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My Project v1
Project
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成员的完整列表,这些成员属于 Game.SubsystemBodies,包括所有继承而来的类成员
| AddBody(ComponentBody componentBody) | Game.SubsystemBodies | |
| Bodies | Game.SubsystemBodies | |
| ComponentBody_PositionChanged(ComponentFrame componentFrame) | Game.SubsystemBodies | |
| FindBodiesAroundPoint(Vector2 point, float radius, DynamicArray< ComponentBody > result) | Game.SubsystemBodies | |
| FindBodiesInArea(Vector2 corner1, Vector2 corner2, DynamicArray< ComponentBody > result) | Game.SubsystemBodies | |
| FloatUpdateOrder | Game.IUpdateable | |
| m_areaByComponentBody | Game.SubsystemBodies | |
| m_areaSize | Game.SubsystemBodies | static |
| m_componentBodies | Game.SubsystemBodies | |
| m_componentBodiesByArea | Game.SubsystemBodies | |
| OnEntityAdded(Entity entity) | Game.SubsystemBodies | |
| OnEntityRemoved(Entity entity) | Game.SubsystemBodies | |
| Raycast(Vector3 start, Vector3 end, float inflateAmount, Func< ComponentBody, float, bool > action) | Game.SubsystemBodies | |
| RemoveBody(ComponentBody componentBody) | Game.SubsystemBodies | |
| Update(float dt) | Game.SubsystemBodies | |
| UpdateBody(ComponentBody componentBody) | Game.SubsystemBodies | |
| UpdateOrder | Game.SubsystemBodies |