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Game.SubsystemCampfireBlockBehavior 成员列表

成员的完整列表,这些成员属于 Game.SubsystemCampfireBlockBehavior,包括所有继承而来的类成员

AddCampfireParticleSystem(int value, int x, int y, int z)Game.SubsystemCampfireBlockBehavior
AddFuel(int x, int y, int z, int value, int count)Game.SubsystemCampfireBlockBehavior
CampfiresGame.SubsystemCampfireBlockBehavior
FloatUpdateOrderGame.IUpdateable
GetProcessInventoryItemCapacity(IInventory inventory, int slotIndex, int value)Game.SubsystemBlockBehaviorvirtual
HandledBlocksGame.SubsystemCampfireBlockBehavior
Load(ValuesDictionary valuesDictionary)Game.SubsystemCampfireBlockBehavior
m_fireSoundVolumeGame.SubsystemCampfireBlockBehavior
m_particleSystemsByCellGame.SubsystemCampfireBlockBehavior
m_randomGame.SubsystemCampfireBlockBehavior
m_subsystemAmbientSoundsGame.SubsystemCampfireBlockBehavior
m_subsystemParticlesGame.SubsystemCampfireBlockBehavior
m_subsystemTimeGame.SubsystemCampfireBlockBehavior
m_subsystemWeatherGame.SubsystemCampfireBlockBehavior
m_toReduceGame.SubsystemCampfireBlockBehavior
m_updateIndexGame.SubsystemCampfireBlockBehavior
OnAim(Ray3 aim, ComponentMiner componentMiner, AimState state)Game.SubsystemBlockBehaviorvirtual
OnBlockAdded(int value, int oldValue, int x, int y, int z)Game.SubsystemCampfireBlockBehaviorvirtual
OnBlockGenerated(int value, int x, int y, int z, bool isLoaded)Game.SubsystemCampfireBlockBehaviorvirtual
OnBlockModified(int value, int oldValue, int x, int y, int z)Game.SubsystemCampfireBlockBehaviorvirtual
OnBlockRemoved(int value, int newValue, int x, int y, int z)Game.SubsystemCampfireBlockBehaviorvirtual
OnBlockStartMoving(int value, int newValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnBlockStopMoving(int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)Game.SubsystemBlockBehaviorvirtual
OnChunkDiscarding(TerrainChunk chunk)Game.SubsystemCampfireBlockBehaviorvirtual
OnChunkInitialized(TerrainChunk chunk)Game.SubsystemBlockBehaviorvirtual
OnCollide(CellFace cellFace, float velocity, ComponentBody componentBody)Game.SubsystemBlockBehaviorvirtual
OnEditBlock(int x, int y, int z, int value, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnEditInventoryItem(IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)Game.SubsystemBlockBehaviorvirtual
OnExplosion(int value, int x, int y, int z, float damage)Game.SubsystemBlockBehaviorvirtual
OnFiredAsProjectile(Projectile projectile)Game.SubsystemBlockBehaviorvirtual
OnHitAsProjectile(CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnHitByProjectile(CellFace cellFace, WorldItem worldItem)Game.SubsystemCampfireBlockBehaviorvirtual
Game::SubsystemBlockBehavior.OnHitByProjectile(MovingBlock movingBlock, WorldItem worldItem)Game.SubsystemBlockBehaviorvirtual
OnInteract(TerrainRaycastResult raycastResult, ComponentMiner componentMiner)Game.SubsystemCampfireBlockBehaviorvirtual
Game::SubsystemBlockBehavior.OnInteract(MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
OnItemHarvested(int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)Game.SubsystemBlockBehaviorvirtual
OnItemPlaced(int x, int y, int z, ref BlockPlacementData placementData, int itemValue)Game.SubsystemBlockBehaviorvirtual
OnNeighborBlockChanged(int x, int y, int z, int neighborX, int neighborY, int neighborZ)Game.SubsystemCampfireBlockBehaviorvirtual
OnPickableGathered(Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)Game.SubsystemBlockBehaviorvirtual
OnUse(Ray3 ray, ComponentMiner componentMiner)Game.SubsystemBlockBehaviorvirtual
ProcessInventoryItem(IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)Game.SubsystemBlockBehaviorvirtual
RemoveCampfireParticleSystem(int x, int y, int z)Game.SubsystemCampfireBlockBehavior
ResizeCampfire(int x, int y, int z, int steps, bool playSound)Game.SubsystemCampfireBlockBehavior
SubsystemTerrainGame.SubsystemBlockBehavior
Update(float dt)Game.SubsystemCampfireBlockBehavior
UpdateOrderGame.SubsystemCampfireBlockBehavior