| FindFreeItemId() | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| fName | Game.SubsystemMemoryBankBlockBehavior | static |
| GarbageCollectItems(ReadOnlyList< ScannedItemData > allExistingItems) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| GetBlockData(Point3 point) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| GetBlockData(MovingBlock movingBlock) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| GetItemData(int id) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| HandledBlocks | Game.SubsystemMemoryBankBlockBehavior | |
| Load(ValuesDictionary valuesDictionary) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| m_blocksData | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| m_contents | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| m_itemsData | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| m_movingBlocksData | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| m_subsystemItemsScanner | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| OnBlockRemoved(int value, int newValue, int x, int y, int z) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer) | Game.SubsystemMemoryBankBlockBehavior | |
| OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer) | Game.SubsystemMemoryBankBlockBehavior | |
| OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| Save(ValuesDictionary valuesDictionary) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| SetBlockData(Point3 point, T t) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| SetBlockData(MovingBlock movingBlock, T t) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| StoreItemDataAtUniqueId(T t) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| SubsystemEditableItemBehavior(int contents) | Game.SubsystemEditableItemBehavior< MemoryBankData > | |
| SubsystemMemoryBankBlockBehavior() | Game.SubsystemMemoryBankBlockBehavior | |