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Game.SubsystemMetersBlockBehavior 成员列表

成员的完整列表,这些成员属于 Game.SubsystemMetersBlockBehavior,包括所有继承而来的类成员

AddRemoveMeter(int value, int x, int y, int z)Game.SubsystemMetersBlockBehavior
CalculateTemperature(int x, int y, int z, float meterTemperature, float meterInsulation, out float targetTemperature, out float targetTemperatureFlux, out float environmentTemperature)Game.SubsystemMetersBlockBehavior
FloatUpdateOrderGame.IUpdateable
GetHeat(int value)Game.SubsystemMetersBlockBehaviorstatic
GetProcessInventoryItemCapacity(IInventory inventory, int slotIndex, int value)Game.SubsystemBlockBehaviorvirtual
GetThermometerReading(int x, int y, int z)Game.SubsystemMetersBlockBehavior
HandledBlocksGame.SubsystemMetersBlockBehavior
Load(ValuesDictionary valuesDictionary)Game.SubsystemMetersBlockBehavior
m_diameterGame.SubsystemMetersBlockBehaviorstatic
m_diameterBitsGame.SubsystemMetersBlockBehaviorstatic
m_diameterMaskGame.SubsystemMetersBlockBehaviorstatic
m_radiusGame.SubsystemMetersBlockBehaviorstatic
m_subsystemSkyGame.SubsystemMetersBlockBehavior
m_subsystemTimeGame.SubsystemMetersBlockBehavior
m_subsystemWeatherGame.SubsystemMetersBlockBehavior
m_thermometersByPointGame.SubsystemMetersBlockBehavior
m_thermometersToSimulateGame.SubsystemMetersBlockBehavior
m_thermometersToSimulateIndexGame.SubsystemMetersBlockBehavior
m_toVisitGame.SubsystemMetersBlockBehavior
m_visitedGame.SubsystemMetersBlockBehavior
OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)Game.SubsystemBlockBehaviorvirtual
OnBlockAdded(int value, int oldValue, int x, int y, int z)Game.SubsystemMetersBlockBehaviorvirtual
OnBlockGenerated(int value, int x, int y, int z, bool isLoaded)Game.SubsystemMetersBlockBehaviorvirtual
OnBlockModified(int value, int oldValue, int x, int y, int z)Game.SubsystemMetersBlockBehaviorvirtual
OnBlockRemoved(int value, int oldValue, int x, int y, int z)Game.SubsystemMetersBlockBehaviorvirtual
OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemMetersBlockBehaviorvirtual
OnChunkInitialized(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)Game.SubsystemBlockBehaviorvirtual
OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnExplosion(int value, int x, int y, int z, float damage)Game.SubsystemBlockBehaviorvirtual
OnFiredAsProjectile(Projectile projectile)Game.SubsystemBlockBehaviorvirtual
OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(CellFace cellFace, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(MovingBlock movingBlock, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnInteract(MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)Game.SubsystemBlockBehaviorvirtual
OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue)Game.SubsystemBlockBehaviorvirtual
OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ)Game.SubsystemMetersBlockBehaviorvirtual
OnPickableGathered(Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)Game.SubsystemBlockBehaviorvirtual
OnUse(Ray3 ray, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
ProcessInventoryItem(IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.SubsystemBlockBehaviorvirtual
SimulateThermometer(int x, int y, int z, bool invalidateTerrainOnChange)Game.SubsystemMetersBlockBehavior
SubsystemTerrainGame.SubsystemBlockBehavior
Update(float dt)Game.SubsystemMetersBlockBehavior
UpdateOrderGame.SubsystemMetersBlockBehavior