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Game.SubsystemElectricity 成员列表

成员的完整列表,这些成员属于 Game.SubsystemElectricity,包括所有继承而来的类成员

AddElectricElement(ElectricElement electricElement)Game.SubsystemElectricity
AddWireDomains()Game.SubsystemElectricity
CircuitStepGame.SubsystemElectricity
CircuitStepDurationGame.SubsystemElectricitystatic
DebugDraw()Game.SubsystemElectricity
DebugDrawElectricsGame.SubsystemElectricitystatic
FloatUpdateOrderGame.IUpdateable
FrameStartCircuitStepGame.SubsystemElectricity
GetAllConnectedNeighbors(int x, int y, int z, int mountingFace, DynamicArray< ElectricConnectionPath > list)Game.SubsystemElectricity
GetConnectionPath(int mountingFace, ElectricConnectorDirection localConnector, int neighborIndex)Game.SubsystemElectricitystatic
GetConnectorDirection(int mountingFace, int rotation, int connectorFace)Game.SubsystemElectricitystatic
GetConnectorFace(int mountingFace, ElectricConnectorDirection connectionDirection)Game.SubsystemElectricitystatic
GetElectricElement(int x, int y, int z, int mountingFace)Game.SubsystemElectricity
GetListFromCache()Game.SubsystemElectricity
Load(ValuesDictionary valuesDictionary)Game.SubsystemElectricity
m_connectionPathsTableGame.SubsystemElectricitystatic
m_connectorDirectionsTableGame.SubsystemElectricitystatic
m_connectorFacesTableGame.SubsystemElectricitystatic
m_electricElementsGame.SubsystemElectricity
m_electricElementsByCellFaceGame.SubsystemElectricity
m_electricElementsToAddGame.SubsystemElectricity
m_electricElementsToRemoveGame.SubsystemElectricity
m_futureSimulateListsGame.SubsystemElectricity
m_listsCacheGame.SubsystemElectricity
m_nextStepSimulateListGame.SubsystemElectricity
m_persistentElementsVoltagesGame.SubsystemElectricity
m_pointsToUpdateGame.SubsystemElectricity
m_remainingSimulationTimeGame.SubsystemElectricity
m_tmpConnectionPathsGame.SubsystemElectricity
m_tmpResultGame.SubsystemElectricity
m_tmpVisitedGame.SubsystemElectricity
m_wiresToUpdateGame.SubsystemElectricity
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemElectricity
OnElectricElementBlockAdded(int x, int y, int z)Game.SubsystemElectricity
OnElectricElementBlockGenerated(int x, int y, int z)Game.SubsystemElectricity
OnElectricElementBlockModified(int x, int y, int z)Game.SubsystemElectricity
OnElectricElementBlockRemoved(int x, int y, int z)Game.SubsystemElectricity
QueueElectricElementConnectionsForSimulation(ElectricElement electricElement, int circuitStep)Game.SubsystemElectricity
QueueElectricElementForSimulation(ElectricElement electricElement, int circuitStep)Game.SubsystemElectricity
ReadPersistentVoltage(Point3 point)Game.SubsystemElectricity
RemoveElectricElement(ElectricElement electricElement)Game.SubsystemElectricity
RemoveWireDomains()Game.SubsystemElectricity
ReturnListToCache(Dictionary< ElectricElement, bool > list)Game.SubsystemElectricity
Save(ValuesDictionary valuesDictionary)Game.SubsystemElectricity
ScanWireDomain(CellFace startCellFace, Dictionary< CellFace, bool > visited, Dictionary< CellFace, bool > result)Game.SubsystemElectricity
SimulatedElectricElementsGame.SubsystemElectricitystatic
SimulateElectricElement(ElectricElement electricElement)Game.SubsystemElectricity
SubsystemAudioGame.SubsystemElectricity
SubsystemTerrainGame.SubsystemElectricity
SubsystemTimeGame.SubsystemElectricity
Update(float dt)Game.SubsystemElectricity
UpdateElectricElements()Game.SubsystemElectricity
UpdateOrderGame.SubsystemElectricity
WritePersistentVoltage(Point3 point, float voltage)Game.SubsystemElectricity