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Game.SubsystemMemoryBankBlockBehavior 成员列表

成员的完整列表,这些成员属于 Game.SubsystemMemoryBankBlockBehavior,包括所有继承而来的类成员

FindFreeItemId()Game.SubsystemEditableItemBehavior< MemoryBankData >
fNameGame.SubsystemMemoryBankBlockBehaviorstatic
GarbageCollectItems(ReadOnlyList< ScannedItemData > allExistingItems)Game.SubsystemEditableItemBehavior< MemoryBankData >
GetBlockData(Point3 point)Game.SubsystemEditableItemBehavior< MemoryBankData >
GetBlockData(MovingBlock movingBlock)Game.SubsystemEditableItemBehavior< MemoryBankData >
GetItemData(int id)Game.SubsystemEditableItemBehavior< MemoryBankData >
HandledBlocksGame.SubsystemMemoryBankBlockBehavior
Load(ValuesDictionary valuesDictionary)Game.SubsystemEditableItemBehavior< MemoryBankData >
m_blocksDataGame.SubsystemEditableItemBehavior< MemoryBankData >
m_contentsGame.SubsystemEditableItemBehavior< MemoryBankData >
m_itemsDataGame.SubsystemEditableItemBehavior< MemoryBankData >
m_movingBlocksDataGame.SubsystemEditableItemBehavior< MemoryBankData >
m_subsystemItemsScannerGame.SubsystemEditableItemBehavior< MemoryBankData >
OnBlockRemoved(int value, int newValue, int x, int y, int z)Game.SubsystemEditableItemBehavior< MemoryBankData >
OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemEditableItemBehavior< MemoryBankData >
OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemEditableItemBehavior< MemoryBankData >
OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)Game.SubsystemMemoryBankBlockBehavior
OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)Game.SubsystemMemoryBankBlockBehavior
OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)Game.SubsystemEditableItemBehavior< MemoryBankData >
OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue)Game.SubsystemEditableItemBehavior< MemoryBankData >
Save(ValuesDictionary valuesDictionary)Game.SubsystemEditableItemBehavior< MemoryBankData >
SetBlockData(Point3 point, T t)Game.SubsystemEditableItemBehavior< MemoryBankData >
SetBlockData(MovingBlock movingBlock, T t)Game.SubsystemEditableItemBehavior< MemoryBankData >
StoreItemDataAtUniqueId(T t)Game.SubsystemEditableItemBehavior< MemoryBankData >
SubsystemEditableItemBehavior(int contents)Game.SubsystemEditableItemBehavior< MemoryBankData >
SubsystemMemoryBankBlockBehavior()Game.SubsystemMemoryBankBlockBehavior