| AddElectricElement(ElectricElement electricElement) | Game.SubsystemElectricity | |
| AddWireDomains() | Game.SubsystemElectricity | |
| CircuitStep | Game.SubsystemElectricity | |
| CircuitStepDuration | Game.SubsystemElectricity | static |
| DebugDraw() | Game.SubsystemElectricity | |
| DebugDrawElectrics | Game.SubsystemElectricity | static |
| FloatUpdateOrder | Game.IUpdateable | |
| FrameStartCircuitStep | Game.SubsystemElectricity | |
| GetAllConnectedNeighbors(int x, int y, int z, int mountingFace, DynamicArray< ElectricConnectionPath > list) | Game.SubsystemElectricity | |
| GetConnectionPath(int mountingFace, ElectricConnectorDirection localConnector, int neighborIndex) | Game.SubsystemElectricity | static |
| GetConnectorDirection(int mountingFace, int rotation, int connectorFace) | Game.SubsystemElectricity | static |
| GetConnectorFace(int mountingFace, ElectricConnectorDirection connectionDirection) | Game.SubsystemElectricity | static |
| GetElectricElement(int x, int y, int z, int mountingFace) | Game.SubsystemElectricity | |
| GetListFromCache() | Game.SubsystemElectricity | |
| Load(ValuesDictionary valuesDictionary) | Game.SubsystemElectricity | |
| m_connectionPathsTable | Game.SubsystemElectricity | static |
| m_connectorDirectionsTable | Game.SubsystemElectricity | static |
| m_connectorFacesTable | Game.SubsystemElectricity | static |
| m_electricElements | Game.SubsystemElectricity | |
| m_electricElementsByCellFace | Game.SubsystemElectricity | |
| m_electricElementsToAdd | Game.SubsystemElectricity | |
| m_electricElementsToRemove | Game.SubsystemElectricity | |
| m_futureSimulateLists | Game.SubsystemElectricity | |
| m_listsCache | Game.SubsystemElectricity | |
| m_nextStepSimulateList | Game.SubsystemElectricity | |
| m_persistentElementsVoltages | Game.SubsystemElectricity | |
| m_pointsToUpdate | Game.SubsystemElectricity | |
| m_remainingSimulationTime | Game.SubsystemElectricity | |
| m_tmpConnectionPaths | Game.SubsystemElectricity | |
| m_tmpResult | Game.SubsystemElectricity | |
| m_tmpVisited | Game.SubsystemElectricity | |
| m_wiresToUpdate | Game.SubsystemElectricity | |
| OnChunkDiscarding(TerrainChunk chunk) | Game.SubsystemElectricity | |
| OnElectricElementBlockAdded(int x, int y, int z) | Game.SubsystemElectricity | |
| OnElectricElementBlockGenerated(int x, int y, int z) | Game.SubsystemElectricity | |
| OnElectricElementBlockModified(int x, int y, int z) | Game.SubsystemElectricity | |
| OnElectricElementBlockRemoved(int x, int y, int z) | Game.SubsystemElectricity | |
| QueueElectricElementConnectionsForSimulation(ElectricElement electricElement, int circuitStep) | Game.SubsystemElectricity | |
| QueueElectricElementForSimulation(ElectricElement electricElement, int circuitStep) | Game.SubsystemElectricity | |
| ReadPersistentVoltage(Point3 point) | Game.SubsystemElectricity | |
| RemoveElectricElement(ElectricElement electricElement) | Game.SubsystemElectricity | |
| RemoveWireDomains() | Game.SubsystemElectricity | |
| ReturnListToCache(Dictionary< ElectricElement, bool > list) | Game.SubsystemElectricity | |
| Save(ValuesDictionary valuesDictionary) | Game.SubsystemElectricity | |
| ScanWireDomain(CellFace startCellFace, Dictionary< CellFace, bool > visited, Dictionary< CellFace, bool > result) | Game.SubsystemElectricity | |
| SimulatedElectricElements | Game.SubsystemElectricity | static |
| SimulateElectricElement(ElectricElement electricElement) | Game.SubsystemElectricity | |
| SubsystemAudio | Game.SubsystemElectricity | |
| SubsystemTerrain | Game.SubsystemElectricity | |
| SubsystemTime | Game.SubsystemElectricity | |
| Update(float dt) | Game.SubsystemElectricity | |
| UpdateElectricElements() | Game.SubsystemElectricity | |
| UpdateOrder | Game.SubsystemElectricity | |
| WritePersistentVoltage(Point3 point, float voltage) | Game.SubsystemElectricity | |