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Game.SubsystemExplosions 成员列表

成员的完整列表,这些成员属于 Game.SubsystemExplosions,包括所有继承而来的类成员

AddExplosion(int x, int y, int z, float pressure, bool isIncendiary, bool noExplosionSound)Game.SubsystemExplosions
ApplyBodiesShaking(Vector3 center, float pressure)Game.SubsystemExplosionsvirtual
CalculateImpulseAndDamage(ComponentBody componentBody, float? obstaclePressure, out Vector3 impulse, out float damage)Game.SubsystemExplosionsvirtual
CalculateImpulseAndDamage(Vector3 position, float mass, float? obstaclePressure, out Vector3 impulse, out float damage)Game.SubsystemExplosionsvirtual
FloatUpdateOrderGame.IUpdateable
Load(ValuesDictionary valuesDictionary)Game.SubsystemExplosions
m_explosionParticleSystemGame.SubsystemExplosions
m_generatedProjectilesGame.SubsystemExplosions
m_pressureByPointGame.SubsystemExplosions
m_projectilesCountGame.SubsystemExplosions
m_queuedExplosionsGame.SubsystemExplosions
m_randomGame.SubsystemExplosions
m_subsystemAudioGame.SubsystemExplosions
m_subsystemBlockBehaviorsGame.SubsystemExplosions
m_subsystemBodiesGame.SubsystemExplosions
m_subsystemFireBlockBehaviorGame.SubsystemExplosions
m_subsystemNoiseGame.SubsystemExplosions
m_subsystemParticlesGame.SubsystemExplosions
m_subsystemPickablesGame.SubsystemExplosions
m_subsystemProjectilesGame.SubsystemExplosions
m_subsystemTerrainGame.SubsystemExplosions
m_surroundingPressureByPointGame.SubsystemExplosions
PostprocessExplosions(bool playExplosionSound)Game.SubsystemExplosionsvirtual
ShowExplosionPressureGame.SubsystemExplosions
SimulateExplosion(int x, int y, int z, float pressure, bool isIncendiary)Game.SubsystemExplosions
TryAddPoint(int x, int y, int z, int axis, float currentPressure, bool isIncendiary, List< ProcessPoint > toProcess, SparseSpatialArray< bool > processed)Game.SubsystemExplosions
TryExplodeBlock(int x, int y, int z, int value)Game.SubsystemExplosions
Update(float dt)Game.SubsystemExplosions
UpdateOrderGame.SubsystemExplosions