.SubsystemSignBlockBehavior
m_subsystemViewsGame.SubsystemSignBlockBehavior
m_textHeightGame.SubsystemSignBlockBehaviorstatic
m_textsByMovingBlockGame.SubsystemSignBlockBehavior
m_textsByPointGame.SubsystemSignBlockBehavior
m_textureLocationsGame.SubsystemSignBlockBehavior
m_texturesByPointGame.SubsystemSignBlockBehavior
m_textWidthGame.SubsystemSignBlockBehaviorstatic
OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)Game.SubsystemBlockBehaviorvirtual
OnBlockAdded(int value, int oldValue, int x, int y, int z)Game.SubsystemBlockBehaviorvirtual
OnBlockGenerated(int value, int x, int y, int z, bool isLoaded)Game.SubsystemBlockBehaviorvirtual
OnBlockModified(int value, int oldValue, int x, int y, int z)Game.SubsystemBlockBehaviorvirtual
OnBlockRemoved(int value, int newValue, int x, int y, int z)Game.SubsystemSignBlockBehaviorvirtual
OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemSignBlockBehaviorvirtual
OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemSignBlockBehaviorvirtual
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnChunkInitialized(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)Game.SubsystemBlockBehaviorvirtual
OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnExplosion(int value, int x, int y, int z, float damage)Game.SubsystemBlockBehaviorvirtual
OnFiredAsProjectile(Projectile projectile)Game.SubsystemBlockBehaviorvirtual
OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(CellFace cellFace, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(MovingBlock movingBlock, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)Game.SubsystemSignBlockBehaviorvirtual
Game::SubsystemBlockBehavior.OnInteract(MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)Game.SubsystemBlockBehaviorvirtual
OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue)Game.SubsystemBlockBehaviorvirtual
OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ)Game.SubsystemSignBlockBehaviorvirtual
OnPickableGathered(Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)Game.SubsystemBlockBehaviorvirtual
OnUse(Ray3 ray, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
ProcessInventoryItem(IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.SubsystemBlockBehaviorvirtual
RenderText(FontBatch2D fontBatch, FlatBatch2D flatBatch, TextData textData)Game.SubsystemSignBlockBehavior
Save(ValuesDictionary valuesDictionary)Game.SubsystemSignBlockBehavior
SaveTextData(TextData textData, ValuesDictionary valuesDictionary)Game.SubsystemSignBlockBehaviorvirtual
SetSignData(Point3 point, string[] lines, Color[] colors, string url, MovingBlock movingBlock=null)Game.SubsystemSignBlockBehavior
ShowSignsTextureGame.SubsystemSignBlockBehavior
SubsystemTerrainGame.SubsystemBlockBehavior
Update(float dt)Game.SubsystemSignBlockBehavior
UpdateOrderGame.SubsystemSignBlockBehavior
UpdateRenderTarget()Game.SubsystemSignBlockBehavior