My Project v1
Project
载入中...
搜索中...
未找到
Game.SubsystemPistonBlockBehavior 成员列表

成员的完整列表,这些成员属于 Game.SubsystemPistonBlockBehavior,包括所有继承而来的类成员

AdjustPiston(Point3 position, int length)Game.SubsystemPistonBlockBehavior
FloatUpdateOrderGame.IUpdateable
GetProcessInventoryItemCapacity(IInventory inventory, int slotIndex, int value)Game.SubsystemBlockBehaviorvirtual
GetSpeedAndSmoothness(int pistonSpeed, out float speed, out Vector2 smoothness)Game.SubsystemPistonBlockBehaviorstatic
HandledBlocksGame.SubsystemPistonBlockBehavior
IdStringGame.SubsystemPistonBlockBehaviorstatic
IsBlockBlocking(int value)Game.SubsystemPistonBlockBehaviorstatic
IsBlockMovable(int value, int pistonFace, int y, out bool isEnd)Game.SubsystemPistonBlockBehaviorstatic
Load(ValuesDictionary valuesDictionary)Game.SubsystemPistonBlockBehavior
m_actionsGame.SubsystemPistonBlockBehavior
m_allowPistonHeadRemoveGame.SubsystemPistonBlockBehavior
m_movingBlocksGame.SubsystemPistonBlockBehavior
m_subsystemAudioGame.SubsystemPistonBlockBehavior
m_subsystemMovingBlocksGame.SubsystemPistonBlockBehavior
m_subsystemPlayersGame.SubsystemPistonBlockBehavior
m_subsystemTerrainGame.SubsystemPistonBlockBehavior
m_subsystemTimeGame.SubsystemPistonBlockBehavior
m_tmpActionsGame.SubsystemPistonBlockBehavior
MovePiston(Point3 position, int length)Game.SubsystemPistonBlockBehavior
MovingBlocksCollidedWithTerrain(IMovingBlockSet movingBlockSet, Point3 p)Game.SubsystemPistonBlockBehavior
MovingBlocksStopped(IMovingBlockSet movingBlockSet)Game.SubsystemPistonBlockBehavior
OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)Game.SubsystemBlockBehaviorvirtual
OnBlockAdded(int value, int oldValue, int x, int y, int z)Game.SubsystemBlockBehaviorvirtual
OnBlockGenerated(int value, int x, int y, int z, bool isLoaded)Game.SubsystemBlockBehaviorvirtual
OnBlockModified(int value, int oldValue, int x, int y, int z)Game.SubsystemBlockBehaviorvirtual
OnBlockRemoved(int value, int newValue, int x, int y, int z)Game.SubsystemPistonBlockBehaviorvirtual
OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemPistonBlockBehaviorvirtual
OnChunkInitialized(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)Game.SubsystemBlockBehaviorvirtual
OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)Game.SubsystemPistonBlockBehaviorvirtual
OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)Game.SubsystemPistonBlockBehaviorvirtual
OnExplosion(int value, int x, int y, int z, float damage)Game.SubsystemBlockBehaviorvirtual
OnFiredAsProjectile(Projectile projectile)Game.SubsystemBlockBehaviorvirtual
OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(CellFace cellFace, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(MovingBlock movingBlock, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnInteract(MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)Game.SubsystemBlockBehaviorvirtual
OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue)Game.SubsystemBlockBehaviorvirtual
OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ)Game.SubsystemBlockBehaviorvirtual
OnPickableGathered(Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)Game.SubsystemBlockBehaviorvirtual
OnUse(Ray3 ray, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
PistonMaxExtensionGame.SubsystemPistonBlockBehaviorstatic
PistonMaxMovedBlocksGame.SubsystemPistonBlockBehaviorstatic
PistonMaxSpeedSettingGame.SubsystemPistonBlockBehaviorstatic
ProcessInventoryItem(IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.SubsystemBlockBehaviorvirtual
ProcessQueuedActions()Game.SubsystemPistonBlockBehavior
StopPiston(Point3 position)Game.SubsystemPistonBlockBehavior
SubsystemTerrainGame.SubsystemBlockBehavior
Update(float dt)Game.SubsystemPistonBlockBehavior
UpdateMovableBlocks()Game.SubsystemPistonBlockBehavior
UpdateOrderGame.SubsystemPistonBlockBehavior